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		<title>1-60 in 2 weeks  (World of Warcraft community)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1594/1-60-in-2-weeks-world-of-warcraft-community.html</link>
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		<pubDate>Wed, 13 Apr 2011 22:14:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1594/1-60-in-2-weeks-world-of-warcraft-community.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is the method the power levelers have used since closed beta and I finally  got one of them to give it up. It is by no means the way to go if you want to  maximize your experience in the game as this method will bypass almost all the  content in the game and essentially ignore many of the fun, unique aspects of  <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>. This is not recommended for new players and is meant for players who  already have experienced the content and just want to level up an alt to play  with their level 60 friends (ie. your level 60 instance group needs a priest and  there are no priests to be had). As a benchmark to how successful you are with  this, download cosmos and use the clock feature to measure your xp/hour. At  level 50 you should be getting about 40,000+/hour.<BR><BR>1-20: Newbie lands,  stick to the friendly zones (not contested). Just grind. The quests are a waste  of time up to level 20 if you are focusing on maxing out xp per  hour.<BR><BR>20-26: Wetlands quests and raptors/slime/orcs for grinding.  Redridge mountain Lakeshire quests.<BR><BR>26-30: Duskwood quests and undead for  grinding. Hillsbrad critter roamers for grinding.<BR><BR>30-35: Did these all in  a day on Daggerspines in Hillsbrad right next to Southshore along the coast.  Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in  the very far Southwest water area of Hillsbrad) also a nice secluded place you  can grind on undead.<BR><BR>36-40: Hillsbrad southshore quests. Desolace quests  and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40.  Cresting exiles at the circle of outer binding in Arathi also for 37-41;  extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding.  Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for  grinding.<BR><BR>41-45: Hinterlands trolls, owl beasts, and wolves for grinding  and quests. Badlands ogres, gnolls, and quests.<BR><BR>45-48: Tanaris quests and  pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only  if you need rewards imo). Badlands greater elementals for  grinding.<BR><BR>48-52: Felwood deadwood gnolls for grinding and quests from the  sanctuary in the south. Blasted lands dreadmauls for grinding. Un&#8217;goro crater  (best started at 50) for primarily quests and grinding off the plants and tar  elementals. Azshara undead highbornes and thunderhead hyppogriffs for  grinding.<BR><BR>52-55: Azshara blood elves for grinding. Burning steppes  dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood  irontree woods and cave for grinding (great spot). Western plaguelands questing  for argent dawn and grinding on undead throughout the various  camps.<BR><BR>55-58: Eastern plaguelands quests from the sanctuary, grinding on  undead at the ruined towns. Winterspring grinding at winterfall village or Lake  Kel&#8217;Theril undead highbornes (my personal favorite camp). Blackrock Stronghold  in Burning Steppes for grinding.<BR><BR>58-60: &#8216;The&#8217; yeti cave in Winterspring,  due Southeast of Everlook (very nice place). Grosh Gok compound ogres in  Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal  Vale undead grinding and argent dawn token farming. Moonowls in northeast  winterspring for grinding.</p>
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		<title>Quick Token For BG Instance  (Cheap World of Warcraft Gold)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1593/quick-token-for-bg-instance-cheap-world-of-warcraft-gold.html</link>
		<comments>http://www.woweurogold.com/world-of-warcraft-gold/1593/quick-token-for-bg-instance-cheap-world-of-warcraft-gold.html#comments</comments>
		<pubDate>Wed, 13 Apr 2011 01:45:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[So early on Saturday and Sunday I was working hard for exhalted in AV and starting the long road to AB/WSG faction so I signed up for every battle ground then chose the one I wanted. Of course I immediatley &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1593/quick-token-for-bg-instance-cheap-world-of-warcraft-gold.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So early on Saturday and Sunday I was working hard for exhalted in AV and starting the long road to AB/WSG faction so I signed up for every battle ground then chose the one I wanted. </p>
<p>Of course I immediatley hopped into AV when it opened. Imagine my disappointment when the message &quot;This battleground will close in 5 minutes came up&quot;. The 6 or 8 of us in AV quickly ran north to get the SH bunker, hoping more would join. Alas, the game ended and then I got the same reward I would have gotten if we would have lost: 125 faction for paying, 12 (maybe 6) per battleground and a token.</p>
<p>Now I&#8217;m on a loosing server so getting rewarded in AV so quickly was a JOY. </p>
<p>So my theory is that blizzard has a minimum of signups before it opens a battleground. Once the # of signups has been reached it offers each person the opportunity to join. The battle ground is committed to opening at this point. So if only 2 for WSG or 4 for AB or 10 for AV (example numbers) show up then Blizzard has to close the BG and gives everyone a thanks for playing. </p>
<p>I know you know this already. So why do you care? Because with a little planning you could get 150 av faction in 7 minutes. Do it 3 times and you got a set of tokens. </p>
<p>Here is a detailed plan of how to get quick AV faction:</p>
<p>1) You need to be on the less populated side of a server (most the times that is <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a>)<br />   2) You need some accomplices to make this work. For WSG I think you need at least 5 people to start the game, for AB it is 7(?), for AV it might be 20. <br />   3) You need all of you accomplices to join the queue early in the morning. <br />   4) You need to hope the &quot;other side&quot; is lined up chomping at the bit to beat you down in your chose battleground<br />   5) You need 1/2 of your accomplices not to join the BG or to drop out immediately. <br />   6) You need to hang out in the BG for 5 minutes and hope it doesnt get busy. </p>
<p>And there you go!</p>
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		<title>Midgame Guide Paladin Leveling  (World of Warcraft comic)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1592/midgame-guide-paladin-leveling-world-of-warcraft-comic.html</link>
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		<pubDate>Mon, 11 Apr 2011 05:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[This is a guide for leveling your paladin The class The paladin is the ultimate support class; they can buff, dispel and heal and are extremely mana-efficient. On top of this they have seals and judgments, that adds more utility &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1592/midgame-guide-paladin-leveling-world-of-warcraft-comic.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is a <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a> for leveling your paladin</p>
<p>The class<br />   The paladin is the ultimate support class; they can buff, dispel and heal and are extremely mana-efficient. On top of this they have seals and judgments, that adds more utility to them. They also have their infamous bubbles, which can save your bacon or make you able to do that quest in a hot landing zone. In short, paladins are hard to kill and good to have on your team. Downside is their lack of (burst)-DPS.</p>
<p>Leveling methods<br />   Paladins have a DPS problem compared to other classes. They have the lowest DPS in the game, so questing is the best way to go about leveling your paladin. You can grind, just not for XP (since doing quest yield so much more XP). Grinding can be done, but even then you are better off duoing with some DPS.</p>
<p>Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.</p>
