1-60 in 2 weeks (World of Warcraft community)

This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of wow. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour.

1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour.

20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un’goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel’Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: ‘The’ yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

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Quick Token For BG Instance (Cheap World of Warcraft Gold)

So early on Saturday and Sunday I was working hard for exhalted in AV and starting the long road to AB/WSG faction so I signed up for every battle ground then chose the one I wanted.

Of course I immediatley hopped into AV when it opened. Imagine my disappointment when the message "This battleground will close in 5 minutes came up". The 6 or 8 of us in AV quickly ran north to get the SH bunker, hoping more would join. Alas, the game ended and then I got the same reward I would have gotten if we would have lost: 125 faction for paying, 12 (maybe 6) per battleground and a token.

Now I’m on a loosing server so getting rewarded in AV so quickly was a JOY.

So my theory is that blizzard has a minimum of signups before it opens a battleground. Once the # of signups has been reached it offers each person the opportunity to join. The battle ground is committed to opening at this point. So if only 2 for WSG or 4 for AB or 10 for AV (example numbers) show up then Blizzard has to close the BG and gives everyone a thanks for playing.

I know you know this already. So why do you care? Because with a little planning you could get 150 av faction in 7 minutes. Do it 3 times and you got a set of tokens.

Here is a detailed plan of how to get quick AV faction:

1) You need to be on the less populated side of a server (most the times that is horde)
2) You need some accomplices to make this work. For WSG I think you need at least 5 people to start the game, for AB it is 7(?), for AV it might be 20.
3) You need all of you accomplices to join the queue early in the morning.
4) You need to hope the "other side" is lined up chomping at the bit to beat you down in your chose battleground
5) You need 1/2 of your accomplices not to join the BG or to drop out immediately.
6) You need to hang out in the BG for 5 minutes and hope it doesnt get busy.

And there you go!

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Midgame Guide Paladin Leveling (World of Warcraft comic)

This is a guide for leveling your paladin

The class
The paladin is the ultimate support class; they can buff, dispel and heal and are extremely mana-efficient. On top of this they have seals and judgments, that adds more utility to them. They also have their infamous bubbles, which can save your bacon or make you able to do that quest in a hot landing zone. In short, paladins are hard to kill and good to have on your team. Downside is their lack of (burst)-DPS.

Leveling methods
Paladins have a DPS problem compared to other classes. They have the lowest DPS in the game, so questing is the best way to go about leveling your paladin. You can grind, just not for XP (since doing quest yield so much more XP). Grinding can be done, but even then you are better off duoing with some DPS.

Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.

The traditional ways are:

Grinding:
Not much to say about this. You kill mobs, they give XP, you lvl. If you don’t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.
It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind :)

The following is pretty good list of where to grind which mobs. It is however from a horde perspective and you need to scroll down a bit to get to the guide :) If you read the whole bit, there are some suggestions for alternatives, which work just as well…if not better.
http://www.mpsgames.com/ms/index.cfm?page=topic&topicID=31653&categoryid=20&forumid=63

And the following lists some nice alliance spots for grinding. Also are some suggestions on questing.
http://www.wow-pro.com/Knowledge_Base/op=show/kid=515.html

Questing:
If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent horde guides are few and far between (there are some on this site), alliance have it a lot better.

horde – if you are horde, use Joana’s guide. That will take you from 1-60 in 5 days /played. It’s written from a hunter perspective, so my suggestion is staggering your progress in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat section. An idea is to try and modify the following alliance guide.
http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text guide (thanks Bay_Cassius
http://video.google.com/videosearch?q=wow+world+of+warcraft+levels are links to all the videos (thanks sQren)

alliance – if you are alliance, you got it made! The following guide will quickly and easily take you from 30-60. Reason it’s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.
http://www.wow-pro.com/Knowledge_Base/cat=135.html

Talent specs
First of all, you need to figure out how you are gonna level up? Do you prefer to solo all the way, solo 90% of the time or solo 10% of the time and do instances 90% of the time? If you plan on going solo most of the time, there is no need to go heavy in holy and the other way around if you plan on doing instances.

The following spec is a 90% solo spec. It focuses on improving your melee damage with 2Hers (for SOC), while also allowing you to heal yourself reliably in a tight spot. With concentration aura on, you have uninterruptable heals and your Aura of devotion gives 20% more armour, since you won’t be using shields. If you prefer shields, go with redoubt and shield specialization instead of imp. devo aura.

http://www.wowhead.com/?talent=axxuZxGz0hZVoet0c

The following build is if you plan on doing instances, where you will probably be expected to heal. It’s very holy heavy (35 pts), but with 16 points in Ret, you can still swing some hurt. This is the build I am using on my paladin atm.

http://www.wowhead.com/?talent=sExh0gstZV0xt

This is also the build that works well until you start raiding seriously, at which point you should switch to the last spec.
This last spec is focused on support and not on DPS….at all. Surprisingly, it’s less holy-heavy, but that is because of losing divine strength. It uses protection mostly for BOK and guardian’s favour.

http://www.wowhead.com/?talent=aVxhbgstVMtc0h

Gear
Again, your gear choices depend on your chosen leveling style…or your wallet. I carry two sets of gear on my pally; one for soloing/DPS’ing and one for healing. For solo/DPS play you should go for STR or AP, since you will do controlled pulls (and have bubbles) or you won’t be hit much (in a group). For heal-bot duty, go for INT and don’t be afraid to throw in leather, chain and cloth (you’ll still have higher armour than a priest).

Mana-efficiency…and gear
Paladins have the most mana-efficient heal in the game and it’s on a 1.5 sec cast too boot. Flash of light (FOL) makes you able to continually throw out small heals, so do this when you heal. Because you are casting all the tim, and you don’t have any talents to allow you to benefit from SPI, you need to go about your gear a bit different from a priest.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-paladin&t=932370&p=1&tmp=1#post932370 has a brilliant discussion on gear, which I will summarize below.

The starting raiding healadin, should go for INT to boost his mana-pool to the max. Once you start raiding and get access to better gear (lvl 60 blues and up), you should start to consider mana per 5 secs (MP5) and +heal. With enough MP5, you can virtually cast forever and with +heal you can cast even longer. Once you get enough +heal you can start to drop down in ranks of FOL and when you get short on mana, switch to lower ranks of longer casting heals, since they take more advantage of +heal and allows MP5 more time to work.

Conclusion
Paladin is a fun class to play, if you don’t mind supporting. If you want to be a tankadin, or a casting DPS-adin or a ret-noob, prepare to be met with some sceptical glances and don’t be too bent on doing it your way, since people have a tendency to type-cast…..besides, you have the most mana-efficient heal in the game, so use it! :)

I know paladins are a popular class, so there will probably be differing opinions on my layout of the class. This is my take on the class, but feel free to chime in below and I’ll add the good stuff up top.

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The Recently Deceased Part 1, An Undead Leveling (Warcraft quest)

Deathknell!

Started at level 1
Finished at level 6

Ok, now you’re up and running it’s time to get on with the leveling. As an undead you start in a crypt (har har) so head up to the surface. You will get a quest as soon as you get upstairs; Rude Awakening. This directs you to you’re ‘starting area’ and Shadow Priest Sarvis can be found inside the first building on your left.

As I was impatient and I wanted my Imp straight away, I did that quest first.
[3] Piercing the Veil
Objectives : Bring Venya Marthand 3 Rattlecage Skulls.

The Rattlecage skeletons are just down the path after you go through the town. You can find level 2 ones around, but with a few Shadowbolts and some swift daggering, I had no real issues taking level 3′s. I got my 3 skulls out of 4 mobs…

Now I had my Imp, I hit the real quests. I did the following two at the same time as both the Zombies and the Bats and Wolves are in the same area.. sort of.

[2] The Mindless Ones
Objectives : Kill 8 Mindless Zombies and 8 Wretched Zombies.
Rewards : 6 Armor Cloth Gloves or 5 Armor Cloak.

[2] The Damned
Objectives : Collect 6 Scavenger Paws and 6 Duskbat Wings.
Rewards : 4 Armor Cloth Bracer or some old leather belt.

Once I had done those two, I returned to hand them in. It should be noted that you can’t pick up ‘The Damned’ until you are level 2, but if you did the Imp quest first like me, the killing plus hand in dings you. At level 2 you also get Immolate, and I found pulling with that as well as sending my Imp in at the same time was more than enough fire power. A couple of dagger swings and they never lasted long, a great way to keep almost constant full mana for killing non stop.

[3] Rattling the Rattlecages
Objectives : Kill 12 Rattlecage Skeletons
Rewards : 7 Armor Cloth Boots, Leather Chest or Mail Pants.

I collected the above quest when handing in the other two. These are the same Rattlecage Skeletons you killed for your Imp quest. Killing those actually dinged me level 4 so I went back to train. While I was training I picked up Scavenging Deathknell, which, given it’s a simple collect quest, I did that before heading back out. The items you need look like stacks of boxes and I found mine in the area just to the right at the end of the town. They are in the houses, outside etc, and as all the mobs are non-aggro, you should have no problem collecting them.

[4] Night Web’s Hollow
Objectives : Kill 10 Young Night Web Spiders and 8 Night Web Spiders.
Rewards : 10 Armor Cloth Chest item, Mail chest, leather legs.

[5] Marla’s Last Remains
Objectives : Bring Samuel Fipps’ Remains to Marla’s Grave, then return to Novice Elreth.
Rewards : XP!

The spiders you need are in a cave up on the left part of the newbie area. If you are heading out of town, turn left after the grave and follow it up. The Young Night Web Spiders are non-aggro and all around the outside, but the larger Night Web’s are inside the cave and are aggro to you. Once you have killed those, take a wide left birth on your way back past the last camp area before the gateway to the rest of Tirisfal Glades. There’s a set up there with some dead guys and that’s where you will find Samuel Fipps. He’s non aggro to start with and easy to kill, once he’s dead grab his remains and place them in the fresh grave in the town. The grave area is beside the building with your trainer in it and is easy to spot by the mounding dirt.

[4] The Scarlet Crusade
Objectives : Collect 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.
Rewards : Your choice of weapons… I took the dagger.

[5] The Red Messenger
Objectives : Kill Meven Korgal and return any information you find
Rewards : A staff or shield, neither of which you can use at this stage.

The Scarlets are on the opposite side of the newbie area to the spiders, head right if you are facing out of the town. They are up in the top right corner and are easy to kill. The drop rate is pretty good so once you have you’re 12 head back to grab the second stage, The Red Messenger. Meven is back where you just where, at the single tent away to the side. I single pulled him no problem.