<p>The traditional ways are:</p>
<p>Grinding:<br />   Not much to say about this. You kill mobs, they give XP, you lvl. If you don&#8217;t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.<br />   It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind <img src='http://www.woweurogold.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The following is pretty good list of where to grind which mobs. It is however from a <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> perspective and you need to scroll down a bit to get to the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a> <img src='http://www.woweurogold.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If you read the whole bit, there are some suggestions for alternatives, which work just as well&#8230;if not better.<br />   http://www.mpsgames.com/ms/index.cfm?page=topic&amp;topicID=31653&amp;categoryid=20&amp;forumid=63</p>
<p>And the following lists some nice <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> spots for grinding. Also are some suggestions on questing.<br />   http://www.<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>-pro.com/Knowledge_Base/op=show/kid=515.html</p>
<p>Questing:<br />   If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>s are few and far between (there are some on this site), <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> have it a lot better.</p>
<p><a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> &#8211; if you are <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a>, use Joana&#8217;s <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>. That will take you from 1-60 in 5 days /played. It&#8217;s written from a hunter perspective, so my suggestion is staggering your progress in the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a> by a lvl or two. Other than that, there are some (admittedly with holes in them) <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>s here in the strat section. An idea is to try and modify the following <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>.<br />   http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a> (thanks Bay_Cassius<br />   http://video.google.com/videosearch?q=<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>+world+of+<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=6' target="_blank">warcraft</a>+levels are links to all the videos (thanks sQren)</p>
<p><a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> &#8211; if you are <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a>, you got it made! The following <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a> will quickly and easily take you from 30-60. Reason it&#8217;s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.<br />   http://www.<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>-pro.com/Knowledge_Base/cat=135.html</p>
<p>Talent specs<br />   First of all, you need to figure out how you are gonna level up? Do you prefer to solo all the way, solo 90% of the time or solo 10% of the time and do instances 90% of the time? If you plan on going solo most of the time, there is no need to go heavy in holy and the other way around if you plan on doing instances.</p>
<p>The following spec is a 90% solo spec. It focuses on improving your melee damage with 2Hers (for SOC), while also allowing you to heal yourself reliably in a tight spot. With concentration aura on, you have uninterruptable heals and your Aura of devotion gives 20% more armour, since you won&#8217;t be using shields. If you prefer shields, go with redoubt and shield specialization instead of imp. devo aura.</p>
<p>http://www.<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>head.com/?talent=axxuZxGz0hZVoet0c</p>
<p>The following build is if you plan on doing instances, where you will probably be expected to heal. It&#8217;s very holy heavy (35 pts), but with 16 points in Ret, you can still swing some hurt. This is the build I am using on my paladin atm.</p>
<p>http://www.<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>head.com/?talent=sExh0gstZV0xt</p>
<p>This is also the build that works well until you start raiding seriously, at which point you should switch to the last spec.<br />   This last spec is focused on support and not on DPS&#8230;.at all. Surprisingly, it&#8217;s less holy-heavy, but that is because of losing divine strength. It uses protection mostly for BOK and guardian&#8217;s favour.</p>
<p>http://www.<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>head.com/?talent=aVxhbgstVMtc0h</p>
<p>Gear<br />   Again, your gear choices depend on your chosen leveling style&#8230;or your wallet. I carry two sets of gear on my pally; one for soloing/DPS&#8217;ing and one for healing. For solo/DPS play you should go for STR or AP, since you will do controlled pulls (and have bubbles) or you won&#8217;t be hit much (in a group). For heal-bot duty, go for INT and don&#8217;t be afraid to throw in leather, chain and cloth (you&#8217;ll still have higher armour than a priest).</p>
<p>Mana-efficiency&#8230;and gear<br />   Paladins have the most mana-efficient heal in the game and it&#8217;s on a 1.5 sec cast too boot. Flash of light (FOL) makes you able to continually throw out small heals, so do this when you heal. Because you are casting all the tim, and you don&#8217;t have any talents to allow you to benefit from SPI, you need to go about your gear a bit different from a priest.</p>
<p>http://forums.worldof<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=6' target="_blank">warcraft</a>.com/thread.aspx?fn=<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>-paladin&amp;t=932370&amp;p=1&amp;tmp=1#post932370 has a brilliant discussion on gear, which I will summarize below.</p>
<p>The starting raiding healadin, should go for INT to boost his mana-pool to the max. Once you start raiding and get access to better gear (lvl 60 blues and up), you should start to consider mana per 5 secs (MP5) and +heal. With enough MP5, you can virtually cast forever and with +heal you can cast even longer. Once you get enough +heal you can start to drop down in ranks of FOL and when you get short on mana, switch to lower ranks of longer casting heals, since they take more advantage of +heal and allows MP5 more time to work.</p>
<p>Conclusion<br />   Paladin is a fun class to play, if you don&#8217;t mind supporting. If you want to be a tankadin, or a casting DPS-adin or a ret-noob, prepare to be met with some sceptical glances and don&#8217;t be too bent on doing it your way, since people have a tendency to type-cast&#8230;..besides, you have the most mana-efficient heal in the game, so use it! <img src='http://www.woweurogold.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I know paladins are a popular class, so there will probably be differing opinions on my layout of the class. This is my take on the class, but feel free to chime in below and I&#8217;ll add the good stuff up top. </p>
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		<title>The Recently Deceased Part 1, An Undead Leveling  (Warcraft quest)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1591/the-recently-deceased-part-1-an-undead-leveling-warcraft-quest.html</link>
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		<pubDate>Sun, 10 Apr 2011 09:45:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[Deathknell!Started at level 1Finished at level 6Ok, now you&#8217;re up and running it&#8217;s time to get on with the leveling. As an undead you start in a crypt (har har) so head up to the surface. You will get a &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1591/the-recently-deceased-part-1-an-undead-leveling-warcraft-quest.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Deathknell!<BR><BR>Started at level 1<BR>Finished at level 6<BR><BR>Ok, now  you&#8217;re up and running it&#8217;s time to get on with the leveling. As an undead you  start in a crypt (har har) so head up to the surface. You will get a quest as  soon as you get upstairs; Rude Awakening. This directs you to you&#8217;re &#8216;starting  area&#8217; and Shadow Priest Sarvis can be found inside the first building on your  left.<BR><BR>As I was impatient and I wanted my Imp straight away, I did that  quest first. <BR>[3] Piercing the Veil<BR>Objectives : Bring Venya Marthand 3  Rattlecage Skulls.<BR><BR>The Rattlecage skeletons are just down the path after  you go through the town. You can find level 2 ones around, but with a few  Shadowbolts and some swift daggering, I had no real issues taking level 3&#8242;s. I  got my 3 skulls out of 4 mobs&#8230;<BR><BR>Now I had my Imp, I hit the real quests.  I did the following two at the same time as both the Zombies and the Bats and  Wolves are in the same area.. sort of.<BR><BR>[2] The Mindless  Ones<BR>Objectives : Kill 8 Mindless Zombies and 8 Wretched Zombies.<BR>Rewards  : 6 Armor Cloth Gloves or 5 Armor Cloak.<BR><BR>[2] The Damned<BR>Objectives :  Collect 6 Scavenger Paws and 6 Duskbat Wings.<BR>Rewards : 4 Armor Cloth Bracer  or some old leather belt.<BR><BR>Once I had done those two, I returned to hand  them in. It should be noted that you can&#8217;t pick up &#8216;The Damned&#8217; until you are  level 2, but if you did the Imp quest first like me, the killing plus hand in  dings you. At level 2 you also get Immolate, and I found pulling with that as  well as sending my Imp in at the same time was more than enough fire power. A  couple of dagger swings and they never lasted long, a great way to keep almost  constant full mana for killing non stop.<BR><BR>[3] Rattling the  Rattlecages<BR>Objectives : Kill 12 Rattlecage Skeletons<BR>Rewards : 7 Armor  Cloth Boots, Leather Chest or Mail Pants.<BR><BR>I collected the above quest  when handing in the other two. These are the same Rattlecage Skeletons you  killed for your Imp quest. Killing those actually dinged me level 4 so I went  back to train. While I was training I picked up Scavenging Deathknell, which,  given it&#8217;s a simple collect quest, I did that before heading back out. The items  you need look like stacks of boxes and I found mine in the area just to the  right at the end of the town. They are in the houses, outside etc, and as all  the mobs are non-aggro, you should have no problem collecting them.<BR><BR>[4]  Night Web&#8217;s Hollow<BR>Objectives : Kill 10 Young Night Web Spiders and 8 Night  Web Spiders.<BR>Rewards : 10 Armor Cloth Chest item, Mail chest, leather  legs.<BR><BR>[5] Marla&#8217;s Last Remains<BR>Objectives : Bring Samuel Fipps&#8217;  Remains to Marla&#8217;s Grave, then return to Novice Elreth.<BR>Rewards :  XP!<BR><BR>The spiders you need are in a cave up on the left part of the newbie  area. If you are heading out of town, turn left after the grave and follow it  up. The Young Night Web Spiders are non-aggro and all around the outside, but  the larger Night Web&#8217;s are inside the cave and are aggro to you. Once you have  killed those, take a wide left birth on your way back past the last camp area  before the gateway to the rest of Tirisfal Glades. There&#8217;s a set up there with  some dead guys and that&#8217;s where you will find Samuel Fipps. He&#8217;s non aggro to  start with and easy to kill, once he&#8217;s dead grab his remains and place them in  the fresh grave in the town. The grave area is beside the building with your  trainer in it and is easy to spot by the mounding dirt.<BR><BR>[4] The Scarlet  Crusade<BR>Objectives : Collect 12 Scarlet Armbands from Scarlet Converts and  Scarlet Initiates.<BR>Rewards : Your choice of weapons&#8230; I took the  dagger.<BR><BR>[5] The Red Messenger<BR>Objectives : Kill Meven Korgal and  return any information you find<BR>Rewards : A staff or shield, neither of which  you can use at this stage.<BR><BR>The Scarlets are on the opposite side of the  newbie area to the spiders, head right if you are facing out of the town. They  are up in the top right corner and are easy to kill. The drop rate is pretty  good so once you have you&#8217;re 12 head back to grab the second stage, The Red  Messenger. Meven is back where you just where, at the single tent away to the  side. I single pulled him no problem.<BR><BR>Once you hand that in you get a  quest to deliver a letter to Brill and that&#8217;s it, you are done with the newbie  area! Woo hoo! I was only 4 bubbles from level 6 when I completed these quests  so I went and killed a few more Scarlet Crusaders for good measure and to ding.  When you are ready though, start making your way to Brill, not missing the quest  from the guy at the gateway, and the one at the first T intersection you come  too. If you stick to your right at both intersections and continue following the  path, you eventually hit Brill. Be on the look out for a big green gooey dude on  the way too as he has a quest as well, he does wander  though.<BR><BR>Brill!<BR><BR>Started at level 6<BR>Finished at level  13<BR><BR>Ok so you&#8217;ve just finished the newbie area and are starting to feel  tough, you are ready to take on the world&#8230; well, Brill! Located almost in the  center of Tirisfal Glades, the Brill locals will have you running all over the  zone and doing some wonderfully undead things like poisoning a prisoner,  stealing pumpkins and gathering blood, aren&#8217;t you excited!<BR><BR>The first  thing I recommend you doing when you land in Brill is brinding yourself. Not  only do you not want to gate back to your starting crypt by mistake, but as I  loath long runs unmounted, I use it a lot to simply return for hand ins. Once  you have bound yourself, run around collecting all the quests, including the  ones I had gathered on the way, I had 7.<BR><BR>[5] Gordo&#8217;s Task<BR>Objectives :  Collect 3 Gloom Weed<BR>Rewards : XP!<BR><BR>The Gloom Weed is basically all  over the zone. If you have chosen Herbalism as one of your professions then they  will show up on your mini map for you, and even if you don&#8217;t plan on doing  Herbalism, you could always train in it (at the hut in Brill) to make this quest  easier and then drop it afterwards. (To drop a profession, press K, select the  profession you no longer want and click the circle with the line through  it)<BR><BR>Alternatively you can run around the zone keeping your eyes open. The  best places is at the Cold Hearth Manor, Solliden Farmstead, or the area just  after you exit the newbie area. To hand it in, you need to find Junior  Apothecary Holland who actually wanders around the Brill Graveyard.<BR><BR>[6] A  New Plague<BR>Objectives : Collect 5 Vials of Darkhound Blood<BR>Rewards : 3 x  Weak Troll&#8217;s Blood Potion (Regenerate 2 health every 5 sec for 60  minutes.)<BR><BR>I killed Darkhounds as I was running around doing the other  quests, they are all over the place. Drop rate was average for me, but if you  find you get back to Brill and still haven&#8217;t collected all 5, the area between  Brill and the Zepplin tower has lots of Darkhounds.<BR><BR>[6] A Putrid  Task<BR>Objectives : Collect 7 Putrid Claws<BR>Rewards : XP!<BR><BR>[7] Feild&#8217;s  of Grief<BR>Objectives : Steal 10 pumpkins<BR>Rewards : XP!<BR><BR>[8] At War  With The Scarlet Crusade<BR>Objectives : Kill 10 Scarlet Warriors<BR>Rewards :  XP!<BR><BR>Heading back towards the starting area along the path I stopped off  at Cold Hearth Manor and killed some Rotting Dead and Ravaged Corpses to get my  Putrid Claws. I managed to collect my three Gloom Weed at this farm as  well.<BR><BR>Killing any Darkhounds I passed, I made my way to Solliden  Farmstead where you will find some Farmers growing pumpkins, the very pumpkins  you need. The path that runs beside Solliden Farmstead also has the Scarlet  Warriors walking along it, as well as a few more at the back of the farm. Just  running from Brill to the Farmstead, I managed to complete the five quests  listed above&#8230; time to hearth back!<BR><BR>When you hand in the Pumpkins to  Apothecary Johaan, you are given a laced pumpkin in return, which you then feed  to the hungry and stupid Captured Scarlet Zealot in the basement of Gallow&#8217;s End  Tavern, aka the Inn. Hand in the other quests you have completed and pick up the  second stage if they have them. You should also collect two quests from Coleman  Farthing in the Inn which you won&#8217;t need to worry about for a bit, another from  Gretchen upstairs, and finally Deathguard Burgess outside the Town Hall. You  should now have 10 quests, time to get back out there!<BR><BR>[6] Doom  Weed<BR>Objectives : Collect 10 Doom Weed<BR>Rewards : XP!