Once you hand that in you get a quest to deliver a letter to Brill and that’s it, you are done with the newbie area! Woo hoo! I was only 4 bubbles from level 6 when I completed these quests so I went and killed a few more Scarlet Crusaders for good measure and to ding. When you are ready though, start making your way to Brill, not missing the quest from the guy at the gateway, and the one at the first T intersection you come too. If you stick to your right at both intersections and continue following the path, you eventually hit Brill. Be on the look out for a big green gooey dude on the way too as he has a quest as well, he does wander though.

Brill!

Started at level 6
Finished at level 13

Ok so you’ve just finished the newbie area and are starting to feel tough, you are ready to take on the world… well, Brill! Located almost in the center of Tirisfal Glades, the Brill locals will have you running all over the zone and doing some wonderfully undead things like poisoning a prisoner, stealing pumpkins and gathering blood, aren’t you excited!

The first thing I recommend you doing when you land in Brill is brinding yourself. Not only do you not want to gate back to your starting crypt by mistake, but as I loath long runs unmounted, I use it a lot to simply return for hand ins. Once you have bound yourself, run around collecting all the quests, including the ones I had gathered on the way, I had 7.

[5] Gordo’s Task
Objectives : Collect 3 Gloom Weed
Rewards : XP!

The Gloom Weed is basically all over the zone. If you have chosen Herbalism as one of your professions then they will show up on your mini map for you, and even if you don’t plan on doing Herbalism, you could always train in it (at the hut in Brill) to make this quest easier and then drop it afterwards. (To drop a profession, press K, select the profession you no longer want and click the circle with the line through it)

Alternatively you can run around the zone keeping your eyes open. The best places is at the Cold Hearth Manor, Solliden Farmstead, or the area just after you exit the newbie area. To hand it in, you need to find Junior Apothecary Holland who actually wanders around the Brill Graveyard.

[6] A New Plague
Objectives : Collect 5 Vials of Darkhound Blood
Rewards : 3 x Weak Troll’s Blood Potion (Regenerate 2 health every 5 sec for 60 minutes.)

I killed Darkhounds as I was running around doing the other quests, they are all over the place. Drop rate was average for me, but if you find you get back to Brill and still haven’t collected all 5, the area between Brill and the Zepplin tower has lots of Darkhounds.

[6] A Putrid Task
Objectives : Collect 7 Putrid Claws
Rewards : XP!

[7] Feild’s of Grief
Objectives : Steal 10 pumpkins
Rewards : XP!

[8] At War With The Scarlet Crusade
Objectives : Kill 10 Scarlet Warriors
Rewards : XP!

Heading back towards the starting area along the path I stopped off at Cold Hearth Manor and killed some Rotting Dead and Ravaged Corpses to get my Putrid Claws. I managed to collect my three Gloom Weed at this farm as well.

Killing any Darkhounds I passed, I made my way to Solliden Farmstead where you will find some Farmers growing pumpkins, the very pumpkins you need. The path that runs beside Solliden Farmstead also has the Scarlet Warriors walking along it, as well as a few more at the back of the farm. Just running from Brill to the Farmstead, I managed to complete the five quests listed above… time to hearth back!

When you hand in the Pumpkins to Apothecary Johaan, you are given a laced pumpkin in return, which you then feed to the hungry and stupid Captured Scarlet Zealot in the basement of Gallow’s End Tavern, aka the Inn. Hand in the other quests you have completed and pick up the second stage if they have them. You should also collect two quests from Coleman Farthing in the Inn which you won’t need to worry about for a bit, another from Gretchen upstairs, and finally Deathguard Burgess outside the Town Hall. You should now have 10 quests, time to get back out there!

[6] Doom Weed
Objectives : Collect 10 Doom Weed
Rewards : XP!

[7] Proof of Demise
Objectives : Collect 10 Scarlet Insignia Rings
Rewards : Netted Gloves – 9 Armor

[8] The Mills Overun
Objectives : Gather 5 Notched Ribs and 3 Blackened Skulls
Rewards : Sturdy Cloth Trousers – 13 Armor

[8] Chill of Death
Objectives : Collect Duskbat Pelts and some Coarse Thread.
Rewards : Adept’s Cloak – 7 Armor

You can purchase the coarse thread for 10 copper in Brill at a vendor cart next to Town Hall.

[8] Graverobbers
Objectives : Kill Rot Hide Graverobbers and Rot Hide Mongrels, and collect 8 Embalming Ichors
Rewards : XP and your choice of selling loot, no cloth items.

[9] A New Plague
Objectives : Collect 5 Vile Fin Scales
Rewards : Slumber Sand ( Use: Puts the enemy target to sleep for up to 20 seconds.)

Heading out of Brill, I cut across the graveyard to the unmarked road on the other side. Here you will find the Rot Hide Graverobbers and Mongrels along with Gnolls that you don’t really need. If you still have Herbalism your mini map will almost crash from the thousands of little yellow dots that will appear when you this area… Doom Weed is everywhere!

If you cross over the path you will come across Garren’s Haunt, and this is where I found a really high population of Mongrel’s, but if all you see is Gnolls, fear not, as killing those seems to switch the population around in your favour. Luckily the Embalming Ichors drop off all Rot Hide, so killing the Gnolls isn’t a problem as it will help you collect those. The Graverobbers will also Curse you with Curse of Thule which drops your Spirit by 2 for 4 minutes, not really a huge deal.

While killing those I dinged level 8 so headed back to train (Blood Pact!!) so I handed in Doom Weed (in the graveyard) and Graverobbers. You can pick up a couple of more quests now available to you, but don’t stress as they are a bit high for now.

Once I was ready, I headed back out of Brill, down the path that leads back to the newbie area and onto Solliden Farmstead. If you head up the path that runs up the side of the farm, about half way down you will see that you can access the beach, and this is where I killed Murlocs for the fins. There’s another spot up behind the tower at the end of the path if this is taken, but as they are nicely spaced out here, this is where I try first. A little note with the Oracles, it’s easier to just Shadowbolt them as they can hurt when nuking back… if you run low on mana, lifetap and then cannabalies your health back up, aah it’s good to be undead.

Once I had collected my fins I headed back up to the path and continued killing the Scarlet Warriors as they drop the rings you need. After getting all 10 I made my way to Agamand Mills, which if you run back down the path towards Brill, stick to the left. Rattlecage and Cracked Skull Soldiers will drop your Notched Ribs and the Darkeye Bonecasters will drop Blackened Skulls. The skeletons are easy as they are just melee, but the Bonecasters nuke from a distance so I just traded Shadowbolts for their Frostbolts. :-p

Be careful of the named guy walking around there, not hard but can take you by surprise. If you are lucky, A Letter to Yvette might drop from the mobs here, this begins a quest. For simply delivering the letter back to town, this is easy XP. Yvette Farthing can be found in the Inn. Once I had collected my Skulls and Ribs I heathed back to Brill.

I ran around handing in all my quests and collected what ever else was available to me, including the one ushering me to Silverpine which I ignored for now. I also ran to see Deathguard Linnea who can be found at some tents beside the road not far from Brill. Linnea sends you back to Brill along with giving you a quest of her own, and at this stage I noticed I was only two bubbles from dinging level 10.

After returning to Brill I made my way to The Undercity, killing anything I came across to ding me. Making my way to The Magic Quarter, I trained up and collected my Voidwalker Quest, which I promptly went and completed.

[9] At War With The Scarlet Crusade
Objectives : Kill 3 Scarlet Zealots and 3 Scarlet Missionaries and Captain Perrine.
Rewards : XP!

[10] Creature of the Void / The Binding
Objectives : Recover Egalin’s Grimoire / kill the Summoned Voidwalker. Quest guide.
Rewards : Your Voidwalker, yay!

Both of the quests listed above are in the exact same area, and in fact the mobs you are clearing to enter to tower and claim the Grimoire, are Zealot’s and Missionaries. Inside the tower you will find Captain Perrine and 1 Zealot protecting him, both of them guarding the box you need to loot for the Grimoire.

Doing this solo with the Imp isn’t as hard as it would first appear. I concentrated on the Captain to start with, placing Corruption, Immolate and Curse of Agony on him. Once those were on, I left my Imp blasting away while I put the same on the Zealot. You take a few hits, but with only the armor I had recieved from questing, I only got to about half health, my Imp the same. Once they are dead, run in and loot the chest. If you are having trouble with your Missionary count, check behind the tower, I found lots there.

Once you have completed both quests, return to The Undercity and finish off the Voidwalker quest, then hand in the other one in Brill. Once I handed in ‘At War with the Scarlet Crusade’ and picked up the next step, this is where I started to notice that the quests aren’t as close together as before, but you can still group them sort of. To start with I did:

[10] Wanted: Maggot Eye
Objectives : Kill Maggot Eye and loot his paw.
Rewards : XP and your choice of selling loot, no cloth items.

You obtain this one from the Wanted poster outside the Town Hall in Brill.

[10] The Haunted Hills
Objectives : Kill Devlin Agamand and loot his remains.
Rewards : XP!

[11] Death’s in the family
Objectives : Collect Gregor, Nissa and Thurman’s Remains
Rewards : XP!

For Maggot eye, cut back across the graveyard at Brill to Garren’s Haunt. At the very far North of this area there is a small hut, and inside it you will find Maggot Eye. He’s level 10 and casts Curse of Thule, but isn’t that hard. I cleared the area but still ended up getting him with one other, as I had my Voidwalker now though it wasn’t that hard.

After there I cut across to Agamand Hills to complete the other two. You will most likely come across Devlin first as he wanders the area just before the main part. If you are running up the path towards the mills, you will see a small patch with mobs on your right, has I think, three towers. Directly opposite from that is where Devlin wanders. After I killed him, I started on the last one, Deaths in the Family.

Nissa Agamand is found at the first building as you approach the main area, looks the same as say the Brill Inn. She wanders up and down the stairs and stops at the front door for a bit. I waited till she went back in and cleared the mobs outside the door, plus the one inside on the bottom floor at the back. Then I just waited for Nissa to come back downstairs.

Thurman Agamand wanders along the west side. I found him almost on the path that runs across the bottom, but he does wander so kill around. If you kill your way North it works well as that is where you will find Gregor, the final one you need. He is very north, almost at the cliff edge. All are around level 10, not hard and can be single pulled. Once i had completed that quest, I hearthed back to Brill.

[8] The Lich’s Identity
Objectives : Collect and return the Lich’s Spellbook
Rewards : XP

This is the quest I got when I was getting my Voidwalker etc, and when I dinged level 11 from the above quests, it went green. I decided now was a good a time as any to get it out the way before, the worst part about it is all the running around.

The first step requires you to look some books on a table on the island in the middle of Brightwater Lake, and simply return to The Undercity. You are then sent back to the same island to return the book. When you return Gunther will inform you that you need to ‘prove’ yourself, so grab a candle from the box at Gunther’s feat and head to the small island just next to the main one.