<BR><BR>[7] Proof of  Demise<BR>Objectives : Collect 10 Scarlet Insignia Rings<BR>Rewards : Netted  Gloves &#8211; 9 Armor<BR><BR>[8] The Mills Overun<BR>Objectives : Gather 5 Notched  Ribs and 3 Blackened Skulls<BR>Rewards : Sturdy Cloth Trousers &#8211; 13  Armor<BR><BR>[8] Chill of Death<BR>Objectives : Collect Duskbat Pelts and some  Coarse Thread.<BR>Rewards : Adept&#8217;s Cloak &#8211; 7 Armor<BR><BR>You can purchase the  coarse thread for 10 copper in Brill at a vendor cart next to Town  Hall.<BR><BR>[8] Graverobbers<BR>Objectives : Kill Rot Hide Graverobbers and Rot  Hide Mongrels, and collect 8 Embalming Ichors<BR>Rewards : XP and your choice of  selling loot, no cloth items.<BR><BR>[9] A New Plague<BR>Objectives : Collect 5  Vile Fin Scales<BR>Rewards : Slumber Sand ( Use: Puts the enemy target to sleep  for up to 20 seconds.)<BR><BR>Heading out of Brill, I cut across the graveyard  to the unmarked road on the other side. Here you will find the Rot Hide  Graverobbers and Mongrels along with Gnolls that you don&#8217;t really need. If you  still have Herbalism your mini map will almost crash from the thousands of  little yellow dots that will appear when you this area&#8230; Doom Weed is  everywhere!<BR><BR>If you cross over the path you will come across Garren&#8217;s  Haunt, and this is where I found a really high population of Mongrel&#8217;s, but if  all you see is Gnolls, fear not, as killing those seems to switch the population  around in your favour. Luckily the Embalming Ichors drop off all Rot Hide, so  killing the Gnolls isn&#8217;t a problem as it will help you collect those. The  Graverobbers will also Curse you with Curse of Thule which drops your Spirit by  2 for 4 minutes, not really a huge deal.<BR><BR>While killing those I dinged  level 8 so headed back to train (Blood Pact!!) so I handed in Doom Weed (in the  graveyard) and Graverobbers. You can pick up a couple of more quests now  available to you, but don&#8217;t stress as they are a bit high for now. <BR><BR>Once  I was ready, I headed back out of Brill, down the path that leads back to the  newbie area and onto Solliden Farmstead. If you head up the path that runs up  the side of the farm, about half way down you will see that you can access the  beach, and this is where I killed Murlocs for the fins. There&#8217;s another spot up  behind the tower at the end of the path if this is taken, but as they are nicely  spaced out here, this is where I try first. A little note with the Oracles, it&#8217;s  easier to just Shadowbolt them as they can hurt when nuking back&#8230; if you run  low on mana, lifetap and then cannabalies your health back up, aah it&#8217;s good to  be undead.<BR><BR>Once I had collected my fins I headed back up to the path and  continued killing the Scarlet Warriors as they drop the rings you need. After  getting all 10 I made my way to Agamand Mills, which if you run back down the  path towards Brill, stick to the left. Rattlecage and Cracked Skull Soldiers  will drop your Notched Ribs and the Darkeye Bonecasters will drop Blackened  Skulls. The skeletons are easy as they are just melee, but the Bonecasters nuke  from a distance so I just traded Shadowbolts for their Frostbolts. :-p<BR><BR>Be  careful of the named guy walking around there, not hard but can take you by  surprise. If you are lucky, A Letter to Yvette might drop from the mobs here,  this begins a quest. For simply delivering the letter back to town, this is easy  XP. Yvette Farthing can be found in the Inn. Once I had collected my Skulls and  Ribs I heathed back to Brill.<BR><BR>I ran around handing in all my quests and  collected what ever else was available to me, including the one ushering me to  Silverpine which I ignored for now. I also ran to see Deathguard Linnea who can  be found at some tents beside the road not far from Brill. Linnea sends you back  to Brill along with giving you a quest of her own, and at this stage I noticed I  was only two bubbles from dinging level 10.<BR><BR>After returning to Brill I  made my way to The Undercity, killing anything I came across to ding me. Making  my way to The Magic Quarter, I trained up and collected my Voidwalker Quest,  which I promptly went and completed.<BR><BR>[9] At War With The Scarlet  Crusade<BR>Objectives : Kill 3 Scarlet Zealots and 3 Scarlet Missionaries and  Captain Perrine.<BR>Rewards : XP!<BR><BR>[10] Creature of the Void / The  Binding<BR>Objectives : Recover Egalin&#8217;s Grimoire / kill the Summoned  Voidwalker. Quest <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>.<BR>Rewards : Your Voidwalker, yay!<BR><BR>Both of the  quests listed above are in the exact same area, and in fact the mobs you are  clearing to enter to tower and claim the Grimoire, are Zealot&#8217;s and  Missionaries. Inside the tower you will find Captain Perrine and 1 Zealot  protecting him, both of them guarding the box you need to loot for the  Grimoire.<BR><BR>Doing this solo with the Imp isn&#8217;t as hard as it would first  appear. I concentrated on the Captain to start with, placing Corruption,  Immolate and Curse of Agony on him. Once those were on, I left my Imp blasting  away while I put the same on the Zealot. You take a few hits, but with only the  armor I had recieved from questing, I only got to about half health, my Imp the  same. Once they are dead, run in and loot the chest. If you are having trouble  with your Missionary count, check behind the tower, I found lots  there.<BR><BR>Once you have completed both quests, return to The Undercity and  finish off the Voidwalker quest, then hand in the other one in Brill. Once I  handed in &#8216;At War with the Scarlet Crusade&#8217; and picked up the next step, this is  where I started to notice that the quests aren&#8217;t as close together as before,  but you can still group them sort of. To start with I did:<BR><BR>[10] Wanted:  Maggot Eye<BR>Objectives : Kill Maggot Eye and loot his paw.<BR>Rewards : XP and  your choice of selling loot, no cloth items.<BR><BR>You obtain this one from the  Wanted poster outside the Town Hall in Brill.<BR><BR>[10] The Haunted  Hills<BR>Objectives : Kill Devlin Agamand and loot his remains.<BR>Rewards :  XP!<BR><BR>[11] Death&#8217;s in the family<BR>Objectives : Collect Gregor, Nissa and  Thurman&#8217;s Remains<BR>Rewards : XP!<BR><BR>For Maggot eye, cut back across the  graveyard at Brill to Garren&#8217;s Haunt. At the very far North of this area there  is a small hut, and inside it you will find Maggot Eye. He&#8217;s level 10 and casts  Curse of Thule, but isn&#8217;t that hard. I cleared the area but still ended up  getting him with one other, as I had my Voidwalker now though it wasn&#8217;t that  hard.<BR><BR>After there I cut across to Agamand Hills to complete the other  two. You will most likely come across Devlin first as he wanders the area just  before the main part. If you are running up the path towards the mills, you will  see a small patch with mobs on your right, has I think, three towers. Directly  opposite from that is where Devlin wanders. After I killed him, I started on the  last one, Deaths in the Family.<BR><BR>Nissa Agamand is found at the first  building as you approach the main area, looks the same as say the Brill Inn. She  wanders up and down the stairs and stops at the front door for a bit. I waited  till she went back in and cleared the mobs outside the door, plus the one inside  on the bottom floor at the back. Then I just waited for Nissa to come back  downstairs.<BR><BR>Thurman Agamand wanders along the west side. I found him  almost on the path that runs across the bottom, but he does wander so kill  around. If you kill your way North it works well as that is where you will find  Gregor, the final one you need. He is very north, almost at the cliff edge. All  are around level 10, not hard and can be single pulled. Once i had completed  that quest, I hearthed back to Brill.<BR><BR>[8] The Lich&#8217;s  Identity<BR>Objectives : Collect and return the Lich&#8217;s Spellbook<BR>Rewards :  XP<BR><BR>This is the quest I got when I was getting my Voidwalker etc, and when  I dinged level 11 from the above quests, it went green. I decided now was a good  a time as any to get it out the way before, the worst part about it is all the  running around.<BR><BR>The first step requires you to look some books on a table  on the island in the middle of Brightwater Lake, and simply return to The  Undercity. You are then sent back to the same island to return the book. When  you return Gunther will inform you that you need to &#8216;prove&#8217; yourself, so grab a  candle from the box at Gunther&#8217;s feat and head to the small island just next to  the main one.<BR><BR>There will usually be two mobs there you kill to get to  Lillith&#8217;s Dinner Table which is where you need to place the candle. Placing the  candle will spawn Lillith Nefara who is a level 12 ghost type mob. I solo&#8217;d no  problem as she was pure melee, and once she is dead you heat back to Gunther who  will send you back to The Undercity one last time. The Lillith part also jumps  the quests back up to level 11 which is good&#8230;<BR><BR>[10] At War with the  Scarlet Crusade<BR>Objectives : Kill Captain Vachon and 5 Scarlet  Friars<BR>Rewards : XP!<BR><BR>[11] A New Plague<BR>Objectives : Collect 4  Vicious Night Web Spider Venom&#8217;s<BR>Rewards : Apprentice Sash &#8211; 12 Armor  (waist)<BR><BR>[11] Rear Guard Patrol<BR>Objectives : Kill 8 Bleeding Horrors  and 8 Wandering Spirits<BR>Rewards : XP!<BR><BR>Leaving The Undercity, I head to  my right and followed the path up past Deathguard Linnea to where I needed to  complete the quest I picked up from her earlier; Balnir Farmstead. If you follow  the path, it will lead you directly too it, just take the little side path to  access it the easier way.<BR><BR>Once I had killed all the Horrors and Spirits,  I head up towards &#8216;Crusader Outpost&#8217; to kill the Friars and the Captain. It&#8217;s  important to clear slowly here as the Friar&#8217;s heal, and if you get too many  pulled at once, it can take forever. The Captain came with one Friar for  me&#8230;<BR><BR>Once you have killed those, if you head back out and turn right,  you will enter Venomweb Vale, and that is where you find the spiders you need  for the Venom. I got my 4 out of about 9 mobs. With those done I headed back to  Brill (or can hearth if your stone is ready).<BR><BR>By now, you should only  have two real quests left for Tirisfal, ignoring the delivery to Silverpine one  which we will get to very shortly. Both of these final quests aren&#8217;t really near  each other, so I went with the lower level one and did the Scarlet one  first&#8230;<BR><BR>[12] At War with the Scarlet Crusade<BR>Objectives : Assassinate  Captain Melrache and his two bodyguards.<BR>Rewards : 5 &#8211; 10 Dmg Dagger or an  Axe.<BR><BR>You can see on the map the dotted path, this will lead you directly  to Captain Melrache&#8217;s hideout. When you run up the path, you will reach a T  intersection, take the left route. (Right leads you to Scarlet Monestary and  lots of elite&#8217;s that like to play tag&#8230; with their teeth.)<BR><BR>After taking  the left part, be on guard, pretty much as soon as you have the &#8216;Discovered :  Scarlet Watch Post&#8217; appear, if you are on the path you will be jumped by two  mobs. To get a jump on them, stick to the grass on the left as you  approach.<BR><BR>Captain Melrache was level 12, and his two bodyguards were both  level 8. All three come at once, but if you clear the mobs both out the front  and the ones what wander around the base of the tower, you can fear one of the  guards, sometimes they just run in a circle inside which is even better. I had  no problem taking down all three with the Voidwalker out.<BR><BR>[13] The Family  Crypt<BR>Objectives : Kill 8 Wailing and 8 Rotting Ancestors, retrieve Captain  Dargol&#8217;s skull.<BR>Rewards : 23 &#8211; 35 Dmg +3 Stamina Staff, or a two-handed  mace.<BR><BR>This is probably the hardest quest in the area, mostly because you  have to kill down into a Crypt (I really should have picked a better name :-p).  I marked out on the map where the crypt is, but basically head to the back of  Agamand Mills, you will see the Wailing and Rotting Ancestors outside, and if  you stick to the left after crossing the bridge, you will see the  crypt.<BR><BR>When you head down, the will be one mob down the first flight of  stairs, and another at the end of the second. With the second one though, be  prepared as there are other mobs in that same room, and you could pull  multiples. After you head down the stairs, you want to stick to your left all  the way. Basically in the entrances, down stairs turn left, down those stairs  and turn left again. There you will see that there is another flight of stairs  half way between the room you are standing in, and the room you can see  opposite&#8230; that is where you will find Dargol.<BR><BR>Most pulls I had three  come, but if you are quick you can get your DoT&#8217;s on all three and start wanding  or wacking away to bring them down. (I had three points into Improved Corruption  by this stage). If you pull a mob from Dargol&#8217;s room back up to the one you just  cleared, you can usually pull them out before having to fight Dargol  himself.<BR><BR>Another tactic is to ensure you have all your Ancestors before  heading in, that way you can concentrate on Dargol and then run in and loot his  head while your Voidwalker tanks the other mobs. The only real advise I can give  you here is go slowly, and be wary if other groups / people are in there as they  can and most likely will train you. I&#8217;m probably making it sound worse than it  actually is heh.<BR><BR>Silverpine<BR><BR>Started at level 13<BR>Finished at  level 15<BR><BR>I was just into level 13 when I finished the last of Tirisfal  Glades and made my way to Silverpine. This is where you can start to quest/level  in multiple area&#8217;s to make the most of what&#8217;s on offer to you. To get to  Silverpine Forest from Tirisfal Glades, face the entrace to The Undercity and  take the path on your right. When you enter Silverpine, follow that path till  you see the path leading to Sepulcher.<BR><BR>When I landed in Silverpine I  handed in my delivery letter and grabbed the other quests available to me, don&#8217;t  miss the two at the bottom of the Inn/Crypt there. Because I was level 13, a  couple of them were green, but as they had only just gone green it didn&#8217;t really  matter. To start with I did the running around quest;<BR><BR>[10] Supplying the  Sepulcher<BR>Objectives : Lots&#8230; see below<BR>Rewards : XP!<BR><BR>To start  with all you have to do is see Karos Razok, the bat handler you passed when you  entered the Sepulcher. After you speak to him, purchase a bat flight to The  Undercity, and when you land the person you need is just on your right. After  you have seen him, return to the UC bat handler and buy a trip back to  Sepulcher. When you land, hand in the final stage for a nice boost in  xp!<BR><BR>Now that quest is out of the way, let&#8217;s get a few other&#8217;s  done.<BR><BR>[10] Prove your worth<BR>Objectives : Kill 5 Moonrage  Whitescalps<BR>Rewards : XP!<BR><BR>The Moonrage Whitescalps can be found pretty  much all over the place. I left Sepulchar and found my five on the left and  right side of the path. I got all 5 kill count while heading up towards the next  quest.<BR><BR>[12] Lost Deathguards<BR>Objectives : Find the Deathstalkers Quinn  and Rane Yorick.<BR>Rewards : XP!<BR><BR>If you head up the path back towards  Tirisfal Glades, these guys will be found at The Ivar Patch, just off to your  left. When you spee Rane, she will give you the next step;<BR><BR>[11] Wild  Hearts<BR>Objectives : Collect 6 discolored worg hearts<BR>Rewards :  XP!<BR><BR>The worg hearts drop from any Worg, and you will find plently around  The Ivar Patch. If you kill your way North, you will come across Malden&#8217;s  Orchid, and in there you will find Erland who wishes to be escorted back to  Rane. Between killing my way up, and escorting Erland back, I got my 6 worg  hearts.<BR><BR>[11] Aragul&#8217;s Folley<BR><BR>After you hand in Prove your worth,  you get the next stage, to collect the Remedy of Arugal. You will find this at  the top of the farmhouse (not the barn) at Valgan&#8217;s Feild, and it&#8217;s easy to solo  your way up if you don&#8217;t rush it. The books are at the top in the back room  lying on the floor. I did this and return as the next stage can be done at the  same time as the following.