There will usually be two mobs there you kill to get to Lillith’s Dinner Table which is where you need to place the candle. Placing the candle will spawn Lillith Nefara who is a level 12 ghost type mob. I solo’d no problem as she was pure melee, and once she is dead you heat back to Gunther who will send you back to The Undercity one last time. The Lillith part also jumps the quests back up to level 11 which is good…

[10] At War with the Scarlet Crusade
Objectives : Kill Captain Vachon and 5 Scarlet Friars
Rewards : XP!

[11] A New Plague
Objectives : Collect 4 Vicious Night Web Spider Venom’s
Rewards : Apprentice Sash – 12 Armor (waist)

[11] Rear Guard Patrol
Objectives : Kill 8 Bleeding Horrors and 8 Wandering Spirits
Rewards : XP!

Leaving The Undercity, I head to my right and followed the path up past Deathguard Linnea to where I needed to complete the quest I picked up from her earlier; Balnir Farmstead. If you follow the path, it will lead you directly too it, just take the little side path to access it the easier way.

Once I had killed all the Horrors and Spirits, I head up towards ‘Crusader Outpost’ to kill the Friars and the Captain. It’s important to clear slowly here as the Friar’s heal, and if you get too many pulled at once, it can take forever. The Captain came with one Friar for me…

Once you have killed those, if you head back out and turn right, you will enter Venomweb Vale, and that is where you find the spiders you need for the Venom. I got my 4 out of about 9 mobs. With those done I headed back to Brill (or can hearth if your stone is ready).

By now, you should only have two real quests left for Tirisfal, ignoring the delivery to Silverpine one which we will get to very shortly. Both of these final quests aren’t really near each other, so I went with the lower level one and did the Scarlet one first…

[12] At War with the Scarlet Crusade
Objectives : Assassinate Captain Melrache and his two bodyguards.
Rewards : 5 – 10 Dmg Dagger or an Axe.

You can see on the map the dotted path, this will lead you directly to Captain Melrache’s hideout. When you run up the path, you will reach a T intersection, take the left route. (Right leads you to Scarlet Monestary and lots of elite’s that like to play tag… with their teeth.)

After taking the left part, be on guard, pretty much as soon as you have the ‘Discovered : Scarlet Watch Post’ appear, if you are on the path you will be jumped by two mobs. To get a jump on them, stick to the grass on the left as you approach.

Captain Melrache was level 12, and his two bodyguards were both level 8. All three come at once, but if you clear the mobs both out the front and the ones what wander around the base of the tower, you can fear one of the guards, sometimes they just run in a circle inside which is even better. I had no problem taking down all three with the Voidwalker out.

[13] The Family Crypt
Objectives : Kill 8 Wailing and 8 Rotting Ancestors, retrieve Captain Dargol’s skull.
Rewards : 23 – 35 Dmg +3 Stamina Staff, or a two-handed mace.

This is probably the hardest quest in the area, mostly because you have to kill down into a Crypt (I really should have picked a better name :-p). I marked out on the map where the crypt is, but basically head to the back of Agamand Mills, you will see the Wailing and Rotting Ancestors outside, and if you stick to the left after crossing the bridge, you will see the crypt.

When you head down, the will be one mob down the first flight of stairs, and another at the end of the second. With the second one though, be prepared as there are other mobs in that same room, and you could pull multiples. After you head down the stairs, you want to stick to your left all the way. Basically in the entrances, down stairs turn left, down those stairs and turn left again. There you will see that there is another flight of stairs half way between the room you are standing in, and the room you can see opposite… that is where you will find Dargol.

Most pulls I had three come, but if you are quick you can get your DoT’s on all three and start wanding or wacking away to bring them down. (I had three points into Improved Corruption by this stage). If you pull a mob from Dargol’s room back up to the one you just cleared, you can usually pull them out before having to fight Dargol himself.

Another tactic is to ensure you have all your Ancestors before heading in, that way you can concentrate on Dargol and then run in and loot his head while your Voidwalker tanks the other mobs. The only real advise I can give you here is go slowly, and be wary if other groups / people are in there as they can and most likely will train you. I’m probably making it sound worse than it actually is heh.

Silverpine

Started at level 13
Finished at level 15

I was just into level 13 when I finished the last of Tirisfal Glades and made my way to Silverpine. This is where you can start to quest/level in multiple area’s to make the most of what’s on offer to you. To get to Silverpine Forest from Tirisfal Glades, face the entrace to The Undercity and take the path on your right. When you enter Silverpine, follow that path till you see the path leading to Sepulcher.

When I landed in Silverpine I handed in my delivery letter and grabbed the other quests available to me, don’t miss the two at the bottom of the Inn/Crypt there. Because I was level 13, a couple of them were green, but as they had only just gone green it didn’t really matter. To start with I did the running around quest;

[10] Supplying the Sepulcher
Objectives : Lots… see below
Rewards : XP!

To start with all you have to do is see Karos Razok, the bat handler you passed when you entered the Sepulcher. After you speak to him, purchase a bat flight to The Undercity, and when you land the person you need is just on your right. After you have seen him, return to the UC bat handler and buy a trip back to Sepulcher. When you land, hand in the final stage for a nice boost in xp!

Now that quest is out of the way, let’s get a few other’s done.

[10] Prove your worth
Objectives : Kill 5 Moonrage Whitescalps
Rewards : XP!

The Moonrage Whitescalps can be found pretty much all over the place. I left Sepulchar and found my five on the left and right side of the path. I got all 5 kill count while heading up towards the next quest.

[12] Lost Deathguards
Objectives : Find the Deathstalkers Quinn and Rane Yorick.
Rewards : XP!

If you head up the path back towards Tirisfal Glades, these guys will be found at The Ivar Patch, just off to your left. When you spee Rane, she will give you the next step;

[11] Wild Hearts
Objectives : Collect 6 discolored worg hearts
Rewards : XP!

The worg hearts drop from any Worg, and you will find plently around The Ivar Patch. If you kill your way North, you will come across Malden’s Orchid, and in there you will find Erland who wishes to be escorted back to Rane. Between killing my way up, and escorting Erland back, I got my 6 worg hearts.

[11] Aragul’s Folley

After you hand in Prove your worth, you get the next stage, to collect the Remedy of Arugal. You will find this at the top of the farmhouse (not the barn) at Valgan’s Feild, and it’s easy to solo your way up if you don’t rush it. The books are at the top in the back room lying on the floor. I did this and return as the next stage can be done at the same time as the following.

[11] Return to Quinn
Objectives : Take Quinn’s potion to Quinn Yorick
Rewards : XP!

Quinn can be found upstairs in the house Rane Yorick stands out the front of. When you head back downstairs, Rane will have another quest for you;

[12] Ivar the Foul
Objectives : Bring Ivar’s Head to Rane
Rewards : Quilted Bracers – 9 Armor.

Ivar can be found inside the barn at the same camp. Clear the outside mobs before heading in, and be prepared. When I cleared, there were three mobs (including Ivar) inside, although I did manage to get the first one single.
Quinn can be found upstairs.

[12] A Recipe for Death
Objectives : Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood
Rewards : Senggin Root (Use: Restores 294 health and 294 mana over 21 seconds. Must remain seated while eating.)

After completing the above, I headed East along the base of the mountains there to The Skittering Dark which is where you will find the spiders you need. You shouldn’t have any trouble with bears as they are practically everywhere, and for me, the spiders had a really good drop rate (I only killed aobut 10 or so).

[14] Arugal’s Folly
Objectives : Collect 6 Glutton and 3 Darksoul Shackles
Rewards : XP!

After collecting my spider blood, I did a loop around to kill some Moonrage Gluttons and Darksouls. These are found wandering near the water there and back up towards the path, I marked out the loop I did. For both this quest and the above though, keep your eyes open for Son of Arugal! He is a 25 elite that will make very quick work of you, and he does a loop around the same area. It’s amazing how quickly you can give him a name change… Son of A…..

[14] The Dead Fields
Objectives : Collect an Essence of Nightlash
Rewards : Reconnaissance Boots – 17 Armor

As you are running between The Ivar Patch and The Skittering Dark, you will pass The Dead Fields. If you kill the Gnolls there, eventually Nightlash will spawn, kill her to loot the Essence.

[15] Arugal’s Folley
Objectives : Kill Grimson the Pale and loot his head
Rewards : XP!

Grimson the Pale can be found at the very back of Deep Elem Mine. There is a path leading up to the cave, and if you go slowly then you should have no problems at all.

[14] Border Crossings
Objectives : Retrieve the contents of one of the Dalaran wizards’ crates.
Rewards : XP!

For this one, I do actually recommend the Imp if you doing it solo as they are all casters and it’s easier to nuke them down. The camp is just off the side of the road, you can see the tents from the path. If you are facing the camp, go around the left side up to the back and kill down from there, much easier than trying to come in from the front. You are looking for a crate that will give you a loot icon, that will complete your quest.

[16] The Decrepit Ferry
Objectives : Find the boat
Rewards : XP!

On my way back to Sepulcher from the above camp, I swung past the Ferry to do this quest. You are looking for a boat on the water’s edge just next to the docks. Loot the box to complete and get the next step, then head to Sepulcher for hand ins.

After I handed in those quests, I flew to The Undercity to train and hand in the couple of quests I had for there (Apothecarium btw). Now that you have done the start of the Silverpine quests, you should have a couple of elite and a couple of 16 / 17 quests in your log. Leave those for now as we’re going to go make use of The Barrens.

The Barrens, Silverpine and Ashenvale

Started at level 15
Finished at level 19

If this is your first trip to The Barrens, you won’t have the flight path yet and will have to run there. From The Undercity, you need to take a Zepplin which are actually located just outside, so it’s more from Tirisfal Glades really. When your Zepplin lands in Durotar, head towards Orgrimmar, but instead of turning right to head in, turn left and follow the path.

Eventually you will enter Razor Hill and you want to turn right, following that path east. You will come across a large bridge, cross that and you have entered The Barrens. Continue along that path till you come to a T-intersection where you want to turn left and eventually you run into the middle of The Crossroads.

Once you enter the barrens, I emplore that you /leave 1 to leave general chat, you will seriously loose brain cells if you stay in it.

After I had done all the running around and handing in, including the one you pick up from the crossroads and take to ratchet, I had a total of 14 quest’s! If you still have herbalism, there is an extra one for that too! The quests will range from 12 to 20. Don’t worry about the ones that show as green, they have only just gone green so will still give nice xp.

If you are using MonkeyQuest, now is the time you will probably want to start unticking some of the higher quests to hide them for now.

The Barrens can actually be divided in half, a top half and a bottom half (north and south). As The Barrens is so large, and spannes multiple level’s for quests, I like to split it up over multiple trips to avoid boredom. To start with, at these low teen levels, I concentrate on the top half. Let’s get started!

[10] The Forgotten Pools
Objectives : Scout out The Forgotten Pools
Rewards : XP!

This is a simple discovery quest, but it seems as though you have to duck your head under the water for it to complete, just swimming across the surface doesn’t work.

[11] Chen’s Empty Keg
Objectives : Return the keg to Brewmaster Drohn
Rewards : XP!

This quest comes from Chen’s Empty Keg which can be found in numerous places around the zone. Look for a little lootable barrel, I found mine at the camp against the cliff while doing the next quest. You need to hand this in at Ratchet, and it’s up to your if you do the second stage or not. I personally didn’t as the Horn comes off level 18 – 20 mobs, and by then the quest is very green.

[12] Disrupt the Attacks
Objectives : Kill 8 Water Seekers, 8 Thornweavers and 3 Hunters
Rewards : XP!

[12] Plainstrider Menace
Objectives : Collect 7 Plainstrider Beaks
Rewards : XP!

[13] Raptor Thieves
Objectives : Collect 12 Raptor Heads
Rewards : XP!

[15] Fungal Spores
Objectives : Collect 4 Fungal Spores
Rewards : XP!

I was actually coming from Ratchet when I started these, but it’s not really any different if coming from the Crossroads. To start with I did the Water Seekers, Thornweavers etc which can be found at a camp just north of the Crossroads. If you are heading north you can’t miss them really, they will be off to your right, a small camp near the road, a larger one near the cliff wall. If you head towards the one against the cliff you can usually find a barrel for Chen’s Empty Keg in there somewhere.

From there I ran west to The Forgotten Pools which is where you can also collect the 4 Fungal Spores. While running around I killed any Raptors and Plainstriders for the heads and beaks, the Plainstriders are more common but have an average drop rate, where as the raptors, while not as many around, dropped a head every time.

I did a circle from the Crossroads to spot number 1, then across to number 2 and then down and around the bottom of the small mountain there back to the crossroads. In that look I completed all the quests listed above.

[15] Apothecary Zamah
Objectives : Deliver the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.
Rewards : A +4 Stamina staff and your choice of potions.

This is a simple delivery quest you get when you hand in the Fungal Spores. It’s up to you if you take it or not as it does require you to head to Thunderbluff, and within a certain time frame. If you decide to do it, run south to Camp Tarojo which has a flight path you will want to grab. Pass through there till you hit Mulgore and then head north basically. Zamah is located in The Pools of Vision which is the cave area under The Spirit Rise. From there I hearthed back to the Crossroads.

[13] The Zhevra
Objectives : Collect 4 Zhevra Hooves
Rewards : XP!

I did this one and handed it straight back into The Crossroads as the Zhevra’s are right near there. A small thing I did note, out of all the level 13 and under Zhevra’s, none of them dropped a Hoof, but of the four level 14 Zhevra’s I killed, every one dropped it. I also picked up the next step to this:

[15] Prowlers of the Barrens
Objectives : Collect 7 Prowler Claws
Rewards : XP!

After getting that sorted, I continued my way to Ratchet.

[14] Southsea Freebooters
Objectives : Kill 12 Southsea Brigands and 6 Cannoneers
Rewards : XP!

Fairly straight forward, if you find the Inn in Ratchet you will see you can follow it around and along the shore line, this is where you will find the Brigand and Cannoner’s.

[16] Stolen Booty
Objectives : Retrieve the Shipment of Boots and Telescopic Lens
Rewards : Wayfaring Gloves – 18 Armor, +3 Spirit

After you run back to Ratchet and hand in Southsea Freebooters, do a bit of running back and forthe, you get this part, and since I was already in the area, I decided to do it. Head back to where you were killing and fight all the way to the last two camps, there’s one on the left side, and one on the right, both of these have your items. They are the final two camps before you enter the fort.

[14] Supplies for the Crossroads
Objectives : Find and return Crossroads’ Supply Crates
Rewards : XP!

[14] Samoplange
Objectives : Access the control console at the Venture Company research site.
Rewards : XP!

[15] The Disruption Ends
Objectives : Kill 8 Razormane Geomancers, 8 Razormane Defenders, and Kreenig Snarlsnout.
Rewards : XP and sellable loot

I did the above three in sort of a loop, heading out of Ratchet I ran up the section that runs parallel to the river, which also lead me straight into the area with Geomancer’s, Defenders and Kreenig on the large camp on the left. While you are there you will see lootable boxes, they will give you the Supplies for Crossroads.

Once I was done there I headed up north to where the Samoplange thing is, stopping at a tree full of Prowlers on the way and getting my claws. For the first stage of Samoplange, you want the first contraption and you need to clear right into it to use the console. Once you complete that stage the consol gives you the next step which is to turn off three valves. These valves are located on both sides and the back of the thing the consol is attached too.

Once you have turned those in, see the consol again for the next step, which is to retrieve a key from Tinkerer Sniggles who can be found in the hut to the right, and use it on the consol. Once you have done that you are sent back to Ratchet, and this is where I hearthed back to Crossroads and handed in all my quests.

[16] Echeyakee
Objectives : Kill Echeyakee and loot his hide
Rewards : XP

[16] Samoplange
Objectives : Bring the Broken Samophlange to Wenikee Boltbucket.
Rewards : XP!

[15] Nugget Slugs – collected from Wenikee Boltbucket after handing in the above.
Objectives : Collect 15 Nugget Slugs
Rewards : XP!

These are found in ‘Tool Buckets’ located around Sludge Fen. You can either get them from on the ground, or climb the tower if you are game. On the North side of the ‘lake’ there is also another quest, however I didn’t do it at the time as it involves an escort and someone else was on it.

[16] The Stagnant Oasis
Objectives : Investigate the Stagnant Oasis
Rewards : XP!

For this step you need to place the seeds in where you can see the bubbles coming out at the bottom of the lake.

[18] Miner’s Fortune
Objectives : Retrieve the Cats Eye Emerald
Rewards : A Sack of Coins

I had a pretty sucky drop rate with my cat’s eye emerland, although I was killing level 16 and 17 mobs, which is when I started to wonder if it only dropped off a certain level and above. Ironically, as soon as I killed a level 18, it dropped.

[18] Raptor Horns
Objectives : Gather 5 Intact Raptor Horns
Rewards : +3 Stamina Cloak, and Raptor Punch (Use: Increases your Intellect by 4 and decreases your Stamina by 5 for 5 minutes.)

Sunscale Scytheclaws are all over the zone, however as I was concentrating on the north part of The Barrens, I found mine along the top, both west of the path and between the Sludge Fen and Boulder Lode Mine. If you don’t get these easily don’t worry as I said, you will come across lots more.

[19] Report to Kadrak
Objectives : Report to Kadrak at the watch tower in northern Barrens.
Rewards : XP

Running out from the Crossroads, I stopped off at The Stagnant Oasis to hand in that quest, then continued onto Ratchet to hand in the previous step of Samoplange and collect the step listed above. The rest of the quests are right up the top of the Barrens, so I started running, stopping again past the Crossroads to hand in The Stagnant Oasis.

Running north out of the barrens I took a quick detour around the mountain to kill Echeyakee and then continued up to see Wenikee Boltbucket to hand in the Samoplange. Wenikee gives you Nugget Slugs, but before heading back out continue up to the tower at the border of The Barrens and Ashenvale and hand in ‘Report to Kadrak’. He will give you The Warsong Reports, but that’s in Ashenvale so don’t worry about it just yet.

Heading back out into The Barrens, I headed to my right to kill some Scythclaws for the Horns, and then ran back to the other side of the path till I came across The Sludge Fen. This is just east of where you were doing the previous Samoplange quests and you should be able to see the smoke rising from the tower there. I looted up my Nugget Slugs and continued further east to where the path curves up to the right, that’s where you will find Boulder Lode Mine and the mobs that will drop your cat’s eye.

Between Sludge Fen and Boulder Lode Mine you will also pass some more Scythclaws if you haven’t yet got all your horns. Once I had collected my cat’s eye emerald, I headed back to hand in Nugget Slugs, picked up the step that leads me to Orgrimmar and then continued down to the Crossroads and Ratchet to hand in the rest of the quests. With those handed in I made my way to Orgrimmar to train and this is where I took a break from The Barrens…. After doing the top half of The Barrens, and wanting a little break, I head back to Silverpine to finish off the quests there.

[16] The Engraved Ring
Objectives : Bring Deliah’s Ring to Magistrate Sevren in Brill.
Rewards : XP!

This one sends you to Brill and then back again, a simple running around quest, but handy for a little xp.

[17] Rot Hide Ichor
Objectives : Collect 8 bottles of rot hide ichor
Rewards : XP

Since I was so close to Fenris Island, I decided to knock this one out first. The ichor can drop off of any Rot Hide on the island, although I did have a slightly higher drop rate inside the fort than out. Again as I was so close, I handed this one in after I had finished.

[16] Ambermill Investigations
Objectives : Collect 8 Dalaran Pendants
Rewards : XP!

Although the Dalaran conned green to me by now, I quickly found out that they can still take you down if you get a couple on you, so be careful. Some of them also have little pet snakes that will come and bite your ankles, although they die with one hit, they will also hurt if you have multiple attacking you.

[20] A Husband’s Revenge
Objectives : Kill Valdred Moray and obtain his hand.
Rewards : XP!

This is the follow on from The Engraved Ring, and the guy you are looking for is at the very south of Silverpine. Althogh surrounded by other human’s, he will wander back and forth and if you are patient and time it right, you can single pull him no problem.

[21] Beren’s Peril
Objectives : Kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians
Rewards : 16 – 31 Shadow Damage Wand

I was level 19 when I did this quest, and although the mobs are between 19 – 21, I didn’t have that many issues killing them, just be careful to not get too many at once. The Ravenclaw Guardians appeared to be only inside the cave, but I didn’t have to go very deep to get the 6 needed. If you are planning to do some of the other elite quests, or ones I didn’t do, then you can wait to level to do this one, I did it at 19 as it was the last one I planned to do in Silverpine.

I also didn’t do ‘The Weaver’ as it can be a little tricky solo as you have to fight right into Ambermill. Once I handed in the Sepulcher quests, before heading to The Undercity, I grabbed the quest leading me to Hillsbrad;

[20] Journey to Hillsbrad
Objectives : Deliver Apothecary Renferrel’s findings to Apothecary Lydon at Tarren Mill
Rewards : XP!

The reason I got this one is I was already half way through Silverpine, so I might as well run there now and grab the flight path. At 19 I was a little low for the quests as they were around 22 onwards, but I got the flight path to make it easier to come back later. Fly to The Undercity to hand in the two quests there, and this is where I went back to finish off The Barrens.