<BR><BR>[11] Return to Quinn<BR>Objectives : Take  Quinn&#8217;s potion to Quinn Yorick<BR>Rewards : XP!<BR><BR>Quinn can be found  upstairs in the house Rane Yorick stands out the front of. When you head back  downstairs, Rane will have another quest for you;<BR><BR>[12] Ivar the  Foul<BR>Objectives : Bring Ivar&#8217;s Head to Rane<BR>Rewards : Quilted Bracers &#8211; 9  Armor.<BR><BR>Ivar can be found inside the barn at the same camp. Clear the  outside mobs before heading in, and be prepared. When I cleared, there were  three mobs (including Ivar) inside, although I did manage to get the first one  single.<BR>Quinn can be found upstairs.<BR><BR>[12] A Recipe for  Death<BR>Objectives : Collect 6 Grizzled Bear Hearts and 6 samples of Skittering  Blood<BR>Rewards : Senggin Root (Use: Restores 294 health and 294 mana over 21  seconds. Must remain seated while eating.)<BR><BR>After completing the above, I  headed East along the base of the mountains there to The Skittering Dark which  is where you will find the spiders you need. You shouldn&#8217;t have any trouble with  bears as they are practically everywhere, and for me, the spiders had a really  good drop rate (I only killed aobut 10 or so).<BR><BR>[14] Arugal&#8217;s  Folly<BR>Objectives : Collect 6 Glutton and 3 Darksoul Shackles<BR>Rewards :  XP!<BR><BR>After collecting my spider blood, I did a loop around to kill some  Moonrage Gluttons and Darksouls. These are found wandering near the water there  and back up towards the path, I marked out the loop I did. For both this quest  and the above though, keep your eyes open for Son of Arugal! He is a 25 elite  that will make very quick work of you, and he does a loop around the same area.  It&#8217;s amazing how quickly you can give him a name change&#8230; Son of  A&#8230;..<BR><BR>[14] The Dead Fields<BR>Objectives : Collect an Essence of  Nightlash<BR>Rewards : Reconnaissance Boots &#8211; 17 Armor<BR><BR>As you are running  between The Ivar Patch and The Skittering Dark, you will pass The Dead Fields.  If you kill the Gnolls there, eventually Nightlash will spawn, kill her to loot  the Essence. <BR><BR>[15] Arugal&#8217;s Folley<BR>Objectives : Kill Grimson the Pale  and loot his head<BR>Rewards : XP!<BR><BR>Grimson the Pale can be found at the  very back of Deep Elem Mine. There is a path leading up to the cave, and if you  go slowly then you should have no problems at all.<BR><BR>[14] Border  Crossings<BR>Objectives : Retrieve the contents of one of the Dalaran wizards&#8217;  crates.<BR>Rewards : XP!<BR><BR>For this one, I do actually recommend the Imp if  you doing it solo as they are all casters and it&#8217;s easier to nuke them down. The  camp is just off the side of the road, you can see the tents from the path. If  you are facing the camp, go around the left side up to the back and kill down  from there, much easier than trying to come in from the front. You are looking  for a crate that will give you a loot icon, that will complete your  quest.<BR><BR>[16] The Decrepit Ferry<BR>Objectives : Find the boat<BR>Rewards :  XP!<BR><BR>On my way back to Sepulcher from the above camp, I swung past the  Ferry to do this quest. You are looking for a boat on the water&#8217;s edge just next  to the docks. Loot the box to complete and get the next step, then head to  Sepulcher for hand ins.<BR><BR>After I handed in those quests, I flew to The  Undercity to train and hand in the couple of quests I had for there  (Apothecarium btw). Now that you have done the start of the Silverpine quests,  you should have a couple of elite and a couple of 16 / 17 quests in your log.  Leave those for now as we&#8217;re going to go make use of The Barrens.<BR><BR>The  Barrens, Silverpine and Ashenvale<BR><BR>Started at level 15<BR>Finished at  level 19<BR><BR>If this is your first trip to The Barrens, you won&#8217;t have the  flight path yet and will have to run there. From The Undercity, you need to take  a Zepplin which are actually located just outside, so it&#8217;s more from Tirisfal  Glades really. When your Zepplin lands in Durotar, head towards Orgrimmar, but  instead of turning right to head in, turn left and follow the  path.<BR><BR>Eventually you will enter Razor Hill and you want to turn right,  following that path east. You will come across a large bridge, cross that and  you have entered The Barrens. Continue along that path till you come to a  T-intersection where you want to turn left and eventually you run into the  middle of The Crossroads.<BR><BR>Once you enter the barrens, I emplore that you  /leave 1 to leave general chat, you will seriously loose brain cells if you stay  in it.<BR><BR>After I had done all the running around and handing in, including  the one you pick up from the crossroads and take to ratchet, I had a total of 14  quest&#8217;s! If you still have herbalism, there is an extra one for that too! The  quests will range from 12 to 20. Don&#8217;t worry about the ones that show as green,  they have only just gone green so will still give nice xp.<BR><BR>If you are  using MonkeyQuest, now is the time you will probably want to start unticking  some of the higher quests to hide them for now.<BR><BR>The Barrens can actually  be divided in half, a top half and a bottom half (north and south). As The  Barrens is so large, and spannes multiple level&#8217;s for quests, I like to split it  up over multiple trips to avoid boredom. To start with, at these low teen  levels, I concentrate on the top half. Let&#8217;s get started!<BR><BR>[10] The  Forgotten Pools<BR>Objectives : Scout out The Forgotten Pools<BR>Rewards :  XP!<BR><BR>This is a simple discovery quest, but it seems as though you have to  duck your head under the water for it to complete, just swimming across the  surface doesn&#8217;t work.<BR><BR>[11] Chen&#8217;s Empty Keg<BR>Objectives : Return the  keg to Brewmaster Drohn<BR>Rewards : XP!<BR><BR>This quest comes from Chen&#8217;s  Empty Keg which can be found in numerous places around the zone. Look for a  little lootable barrel, I found mine at the camp against the cliff while doing  the next quest. You need to hand this in at Ratchet, and it&#8217;s up to your if you  do the second stage or not. I personally didn&#8217;t as the Horn comes off level 18 &#8211;  20 mobs, and by then the quest is very green.<BR><BR>[12] Disrupt the  Attacks<BR>Objectives : Kill 8 Water Seekers, 8 Thornweavers and 3  Hunters<BR>Rewards : XP!<BR><BR>[12] Plainstrider Menace<BR>Objectives : Collect  7 Plainstrider Beaks<BR>Rewards : XP!<BR><BR>[13] Raptor Thieves<BR>Objectives :  Collect 12 Raptor Heads<BR>Rewards : XP!<BR><BR>[15] Fungal Spores<BR>Objectives  : Collect 4 Fungal Spores<BR>Rewards : XP!<BR><BR>I was actually coming from  Ratchet when I started these, but it&#8217;s not really any different if coming from  the Crossroads. To start with I did the Water Seekers, Thornweavers etc which  can be found at a camp just north of the Crossroads. If you are heading north  you can&#8217;t miss them really, they will be off to your right, a small camp near  the road, a larger one near the cliff wall. If you head towards the one against  the cliff you can usually find a barrel for Chen&#8217;s Empty Keg in there  somewhere.<BR><BR>From there I ran west to The Forgotten Pools which is where  you can also collect the 4 Fungal Spores. While running around I killed any  Raptors and Plainstriders for the heads and beaks, the Plainstriders are more  common but have an average drop rate, where as the raptors, while not as many  around, dropped a head every time.<BR><BR>I did a circle from the Crossroads to  spot number 1, then across to number 2 and then down and around the bottom of  the small mountain there back to the crossroads. In that look I completed all  the quests listed above.<BR><BR>[15] Apothecary Zamah<BR>Objectives : Deliver  the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit  is up.<BR>Rewards : A +4 Stamina staff and your choice of potions.<BR><BR>This  is a simple delivery quest you get when you hand in the Fungal Spores. It&#8217;s up  to you if you take it or not as it does require you to head to Thunderbluff, and  within a certain time frame. If you decide to do it, run south to Camp Tarojo  which has a flight path you will want to grab. Pass through there till you hit  Mulgore and then head north basically. Zamah is located in The Pools of Vision  which is the cave area under The Spirit Rise. From there I hearthed back to the  Crossroads.<BR><BR>[13] The Zhevra<BR>Objectives : Collect 4 Zhevra  Hooves<BR>Rewards : XP!<BR><BR>I did this one and handed it straight back into  The Crossroads as the Zhevra&#8217;s are right near there. A small thing I did note,  out of all the level 13 and under Zhevra&#8217;s, none of them dropped a Hoof, but of  the four level 14 Zhevra&#8217;s I killed, every one dropped it. I also picked up the  next step to this:<BR><BR>[15] Prowlers of the Barrens <BR>Objectives : Collect  7 Prowler Claws<BR>Rewards : XP!<BR><BR>After getting that sorted, I continued  my way to Ratchet.<BR><BR>[14] Southsea Freebooters<BR>Objectives : Kill 12  Southsea Brigands and 6 Cannoneers<BR>Rewards : XP!<BR><BR>Fairly straight  forward, if you find the Inn in Ratchet you will see you can follow it around  and along the shore line, this is where you will find the Brigand and  Cannoner&#8217;s.<BR><BR>[16] Stolen Booty<BR>Objectives : Retrieve the Shipment of  Boots and Telescopic Lens<BR>Rewards : Wayfaring Gloves &#8211; 18 Armor, +3  Spirit<BR><BR>After you run back to Ratchet and hand in Southsea Freebooters, do  a bit of running back and forthe, you get this part, and since I was already in  the area, I decided to do it. Head back to where you were killing and fight all  the way to the last two camps, there&#8217;s one on the left side, and one on the  right, both of these have your items. They are the final two camps before you  enter the fort.<BR><BR>[14] Supplies for the Crossroads<BR>Objectives : Find and  return Crossroads&#8217; Supply Crates<BR>Rewards : XP!<BR><BR>[14]  Samoplange<BR>Objectives : Access the control console at the Venture Company  research site.<BR>Rewards : XP!<BR><BR>[15] The Disruption Ends<BR>Objectives :  Kill 8 Razormane Geomancers, 8 Razormane Defenders, and Kreenig  Snarlsnout.<BR>Rewards : XP and sellable loot<BR><BR>I did the above three in  sort of a loop, heading out of Ratchet I ran up the section that runs parallel  to the river, which also lead me straight into the area with Geomancer&#8217;s,  Defenders and Kreenig on the large camp on the left. While you are there you  will see lootable boxes, they will give you the Supplies for  Crossroads.<BR><BR>Once I was done there I headed up north to where the  Samoplange thing is, stopping at a tree full of Prowlers on the way and getting  my claws. For the first stage of Samoplange, you want the first contraption and  you need to clear right into it to use the console. Once you complete that stage  the consol gives you the next step which is to turn off three valves. These  valves are located on both sides and the back of the thing the consol is  attached too.<BR><BR>Once you have turned those in, see the consol again for the  next step, which is to retrieve a key from Tinkerer Sniggles who can be found in  the hut to the right, and use it on the consol. Once you have done that you are  sent back to Ratchet, and this is where I hearthed back to Crossroads and handed  in all my quests.<BR><BR>[16] Echeyakee<BR>Objectives : Kill Echeyakee and loot  his hide<BR>Rewards : XP<BR><BR>[16] Samoplange<BR>Objectives : Bring the Broken  Samophlange to Wenikee Boltbucket.<BR>Rewards : XP!<BR><BR>[15] Nugget Slugs &#8211;  collected from Wenikee Boltbucket after handing in the above.<BR>Objectives :  Collect 15 Nugget Slugs<BR>Rewards : XP!<BR><BR>These are found in &#8216;Tool  Buckets&#8217; located around Sludge Fen. You can either get them from on the ground,  or climb the tower if you are game. On the North side of the &#8216;lake&#8217; there is  also another quest, however I didn&#8217;t do it at the time as it involves an escort  and someone else was on it.<BR><BR>[16] The Stagnant Oasis<BR>Objectives :  Investigate the Stagnant Oasis<BR>Rewards : XP!<BR><BR>For this step you need to  place the seeds in where you can see the bubbles coming out at the bottom of the  lake.<BR><BR>[18] Miner&#8217;s Fortune<BR>Objectives : Retrieve the Cats Eye  Emerald<BR>Rewards : A Sack of Coins<BR><BR>I had a pretty sucky drop rate with  my cat&#8217;s eye emerland, although I was killing level 16 and 17 mobs, which is  when I started to wonder if it only dropped off a certain level and above.  Ironically, as soon as I killed a level 18, it dropped.<BR><BR>[18] Raptor  Horns<BR>Objectives : Gather 5 Intact Raptor Horns<BR>Rewards : +3 Stamina  Cloak, and Raptor Punch (Use: Increases your Intellect by 4 and decreases your  Stamina by 5 for 5 minutes.)<BR><BR>Sunscale Scytheclaws are all over the zone,  however as I was concentrating on the north part of The Barrens, I found mine  along the top, both west of the path and between the Sludge Fen and Boulder Lode  Mine. If you don&#8217;t get these easily don&#8217;t worry as I said, you will come across  lots more.<BR><BR>[19] Report to Kadrak<BR>Objectives : Report to Kadrak at the  watch tower in northern Barrens.<BR>Rewards : XP<BR><BR>Running out from the  Crossroads, I stopped off at The Stagnant Oasis to hand in that quest, then  continued onto Ratchet to hand in the previous step of Samoplange and collect  the step listed above. The rest of the quests are right up the top of the  Barrens, so I started running, stopping again past the Crossroads to hand in The  Stagnant Oasis.<BR><BR>Running north out of the barrens I took a quick detour  around the mountain to kill Echeyakee and then continued up to see Wenikee  Boltbucket to hand in the Samoplange. Wenikee gives you Nugget Slugs, but before  heading back out continue up to the tower at the border of The Barrens and  Ashenvale and hand in &#8216;Report to Kadrak&#8217;. He will give you The Warsong Reports,  but that&#8217;s in Ashenvale so don&#8217;t worry about it just yet.<BR><BR>Heading back  out into The Barrens, I headed to my right to kill some Scythclaws for the  Horns, and then ran back to the other side of the path till I came across The  Sludge Fen. This is just east of where you were doing the previous Samoplange  quests and you should be able to see the smoke rising from the tower there. I  looted up my Nugget Slugs and continued further east to where the path curves up  to the right, that&#8217;s where you will find Boulder Lode Mine and the mobs that  will drop your cat&#8217;s eye.<BR><BR>Between Sludge Fen and Boulder Lode Mine you  will also pass some more Scythclaws if you haven&#8217;t yet got all your horns. Once  I had collected my cat&#8217;s eye emerald, I headed back to hand in Nugget Slugs,  picked up the step that leads me to Orgrimmar and then continued down to the  Crossroads and Ratchet to hand in the rest of the quests. With those handed in I  made my way to Orgrimmar to train and this is where I took a break from The  Barrens&#8230;. After doing the top half of The Barrens, and wanting a little break,  I head back to Silverpine to finish off the quests there.<BR><BR>[16] The  Engraved Ring<BR>Objectives : Bring Deliah&#8217;s Ring to Magistrate Sevren in  Brill.<BR>Rewards : XP!<BR><BR>This one sends you to Brill and then back again,  a simple running around quest, but handy for a little xp.<BR><BR>[17] Rot Hide  Ichor<BR>Objectives : Collect 8 bottles of rot hide ichor<BR>Rewards :  XP<BR><BR>Since I was so close to Fenris Island, I decided to knock this one out  first. The ichor can drop off of any Rot Hide on the island, although I did have  a slightly higher drop rate inside the fort than out. Again as I was so close, I  handed this one in after I had finished.<BR><BR>[16] Ambermill  Investigations<BR>Objectives : Collect 8 Dalaran Pendants<BR>Rewards :  XP!<BR><BR>Although the Dalaran conned green to me by now, I quickly found out  that they can still take you down if you get a couple on you, so be careful.  Some of them also have little pet snakes that will come and bite your ankles,  although they die with one hit, they will also hurt if you have multiple  attacking you.<BR><BR>[20] A Husband&#8217;s Revenge<BR>Objectives : Kill Valdred  Moray and obtain his hand.<BR>Rewards : XP!