Although not ready for Ashenvale yet, the reports quest had gone green so I decided to quickly stick my head in… Ashenvale!

To get to Ashenvale, head north out of the Crossroads and continue across the border. When you come to a T intersection, turn right and you will come across Splintertree Post, there you will find a flight path, Inn and more quests. To start with though, I headed to the other end of the zone, to Zoram Strand.

To get to Zoram Strand from Splintertree, you need to follow the path north, but remember you have to go around Astranaar… they don’t like you running through their town. I went to the left, killed my way through spiders and wolves. Once you are past Astranaar, get back on the path and follow it past Maestra’s Post till you see a path on your left, poorely marked. Follow that to the beach and there you will find the Zoram Strand and Zoram’gar Outpost.

I have marked out on a map for you the route I took. #1 is Splintertree post, #2 is Zoram’gar Outpost.

[19] Naga at the Zoram Strand
Objectives : Collect 20 Wrathtail Heads
Rewards : XP!

I quickly did this quest as it’s only level 19, and all the rest of 24 upwards, so by the time I return this would have been almost grey. It’s very quick to do as every Naga drops a head for you, and you had to head here anyway for The reports.

[19] The Warsong Reports
Objectives : Deliver the Warsong Reports
Rewards : XP!

First thing I like to mention to people is to open the bundle of reports, that has your three reports in it. Nearly every time I do this quest I get to my first NPC and can’t figure out why I can’t hand in. Now, where to hand in?

The Warsong Scout is located at Splintertree Post, at the tower near the main path before you head into the main compound. She wanders up and down the tower so have a look around if you can’t immediately locate her.

The Warsong Outrider is mounted and walks a path between Splintertree post and the Azshara border. Since you are already at Splintertree, I run towards Azshara (east) to find this one next.

Lastly, the Warsong Runner is found at the Zoram’gar Outpost at The Zoram Strand.

A little bit low to complete any other Ashenvale quests, I hearthed out after completing those two.

The Barrens and Stonetalon Mountains!

Started at level 19
Finished at level 22

After finishing off Silverpine and getting the Ashenvale quest out the way, I headed back to The Barrens to see what else I could complete.

[16] Altered Beings
Objectives : Collect 8 Altered Snapjaw Shells
Rewards : XP!

Although the quest lists both the Lushwater and Stagnant Oases, I personally went to the Stagnat Oasis as it has a large supply of Snapjaw turtles there. I also had a really good drop rate so completed it out of about 10 turtles.

[17] The Angry Scytheclaws
Objectives : Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Scytheclaw nests.
Rewards : XP!

If you head west out of the Stagnat Oasis, you will actually come across the area for this quest. It’s not far from the bridge if you were heading south out of the Crossroads, and you are looking for a small mound with bones, the nests are the colored spots on the ground. The Scytheclaws drop the feathers you need, and if you haven’t completed the Raptor Horns yet, they can drop those too!

[18] Stolen Silver
Objectives : Collect the Stolen Silver
Rewards : Sellable loot plus XP!

Heading South-East from the above quest, you will see a gap in the mountains. If you run through the gap, you will see an area on your right called ‘Raptor Grounds’, that’s where the Stolen Silver is being kept. You need to clear your way in, fighting all the way to the back of the camp, which curves around to your left. Solo-able if you are careful, you can get some double pulls.

[20] Guns of Northwatch
Objectives : Collect 10 Theramore Medals and slay Captain Fairmount, Cannoneer Whessan and Cannoneer Smythe.
Rewards : +4 Strength, +4 Spirit Cloth Legs, or a gun and XP!

This one can be a little tricky solo, but as it’s just down from the Raptor Grounds, I decided to give it a shot, and I actually ended up collecting all the medal’s before I even entered the compound. Once you are inside you want to make your way up the path leading to the top. The tower half way up that path is where you will find Captain Fairmount, right at the top too. The bottom section can be a bit tricky as there are four mobs there, I had three guards and a healer, but I managed to pull them in two lots of two.

After clearing those, I cleared my way to the top and all the guards around there before pulling the Captain and her healer companion. Not too hard. Once done there head back down and continue up the path to the tower you can see at the top. Again clear your way to the top of it as that is where you will find Cannoneer Smythe.

Once you are done there, you want to head to the other end of the path that tower is at, you should be able to see another tower up the other end. At the top of that tower is where you will find Cannoneer Wheesan. Once I had killed him my bags were full and I couldn’t be bothered killing my way out, so I gated back to the Crossroads.

This actually worked out well as I had dinged 20 and needed to head to Orgrimmar to train. When you hand in The Angry Scytheclaws, you get the next step which sends you to Camp Taurajo… which is where we are heading next anyway. Since I was also in Orgrimmar, I decided to quickly head back to Sepulcher to see Mura Runetotem.

After seeing Mura and coming back to Orgrimmar, I did the start of my Succubus quest before heading back to the Crossroads. I decided to run down to Camp Taurajo from the Crossroads as I didn’t want to loose my pet, and along the way got to do;

[20] Lost in Battle
Objectives : Find Mankrik’s wife
Rewards : XP

Just after you cross a bridge, you should see a tee-pee style tent off to the right, and that is where you will find… what you need.

From there I ran to Camp Taurajo to hand in my quest and pick up any others. Once I was ready, I headed east to complete the following two together:

[20] Consumed by Hatred
Objectives : Collect 60 Bristleback Quilboar Tusks
Rewards : +3 Stamina, +3 Intellect Cloth Belt and XP!

[21] Tribes at War
Objectives : Kill 6 Bristleback Water Seekers, 12 Thornweavers and 12 Geomancers.
Rewards : XP!

It should be fairly easy to find this area, if you head straight east and a little north from Camp Taurajo you can’t miss them.

Make sure you keep the bloodshards as when you return to hand in these quests, you will get another one asking for one bloodshard which will return a nice chunk of XP. From then on you can use different quantities of shards for different buffs, very handy.

After I handed those in, I flew back to the Crossroads to hand in, and then north to complete Samoplange, stopping on the way to kill a Zhevra and do Ishamuhal:

[19] Ishamuhal
Objectives : Retrieve Ishamuhale’s Fang
Rewards : XP!

Pretty easy this quest, kill Zhevra’s till one of them drops a fresh carcass, and then head towards Ratchet. Just before you hit it though, head north and you should be able see a short fat dead tree, that’s where you place the carcass.

[19] Samophlange Manual
Objectives : Put together the Samophlange Manual
Rewards : Sellable loot plus XP!

Continuing north from Ishamuhal, I made my way to Bolder Lode Mine. When you kill your way in, the goblins will drop Manual pages, you need 5 of these along with the manual cover to complete this quest. Bozz copperplug can be found in the large room that’s almost at the end of the cave area at Bolder Lode Mine.

Once I was done there, I hearthed back to The Crossroads. From the Crossroads I ran west to where The Barrens meets Stonetalon Mountain and picked up some quests there. Heading up into Stonetalon Mountains…

[18] Avenge My Village
Objectives : Kill 8 Grimtotem Ruffian and 6 Grimtotem Mercenary
Rewards : XP!

The first area you come to, Camp Aparaje is filled with the mobs you need to kill. I quickly did that and headed back to Makaba Flathoof to hand in, grabbing the next step. Heading back into Stonetalon again, I stopped off at Malaka’jin to hand in that step of the Succubus quest and pick up the other two available there. Heading out of there, just up on the right I found Grimtotem Post which is where you need for the second step Makaba gave you.

[18] Kill Grundig Darkcloud
Objectives : Kill Grundig Darkcloud and 6 Grimtotem Brutes
Rewards : XP!

The Brutes you will find as you are fighting your way in, and Grundig Darkcloud was standing outside the first main building when I approached. Easy to solo, you will find Kaya standing behind him in the house, she would like to be escorted out.

[18] Protect Kaya
Objectives : Escort Kaya Flathoof to Camp Aparaje
Rewards : XP!

A simple escort back to Camp Aparaje, although when you get there will you be ambushed by four mobs, easy to kill but watch your hitpoints if they are beating on you. Since I was already so close to the border, I returned to hand in the quests there, before venturing back into Stonetalon once again.

[19] Blood Feeders
Objectives : Kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters
Rewards : XP!

[20] Deepmoss Eggs
Objectives : Collect 15 Deepmoss Eggs
Rewards : XP!

On my way up to Sunrock Retreat, I stopped off at Sishir Canyon where I found the Creeper and Venomspitter spiders. Also here you will find the eggs you need, look for jittering lootable white egg sacks. Be careful hunting around here as there is a level 21 elite spider there, the quest for her is from the sign post just as you enter, but as I was solo I didn’t complete this.

[19] Goblin Invaders
Objectives : Kill 15 Venture Co. Loggers
Rewards : XP!

[21] Ziz Fizziks
Objectives : Speak with Ziz Fizziks
Rewards : XP!

[21] Super Reaper 6000
Objectives : Retrieve the Super Reaper 6000 Blueprints
Rewards : XP!

After finishing the spiders I stopped past Windshear Crag where you will find more eggs if you didn’t get enough last time, but you will also find Ziz Fizziks located in a little hut on the very west side when you enter the Crag. He will give you the Reaper quest which you can do at the same time.

You should be able to see a large bulldozer looking contraption, this is where you will find lots of Venture Co. Operators which are the ones that will drop the blueprints you need, bear in mind it might take a few kills. The Loggers for the Goblin Invaders are all around on the ground.

After I had what I need, I returned to Ziz to hand in, then onto Sunrock Retreat. I collected all the quests available to me there, but as they were starting to rise in level, I decided to instead hand in any other completed quests I had, which involved running to Ratchet, The Crossroads, Orgrimmar and Camp Taurajo. I also had a couple in Thunder Bluff so I decided to head there as well.

Hillsbrad Foothills, Barrens and Stonetalon

Started at level 22
Finished at level 26

By now I had a few places with level 20 to 25 quests, but the ones from Taren Mill were the lowest, and involved the lowest mobs so I headed there first.

[22] Elixir of Pain
Objectives : Gather 10 vials of Mountain Lion Blood
Rewards : XP!

[22] Elixir of Suffering
Objectives : Gather 10 Gray Bear Tongues and 1 Creeper Ichor
Rewards : XP!

You can do the above two while running around as Lions, Bears and Spiders are all over the place. The Spider Ichor can, and often does have a painfully bad drop rate, but I got mine on my 6th kill so will shut up now. I suggest for good measure you kill every spider you see!

[22] The Rescue
Objectives : Free Drull and Tog’thar from Durnholde Keep
Rewards : Unless you like Strength and Spirit, just sellable loot and XP!

[22] Wanted : Syndicate Personnel
Objectives : Kill 10 Syndicate Rogues and 10 Watchmen
Rewards : XP!

[23] Blood of Innocents
Objectives : Collect 5 Vials of Innocent Blood
Rewards : XP!

The above three can all be done in the one area, Durnhold Keep. Both Tog’thar and Drull are being held captive in there, and you will be killing Watchmen and Rogues to find them. Helpfully, these mobs will also drop your Blood of Innocents, of which this quest actually comes from Thunder Bluff.

If you enter the compound, head across the bridge and up the path. When the path curves around, stick with it and about half way up you will see a fallen building. That is where Tog’thar is being kept, and if you’re lucky you will also find Jailor Marigen in there who will drop the Burnished gold key you need to free Tog’thar. If the jailor isn’t in there, continue fighting up as he will most likely be at the top tower there.

After you have freed Tog’thar, you want to head into the area that’s in the pit under the bridge you crossed. If you are standing on the bridge facing back out, I dropped down to my right and started killing. Drull will be in one of those three buildings there, and so will Jailor Eston, although not always in the same building. If the jailor isn’t in either of those three, you need to clear the other side of the bridge and he should be in one of those. Jailor Eston will drop the Dull Iron key you need to free Drull.

Once you have freed both, collected your Blood and killed your count of Watchmen and Rogues, head back to Taren Mill. After handing those in I ran around killing Bears to complete Elixir of Suffering and Mountain Lions for Elixir of Pain as I had really bad drop rates with these…

When you hand in both the Elixirs, the second step of Elixir of pain sends you to Hillsbrad Fields which means you can complete Battle of Hillsbrad along with it.

[24] Elixir of Pain
Objectives : Feed the Elixir of Pain to Stanley.
Rewards : XP!

[24] Battle of Hillsbrad
Objectives : Kill 6 Hillsbrad Farmhands, 6 Farmers, Farmer Ray and Farmer Getz
Rewards : XP!

When you reach Hillsbrad Fields, Stanley can be found up the back to the west outside one of the houses there, be prepared after you give him the potion though, turns a bit rabid. For the battle, the Farmers and Farmhands can be found all over, Getz and Ray though can be a bit trickier.

Most of the time they are outside somewhere, however my luck saw that one was inside the barn, the other at the top of the house Stanley sits out the front of. If you can’t locate either easily, use your eye to scout around. At level 23, you will want to be careful around this are though as you can die pretty quickly if ganged up on.

[25] Battle of Hillsbrad
Objectives : Kill 15 Hillsbrad Peasants
Rewards : XP!

[25] Souvenirs of Death
Objectives : Collect 30 Hillsbrad Human Skulls
Rewards : +3 Stamina, +3 Intellect Ring and XP!

Once again I headed back to Hillsbrad Fields, only this time I fought at the patch closest to the path. Because you need only 15 Peasants but 30 skulls, just kill anything that moves, you will probably end up there longer trying to get your skulls than you will your peasants. Word of warning with the peasants… when they run, they really run! I ensured I had Curse of Recklessness handy!

After I finished those two and handed in, time to head back to The Barrens to finish off a couple remaining quests there.

[22] Egg Hunt
Objectives : Collect 12 Silithid Eggs
Rewards : +2 Intellect, +6 Spirit Cloth Robe or Mail Chest plus XP!

Heading south out from Camp Taurajo, you will come to an area that has lootable termite mounds on either side of the road. Although the mobs for this are in the low 20′s, they have level 1 swarmers that can make it really difficult if you are not careful. Also be careful when looting the eggs, as some will spawn a crab protector who although starts out friendly, but turns hostile.

[24] Weapons of Choice
Objectives : Collect a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield
Rewards : Sellable loot plus XP!

[25] Betrayal from Within
Objectives : Kill Nak, Kuz, and Lok Orcbane and collect their skulls
Rewards : SP!

Moving down further south, you will come across Blackthorn Ridge, and this is where you will find the the mobs you need. The Backstabber will drop from the Razormane Stalkers, the Charred Wand from the seers and the War Shield drops from the Warriors. Amongst those mobs you will find Nak, usually wandering the south part of the camp, Kuz who wanders the north and Lok, who is actually tucked away. To find Lok, head to the back part of the camp, and if you are facing the back wall, there will be a slope on your left that leads up to a single hut, Lok will be inside.

[23] Gann’s Reclamation
Objectives : Kill 15 Bael’dun Excavators, 5 Bael’dun Foremen and collect Khazgorm’s Journal
Rewards : XP!

You pick this up from Gann Stonespire who you will find wandering the Southern gold Road. If you follow the road further south you should start to see the excavation site called Bael Modan up on your left. For this first step you need to head down into the pit, the Excavators are easily picked off from the pit walls, the Foremen wander around, and you will find Prospector Khazgorm drops the journal.

[26] Revenge of Gann
Objectives : Collect 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.
Rewards : XP

After you hand in the first step, this second one requires you to collect Nitroglycerin, Wood Pulp, and Sodium Nitrate. For these, head back to Bael Modan, but instead of heading down into the pit, you want to head just to the left of it, into the building that overlooks it. All the mobs both inside and out drop one or more of the items you need.

[26] Revenge of Gann
Objectives : Destroy the flying machine
Rewards : +3 Intellect, +3 Spirit Ring and XP!

The third and final step is very easy, you need to blow up the helicopter at the Bael Modan. It is located atop a tower on the right side of the pit, opposite side to where you were just fighting. A couple of mobs guard the base, but over all very easy.

Once I had done those, head back to Camp Taurajo and the Crossroads to hand in. Voila! The Barrens is done! From the Barrens I made my way back to Stonetalon to finish off the quests there.

[27] Further Instructions
Objectives : Bring the new orders to Ziz Fizziks
Rewards : XP!

After landing at Sun Rock Retreat, I made my way south to Windshear Crag and to Ziz Fizziks to hand in the above quest. After seeing him and collecting the next step, I headed out to the main area.

[23] The Flying Machine Airport
Objectives : Place the Toxic Fogger at the Venture Co. sky port
Rewards : XP!

This one comes from Thunderbluff, and if you will find the tower you need just south of the lake mentioned below. You can place the barrel at the base of the tower, you do not need to climb it.

[23] Shredding Machines
Objectives : Kill the shredders XT:4 and XT:9
Rewards : XP!

[27] Gerenzo Wrenchwhistle
Objectives : Retrieve Gerenzo Wrenchwhistle’s Mechanical Arm
Rewards : +5 Stamina, +2 Intellect Cloth Boots or Leather Boots plus XP!

If you look at your map, you want to head to the north side of the lake area there to find Gerenzo, and while running keep your eyes out fot XT:4 and XT:9. If you are facing the lake on the south shore, you should be able to see a path leading up starting from the right, find where that begins and make your way up.

When you get to the top you should see a series of planks and platforms, you want to make your way down these till you come across Gerenzo, who is level 27 but solo’able, which I did at 25. Once you have his arm, head back down (you can jump if you pick the right area) and look for the remaining XT models if you haven’t gotten both yet.

[23] Cycle of Rebirth
Objectives : Gather 10 Gaea seeds
Rewards : XP!

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Horde Leveling 1-60 (World of Warcraft alliance)

horde leveling 1-60

This will be the horde section of my leveling guides, and like the alliance one, it assumes that you are on a PvP server. If you are not on a PvP server, feel free to use both guides to your advantage, though I still would suggest these places because they are more advantageous to that race just because of the cities etc.

The horde has four races: Undead, Troll, Tauren, and Orc. Three of them start on the horde or western continent, and the other, Undead, starts in the Eastern Kingdoms, nears the north. Both of these places have leveling for all classes, though I will recommend traveling to quite a few places. Like the other guide, I recommend going through all instances one can at their particular level, as they provide nice loot to help in solo leveling.

Level 1-10

Like alliance, level 1-10 is a solo experience for all of the classes, with basically a quest-based leveling that turns out to be very fast. All that is really necessary is to stay in the newbie section of the zone and branch out when quests are complete. I will be going race by race through the guide, though after level 30 I will go by zone, because by that time it will be easy to travel throughout the world, and all races can go through all zones.

Undead

Undead start in Tirisfall Glades, which has good leveling till at least 10, and can be pushed to 11. You can get quests right in the Cathedral where you start, and upon reaching level 6, one can travel just a little to the east to Brill for more quests. They are all in the vicinity, though a few will ask you to go to Silverpine Forest (this is for level 10-12, so keep them). There is no threats really, just stay away from the far northeast of the zone, as there are level 40 elite mobs there.

Tauren

The Taurens’ home is Mulgore, where players will start in the southern part of the zone. The town there has a few quest chains to get you started, but once you find you are out, head a little to the north to Bloodhoof Village, which houses more quests. Upon level 8-9, one should make a trip to Thunder Bluff for more quests as well as trainers and equipment.

Trolls

Sen’Jin Village is the home of the Trolls, located in Durotar. It is in the very south of the zone, and should be a good place to go through level 10. Once you get higher up, you can head to Razor Hill, which has more quests, and then further up to Orgrimmar.

Orcs

Orcs also start in Durotar, but in Razor Hill. You can complete the same quests as the Trolls, and then head to Sen’Jin for more.

All Classes

It shouldn’t take more than a few hours to reach level 10, most of the quests are easy and require killing monsters which give exp. You can get items that you need for killing harder monsters. Once you reach level 10 or 11, the options are pretty tight, but still make easy leveling.

Level 10-20


These levels take a more straightforeward approach, especially when one is playing horde. The classes are a lot more centralized, giving more opportunities for leveling together with other horde members and being a little safer if on a PvP server.

I reccomend that all races take a trip to Ogrimmar, and go through the instance Ragefire Chasm. It has good loot and is quick exp, especially with some quests that you can get right outside of it, as well as in the Barrens.

Troll, Orc and Tauren

Level 10-16/18 for these three classes is in one zone, which is gigantic. The Barrens is home to two outposts, many many quests, and three Instances. Technically there is a way to level from 10-22+ here, but it is probably easier to split it up from 10-18/20 and then come back at higher levels for two of the instances. You will want to run from Orgrimmar or Mulgore to the Barrens which is only one zone away from each of the newbie zones. You will want to make your way to the middle of the zone, where you will find The Crossroads. This place is full of quests that require you to travel around the zone and kill many different places. You will also want to take a trip to Rachet when you are around level 13 or 14, as there a quests for The Wailing Caverns, a great instance for level 15-18.

Furthermore, once you get to level 16-18, you can go south to Camp Taurajo, which is right near the Mulgore zone. There are higher level quests there if you want to keep leveling in the Barrens.

If you want somewhere new to go, around level 18 or 19, you can head to Stonetalon Mountains, which is a good place to level for the upcoming grind.

Undead

Personally, I would reccomend that Undead players take the same path as the other three classes, and take the Zepplin outside the Undercity to Durotar and go to Orgrimmar. Even so, Silverpine Forest serves as a good place to go for level 12-13, as there are some quick and easy slaughter quests. I would also reccomend that undead head to Ragefire Chasm and run the instance inside Orgrimmar.

Level 20-30

Leveling starts to slow down a bit, but there are plenty of zones and choices at this point. I would assume that by now all people are in the Barrens/Stonetalon Mountains, and start by heading to Sunrock Retreat in the middle of Stonetalon Mountains. You can quest there which will lead you to the goblins and humans of the digging company to the east, the Nightelf and Centaurs to the north, and to the Harpys to the west. This should be sufficient leveling to 25 or so, but there is a second option.

You can travel north of the Barrens to Ashenvale. There is a town to the north-northeast part of the zone, a good housing to quests. You can come here before Stonetalon, but I would suggest being at least level 25, as even though there will be a few green quests, the majority of them will be your level.

Furthermore, there is a level 28-31 instance in Ashenvale, Blackfathom Depths. There is some nice loot, and a run or two wouldn’t be a bad idea. If this doesn’t suit you, there is a second instance you can run at the very south part of the barrens, Razorfen Downs. You can check loot tables for the instances here, which is a great place to find out where you want to run to get better equipment.

Level 30-40

You may be a little above level 30, but it should be time to move on to new zones with new quests and instances. I am going to list zones and some good places to go (mostly where the quests are) instead of going by race, as everything is easily acessable with a little bit of travel.

First of all, since we are already out west, it would probably be best to travel to Desolace, which is south of Stonetalon Mountains. There are many opportunities there for questing, which can boost you up from 30-35 pretty quickly. You can head down to the southwest shoreline to find Shadowprey Village, but if you come here at 30, you will probably want to find the encampment in the Kodo Graveyard, on the eastern side. There you can do quests that relate to all of the centaur tribes, and get a great deal of grinding experience. Once you get up to 33 or so, I would reccomend Shadowprey’s quests. There arn’t any large chains, but you can get a level or two from all of them.

Another option, which is also highly reccomended is Hillsbrad Foothills. On PvP servers this zone can be a huge zone for ganking and PvP, but it also holds a great deal of quests to get players through 5-10 levels easily. If you come at 30, there may be one or two green quests, but they are all quest chains and will lead to elite quests for good exp and rewards. I reccomend going here first and doing the quest as much as possible, then heading to other zones such as Arathi Highlands and Stranglethron Vale.

As mentioned above Arathi Highlands is a great place to level after Hillsbrad. You will recieve one quest for this zone in Hillsbrad, and then you will be asked to turn in the quest to somebody from Hammerfall, located in the northeast section of the zone. Here there will be many quest chains, a lot of slaughter quests for fast exp, and not that many opposing alliance. In the middle of the zone there is an alliance city, so stay away from that part as the guards are level 42.

If you have gone in the order said above, you should be well on your way to 36 or 37 if you only did quests and then left the above zones. I would head to Straglethorn Vale. The easiest way to get there is to take the Zepplin from either Tirisfal or Durotar, and you will end up right in the beginning town, Grom’Gol Base Camp. There are plenty of quests that involve killing in the north and around the base camp, a pretty safe area in general. As you get a little higher in levels, you will have to advance further south, and eventually you can run all the way south to Booty Bay, which is a Goblin Town. There are a lot of options questwise there, and this should eaisly get you to 40. Even though there are a multitude of zones, there are a few other reccomendations.

Instances

There are a few instances you can travel to between 30 and 40, all of which hold some nice loot for all classes. I would definatly, as said in the alliance guide, suggest that all levelers go to Scarlet Monestary , there are great loot and exp opporunities. Even so, I’ve found that Razorfen Downs in The Barrens, as well as Uldaman in the Badlands are host to great loot and quests as well. Although you have to travel around to find the quests, consult the links to find out who to talk to for the quests. If you get sick of the solo thing, definatly check out these instances.

Level 40-50

Level 40-50 slims down a bit from 30-40 in places to go, but there are still many quests to go. I would suggest finish up Stranglethorn Vale if you havn’t already done so, and then taking a trip back to the Western side of the world.

Feralas is a good place to level at 40, with mobs starting at 38 and rising all the way to 48 or 50. You can stay there for quite some time, with access coming from Thousand Needles. You can find the encampment in the middle of the zone, just keep following the path.

The other place I suggest is also next to Thousand Needles, but is to the south, not west. If you follow the Shimmering Flats in Thousand Needles you will come to Tanaris. Right when you arrive there you will be next to Gadgetzan, the main base for the zone. It is another goblin city, your main place for quests etc. You will want to complete those quests, and upon hitting 44 or 45, start forming Zul’Farruk groups. It is an instance in the northwest of the zone, and like usual, houses great exp and loot, along with some quests. These two zones alone should take you to level 48 or 49, though if you want another zone, there is a good alternative, although more alliance based.

Traveling back to Hillsbrad Foothills, if you go to the northeast, you can find The Hinterlands. This zone has a lot of alliance, and the town is a little hard to get too, so I would suggest not going until level 48 or 49. There are tons of quests for horde at the town, which is located in the very southeast of the zone, below the cliffs. There is a ramp to get down, as jumping will result in death. You may want to find a partner, just in case there are alliance around, because this seems to be one of their prime leveling spots for the high 40′s.

Level 50-60

These levels are more grinding instances and soloing, but there are quite a few zones you can visit. If you are already in Tanaris, head to the southwest and take the ramp down to Un’Goro Crater . If you head to the central-north part of the zone, there is a town with quest givers. If you happen to be 55+, you could head further west to Silithis, but you may need to go to a few other zones until you hit 55 or higher. I reccomend Silithis for level 55+, as a lot of the new quests give 6k+ exp and really good exp, they are level 59-60, and not really strong.

Furthermore, you can travel north in the western continents to the three adjacent zones Azshara, Felwood, and Winterspring. All host 50-55+ quests and plenty of them. With these five zones there should be no problem to leveling.

Furthermore, instancing at 55-60 is amazing, and can even be done at 52. From 52-55, I reccomend Atal’Hakkar. When you get 55+, you can do either Scholomance Stratholme Dire Maul or my personal favorite Blackrock Depths. The last 10 levels have a lot of possibilities even though they can be slow at times, just keep going and try to get groups in Orgrimmar for the instances, or you can solo in any of those zones, or even the Plaguelands.

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Easy Gold All You Need Is Patience (Leeroy jenkins World of Warcraft)

I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade channel.

All you have to do is create a new chat window and join the orgrimmar trade channel "Trade – Orgrimmar". This way you can go about your business AND keep an eye out for good deals. When you see something you like just relog as your alt. This works especially well late at night when people become desperate to unload their rares, as nobody is on to buy them. Just make sure your Auctioneer scans are up to date.

If you dont have auctioneer…. get it. Once you have a decent amount of capital you will make money like crazy and pick up some sweet gear at even sweeter prices.

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RogueHunter Alliance Twink Template (World of Warcraft pvp)

Rogue/Hunter alliance Twink lvl 19
Mostly Rogues as this is what I was researching.

Head : Green Tinted Goggles (Engineering 150 cloth) +8sta + 7spi
Or Lucky Fishing Hat +15 sta

Neck : Scout’s Medallion (at honoured)

Shoulder : Talbar Mantle +6 int +3sta, 30 armor
Or Feral Shoulder Pads – 60 armor

Back : Sentry Cloak (Random drop) – 21 armor – 4agi + 5sta
Or Glowing Lizardscale Cloak – 20 armor – 6agi + 2spi (WC)

Chest : Blackened Defias Armor (DM)
Or Tunic of Westfall (DM Reward)

Wrist : Forest Leather Bracers
Or Wrangler’s or Bristlebark Bindings

Hands : Red Whelp Gloves
Or Nimble Leather Gloves or Bristlebark Gloves or Scouting Gloves of Monkey

Belt : Deviate Scale Belt

Leggings : Leggings Of The Fang

Feet : Feet Of The Lynx (random drop)
Or Forest Leather Boots or Footpads Of The Fang or Bristlebark Boots

Ring : Seal of Wrynn
Ring : Blood Ring (Demon Band) (Lavishly Jeweled Ring) (DM) (Ring of Iron Will – Redridge Quest) (Ring of Defense)

Trinket : Minor Recombulator
Trinket : Insignia of the alliance

Main Hand : Shadowfang, Assassin’s Blade (Random Drop SFK), Cruel Barb (DM), Stinging Viper (WC) Twisted Chanter’s Staff (Hunter)

Off Hand : Shadowfang, Assassin’s Blade, Cruel Barb, Stinging Viper,

Ranged : Venomstrike (WC) Lil Timmy’s Peashooter /w Crafted Heavy Shot , Lovingly Crafted Boomstick

Probably missed something out, or someone can find better items, just post here.

Ring of Iron will doesnt have +def, you must mean Ring of Defense, I’ve put it in.
Arena trinket needs at least lvl 35.

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Ruins Of Ahn’Qiraj Strats (Forums Warcraft)

This is a mix of all the information I could find on the net, and my own experience. I will update this guide as frequently as possible. All credits goes to the rightfully authors.

The Ruins of Ahn’Qiraj is an outdoor 20-player raid instance. It l use a similar loot system to Zul’Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).
However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, Zul’Gurub has unlabelled tokens, called ‘paragons’).
Also, from information derived from wowguru.com (http://www.wowguru.com) it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.
The entrance to the Temple of Ahn’Qiraj, which is a 40-man raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.

Reputation for AQ20

You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.
At revered you get 1/2 points per trash mob.

AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation
Rajaxx encounter has extra reputation.

There are 7-8 trash mobs per wave, these are worth 3 points each.
Each Captain or Major is worth 30 points (through honored)
The usual 34×3 and 34 for Rajaxx
60 for every NPC who survives the fight.

Trash Mobs

For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can’t remember if it was poison or disease off hand but we didn’t have any problems curing it.

The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.

Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid.

Qiraji Gladiator
still to come

Hive’Zara Stinger
Hive’Zara stingers hit for 3000 damage against someone afflicted with Hive’Zara Catalyst from Hive’Zara Wasps

Hive’Zara Wasp
Trash mob in Ruins of Ahn’Qiraj. Casts a multi targeted poison bolt that intitially causes an ‘itch’ debuff that has no negative consequences. After 8 seconds, the afflicted targeted gets poisoned with Hive’Zara Catalyst: Movement speed reduced by 50%, 146 damage every 2 seconds. Increased damage from Hive’Zara stings (from Hive’Zara Stingers
They can be rooted.

Hive’Zara Collector
20 yard silence.

Kurinnaxx
Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html

This is the first boss you have to kill i Ahn’Qiraj. He is a is a huge scorpion.

Abilities
Mortal Wound – Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap – Random sandtraps spawn under player’s feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.
Enrage – at 20% health.
Summon – Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.

Strategy
The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right– by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds — so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.

Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.

Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana.

General Rajaxx

Once you kill Kurinnaxx make sure no one talks to the Human NPC. Only the main tank is to talk to him, when everyone is in position and ready. The next fight is a triggered event that starts when you talk to the Human NPC. Rajaxx will yell: "The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!.

General Rajaxx is an extremely long fight, so the only option for this battle is to conserve mana

Basically, waves and waves of Qiraji Warriors and flyers will keep pouring in. Once a wave dies, another is sent within only two seconds.

Wave 1: Center – Captain Qeez
Swarmguard Needler x2 – Qiraji Warrior x4

Wave 2: Left side – Captain Tuubid
Swarmguard Needler x3 – Qiraji Warrior x3

Wave 3: Right side – Captain Drenn
Swarmguard Needler x5 – Qiraji Warrior x1

Wave 4: Further left – Captain Xurrem
Swarmguard Needler x3 – Qiraji Warrior x3

Wave 5: Further right – Major Yeggeth
Swarmguard Needler x4 – Qiraji Warrior x2

Wave 6: Deep left side – Major Pakkon
Swarmguard Needler x4 – Qiraji Warrior x2

Wave 7: Deep right side – Colonel Zerran
Swarmguard Needler x3 – Qiraji Warrior x3

You need to drink in this short lapse of time if you can. Warlocks and Mages need to put a lot of DPS here on mobs. ALL Warlocks need to fear units constantly, and dot the main tank’s target while keeping a watch on the feared mob, to recast fear on them again and again. Druids can entangle-root mobs, and priests should use their Fear-2 mobs ability, hunters might get a chance to place traps in between waves. This orchestrated mob control will ensure the survival of all the 20 players, and keep you save from too much damage. Remember to dot the main tank’s target while fearing or entangling. Once it dies, move to the next target — rinse and repeat, until everyone is dead. Making the fight last longer by crowd controlling is good — in that lapse of time your healers and DPS casters are regenerating mana.

Once you’ve finished all the waves, General Rajaxx will make his way to you. Looking into his room, start running towards it and make a right as soon as you pass through the door way. If you’re a healer, this is a good place to stand. Generally, the MT needs to keep his back to a wall so when Rajaxx does his AoE knockback or MT knockback, he doesn’t go flying across the room and can easily restablish aggro

If you keep the 4 Kaldorei Warriors and Human healed, you won’t have much trouble. They have tons of hit points. The challenge is if you wipe and they die. They won’t respawn for at least two more hours, so you will be left on your own without the NPCs.

Once you’ve killed Rajaxx and the NPCs are still up. Give it some time and they despawn and give you 1000+ reputation with Cenarion Hold. You can also pull mobs to them and let them take care of business.

Buru the Gorger

Abilities
Eggs – When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damage Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.
Creeping Plague – Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hit everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. When Buru is destroyed, the debuff fades from everyone.

Strategy

One thing that’s extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.
This boss fight is divided into two phases: Phase 1 is where you’re destroying eggs to break his shell off. Phase 2 is where you’re going all out DPS on him. I would also suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal.
Buru can’t be tanked at all by a Warrior, but walks very slow and can be kited(You can make him follow you while everyone ranges it).

Phase 1 is very straightforward. Players need to cause damage to the six eggs of Buru — but DO NOT destroy them. When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and destroy it while he’s on top of it. Once the eggs have 5% hit points, spam on Raid chat "BRING HIM", to alert the runner to bring Buru and make him walk on top of the eggs. When a eggs is destroyed a broodling will usually pop out. Half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. Each time an egg is destroyed, he will focus on someone else. You can tell who he’s following by reading your chat. Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.

Phase 2 starts around 20%, Buru will start shaking and his shell will burst off. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you’re going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.

Special thing to note: Buru won’t get aggro if you dot him or cast spells on him. He won’t stop chasing his target until it is dead, or becomes unreachable. You should make the font color of Raid Chat blueish or green — so that you can read the Warning message in orange. When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.

Druids should be alert when they get Buru’s attention. They are quietly versatile to kite Buru. Turn into a Cheetah to run faster. When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower. Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.

All healers must run behind Buru to heal the target. Buru won’t aggro if you heal the chased player.

Ayamiss the Hunter

Abilities

Fly – Ayamisss is airborne for the first 50% of his health. Cannot be meleed
Stinger Spray – 1000 nature damage to everyone in the raid. Approximately every 30s.
Hive’Zara Swarmer – Summon roughly 20 wasps in the air. These descend simultanously. Hit cloth for about 60.
Poison Stinger – 25 damage per second. Only used when Ayamiss is flying and only on the person with the most aggro. Stacks up to 100 times. Not used when Ayamiss descends.
Paralyze – Shackles a player on top of the altar. A yellow grub will spawn near the bottom of the altar and head towards that player. If the grub is not destroyed that grub will kill the player and spawn an elite wasp.

Strategy
The encounter with Ayamiss the Hunter is split into two phases: During phase 1 he is airborne and the fight is purely ranged. During phase 2 the battle is fought on the ground.
However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on the grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he’s about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side, so melee need to kill it fast before it reaches the player. Otherwise, it’ll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any Nature Resistance, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.
During phase 1, Hunters (at least 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.
Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same: only melee can jump in, but they still need to watch for grubs.

Ossirian the Unscarred

Strategy

The Pull
Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The Rogue should be mounted, bodypull the boss, then head back to the middle and look for a crystal that will spawn. Two crystals will be spawned at all times throughout the room. After about 2 seconds, the boss will at this point buff himself; with the buff he can hit you for 13K damage, also when buffed, Ossirian moves pretty fast, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person click on the crystal to activate it. Note, the Main Tank should not aggro Ossirian til after the crystal puts the debuff on him, otherwise the MT will be one-shotted to death.

Activating the Crystals
Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and one-shots the Main Tank.

Kiting Ossirian
The mounted Rogue would be responsible for calling out the next crystal to kite Ossirian to. A Druid or Shaman, or even a Paladin can be used to run ahead of the MT to the next crystal as the designated crystal activator, Druid/Shamans are preferred, since they can go in travel form towards the next crystal ahead of the main raid. The crystal activator can also be used to heal the MT just in case the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AoE Curse of Tongues. You can kite Ossirian in a clockwise manner, and the crystals should spawn in a clockwise manner. It can also be done counter-clockwise. Some crystals spawns pretty close to each other, so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to Ossirian.

Ossirian Damages
When not debuffed, Ossirian hits for 13K, which is instant death. Highest priority is to continuously lure him to the crystals so he doesn’t get to this state. If he does, it’s likely a wipe. Otherwise Ossirian doesn’t hit that hard. However, he does have an AoE kickback that hits you for about 900HP and takes another 700 fall damage if you’re within about 10 yards. Therefore it’s wise to stay away from Ossirian and only have the MT/OT close to him.
The reason why an Offtank might be needed is because there are tornadoes that randomly spawn in the room. If you get caught in a tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore, someone should be dedicated to dispelling the MT. Everyone else should also be ready to dispel any other party member that get caught up in the tornadoes.

Killing Ossirian
Ranged damage works best, since getting caught in the AoE knockback will cause healers to waste precious mana healing the raid. If you’re not a tank and you took damage, bandaging would help healers. DoTs also work very well, keeping DoTs on Ossirian – especially the one he is vulnerable to – will take him down. Ossirian doesn’t have a whole lot of HP, but since he is constantly kided to different locations, you don’t really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes, maybe more, and if you die early, you can run right back to the fight. Just DotT and ranged attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.

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Trainers Alchemy (World of Warcraft shirts)

Trainers: Alchemy

horde

Apprentice (to 75)
– Carolai Anise (Trisfal Glades)
– Doctor Martin Felben (Undercity)
– Kray (Thunder Bluff)
– Miao’zan (Durotar)
– Whuut (Orgrimmar, The Drag)

Journeyman (to 150)
– Bena Winterhoof (Thunder Bluff)
– Doctor Marsh (Undercity)
– Jaxin Chong (Stranglethorn Vale)
– Serge Hinott (Hillsbrad Foothills)
– Yelmak (Orgrimmar)

Expert (to 225)
– Doctor Herbert Halsey (Undercity)

Artisan (to 300)
– Rogvar (Swamp of Sorrows)

alliance

Apprentice (to 75)
– Alchemist Mallory (Elwynn Forest)
– Cyndra Kindwhisper (Teldrassil)
– Ghak Healtouch (Loch Modan)
– Lilyssia Nightbreeze (Stormwind)
– Milla Fairancora (Darnassus)
– Tel’Athir (Stormwind)
– Vosur Brakthel (Ironforge)

Journeyman (to 150)
– Alchemist Narett (Dustwallow Marsh)
– Jaxin Chong (Stranglethorn Vale)
– Kylanna (Ashenvale)
– Sylvanna Forestmoon (Darnassus)
– Tally Berryfizz (Ironforge)

Expert
– Ainethil (Darnassus)

Artisan (to 300)
– Kylanna Windwhisper (Feralas)

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Guilds 101 (World of Warcraft realm forums)

Every MMOG that has ever been made have had forms of player associations. From Planetside’s outfits to Star Wars Galaxies’ PA’s; it has been a form of encouragement for player rivalries and competitions.

World of warcraft’s guilds are created quite simply by typing /guildcreate [guild name]. That wasn’t so difficult now was it? Moving right along, the guild’s ranks are the following (In ascending order):

5) Initiate
4) Member
3) Veteran
2) Officer
1) Leader

Officers and Leaders are able to remove members from the guild. The Leader’s ability is to be able to disband the guild or change the ranks of others.

Here are a couple of guild commands:

/g – sends a chat to guild members
/ginfo – information about your guild
/o – officer chat
/ginvite <player> – invites the player to join
/gremove <player> – opposite of the above command
/gpromote <player> – promotes a player in the guild (rank-wise)
/gdemote <player> – the opposite of the above command
/gmotd <message> – sets the MOTD. This can be viewed with /ginfo
/gquit – quits the guild
/groster – the who’s who of the guild
/gleader <player> – sets a new guild leader
/gdisband – disbands the guild

One of the coolest features of a guild in wow is to be able to wear tabards. Tabards go over all armor. They hold the guild’s symbol and has to be purchased by the guild master (leader) at the right NPC. It costs 10 gold and cannot be changed.

Options available to change in the tabard are:
-Icon
-Icon color
-Border
-Border color
-Background

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