<BR><BR>This is the follow on from  The Engraved Ring, and the guy you are looking for is at the very south of  Silverpine. Althogh surrounded by other human&#8217;s, he will wander back and forth  and if you are patient and time it right, you can single pull him no  problem.<BR><BR>[21] Beren&#8217;s Peril<BR>Objectives : Kill 6 Ravenclaw Drudgers and  6 Ravenclaw Guardians<BR>Rewards : 16 &#8211; 31 Shadow Damage Wand<BR><BR>I was level  19 when I did this quest, and although the mobs are between 19 &#8211; 21, I didn&#8217;t  have that many issues killing them, just be careful to not get too many at once.  The Ravenclaw Guardians appeared to be only inside the cave, but I didn&#8217;t have  to go very deep to get the 6 needed. If you are planning to do some of the other  elite quests, or ones I didn&#8217;t do, then you can wait to level to do this one, I  did it at 19 as it was the last one I planned to do in Silverpine.<BR><BR>I also  didn&#8217;t do &#8216;The Weaver&#8217; as it can be a little tricky solo as you have to fight  right into Ambermill. Once I handed in the Sepulcher quests, before heading to  The Undercity, I grabbed the quest leading me to Hillsbrad;<BR><BR>[20] Journey  to Hillsbrad<BR>Objectives : Deliver Apothecary Renferrel&#8217;s findings to  Apothecary Lydon at Tarren Mill<BR>Rewards : XP!<BR><BR>The reason I got this  one is I was already half way through Silverpine, so I might as well run there  now and grab the flight path. At 19 I was a little low for the quests as they  were around 22 onwards, but I got the flight path to make it easier to come back  later. Fly to The Undercity to hand in the two quests there, and this is where I  went back to finish off The Barrens.<BR><BR>Although not ready for Ashenvale  yet, the reports quest had gone green so I decided to quickly stick my head  in&#8230; Ashenvale!<BR><BR>To get to Ashenvale, head north out of the Crossroads  and continue across the border. When you come to a T intersection, turn right  and you will come across Splintertree Post, there you will find a flight path,  Inn and more quests. To start with though, I headed to the other end of the  zone, to Zoram Strand.<BR><BR>To get to Zoram Strand from Splintertree, you need  to follow the path north, but remember you have to go around Astranaar&#8230; they  don&#8217;t like you running through their town. I went to the left, killed my way  through spiders and wolves. Once you are past Astranaar, get back on the path  and follow it past Maestra&#8217;s Post till you see a path on your left, poorely  marked. Follow that to the beach and there you will find the Zoram Strand and  Zoram&#8217;gar Outpost.<BR><BR>I have marked out on a map for you the route I took.  #1 is Splintertree post, #2 is Zoram&#8217;gar Outpost.<BR><BR>[19] Naga at the Zoram  Strand<BR>Objectives : Collect 20 Wrathtail Heads<BR>Rewards : XP!<BR><BR>I  quickly did this quest as it&#8217;s only level 19, and all the rest of 24 upwards, so  by the time I return this would have been almost grey. It&#8217;s very quick to do as  every Naga drops a head for you, and you had to head here anyway for The  reports.<BR><BR>[19] The Warsong Reports<BR>Objectives : Deliver the Warsong  Reports<BR>Rewards : XP!<BR><BR>First thing I like to mention to people is to  open the bundle of reports, that has your three reports in it. Nearly every time  I do this quest I get to my first NPC and can&#8217;t figure out why I can&#8217;t hand in.  Now, where to hand in?<BR><BR>The Warsong Scout is located at Splintertree Post,  at the tower near the main path before you head into the main compound. She  wanders up and down the tower so have a look around if you can&#8217;t immediately  locate her.<BR><BR>The Warsong Outrider is mounted and walks a path between  Splintertree post and the Azshara border. Since you are already at Splintertree,  I run towards Azshara (east) to find this one next.<BR><BR>Lastly, the Warsong  Runner is found at the Zoram&#8217;gar Outpost at The Zoram Strand.<BR><BR>A little  bit low to complete any other Ashenvale quests, I hearthed out after completing  those two.<BR><BR>The Barrens and Stonetalon Mountains!<BR><BR>Started at level  19<BR>Finished at level 22<BR><BR>After finishing off Silverpine and getting the  Ashenvale quest out the way, I headed back to The Barrens to see what else I  could complete.<BR><BR>[16] Altered Beings<BR>Objectives : Collect 8 Altered  Snapjaw Shells<BR>Rewards : XP!<BR><BR>Although the quest lists both the  Lushwater and Stagnant Oases, I personally went to the Stagnat Oasis as it has a  large supply of Snapjaw turtles there. I also had a really good drop rate so  completed it out of about 10 turtles.<BR><BR>[17] The Angry  Scytheclaws<BR>Objectives : Kill Sunscale raptors and collect their feathers.  Use the feathers on the 3 Scytheclaw nests.<BR>Rewards : XP!<BR><BR>If you head  west out of the Stagnat Oasis, you will actually come across the area for this  quest. It&#8217;s not far from the bridge if you were heading south out of the  Crossroads, and you are looking for a small mound with bones, the nests are the  colored spots on the ground. The Scytheclaws drop the feathers you need, and if  you haven&#8217;t completed the Raptor Horns yet, they can drop those too!<BR><BR>[18]  Stolen Silver<BR>Objectives : Collect the Stolen Silver<BR>Rewards : Sellable  loot plus XP!<BR><BR>Heading South-East from the above quest, you will see a gap  in the mountains. If you run through the gap, you will see an area on your right  called &#8216;Raptor Grounds&#8217;, that&#8217;s where the Stolen Silver is being kept. You need  to clear your way in, fighting all the way to the back of the camp, which curves  around to your left. Solo-able if you are careful, you can get some double  pulls.<BR><BR>[20] Guns of Northwatch<BR>Objectives : Collect 10 Theramore  Medals and slay Captain Fairmount, Cannoneer Whessan and Cannoneer  Smythe.<BR>Rewards : +4 Strength, +4 Spirit Cloth Legs, or a gun and  XP!<BR><BR>This one can be a little tricky solo, but as it&#8217;s just down from the  Raptor Grounds, I decided to give it a shot, and I actually ended up collecting  all the medal&#8217;s before I even entered the compound. Once you are inside you want  to make your way up the path leading to the top. The tower half way up that path  is where you will find Captain Fairmount, right at the top too. The bottom  section can be a bit tricky as there are four mobs there, I had three guards and  a healer, but I managed to pull them in two lots of two.<BR><BR>After clearing  those, I cleared my way to the top and all the guards around there before  pulling the Captain and her healer companion. Not too hard. Once done there head  back down and continue up the path to the tower you can see at the top. Again  clear your way to the top of it as that is where you will find Cannoneer  Smythe.<BR><BR>Once you are done there, you want to head to the other end of the  path that tower is at, you should be able to see another tower up the other end.  At the top of that tower is where you will find Cannoneer Wheesan. Once I had  killed him my bags were full and I couldn&#8217;t be bothered killing my way out, so I  gated back to the Crossroads.<BR><BR>This actually worked out well as I had  dinged 20 and needed to head to Orgrimmar to train. When you hand in The Angry  Scytheclaws, you get the next step which sends you to Camp Taurajo&#8230; which is  where we are heading next anyway. Since I was also in Orgrimmar, I decided to  quickly head back to Sepulcher to see Mura Runetotem.<BR><BR>After seeing Mura  and coming back to Orgrimmar, I did the start of my Succubus quest before  heading back to the Crossroads. I decided to run down to Camp Taurajo from the  Crossroads as I didn&#8217;t want to loose my pet, and along the way got to  do;<BR><BR>[20] Lost in Battle<BR>Objectives : Find Mankrik&#8217;s wife<BR>Rewards :  XP<BR><BR>Just after you cross a bridge, you should see a tee-pee style tent off  to the right, and that is where you will find&#8230; what you need.<BR><BR>From  there I ran to Camp Taurajo to hand in my quest and pick up any others. Once I  was ready, I headed east to complete the following two together:<BR><BR>[20]  Consumed by Hatred<BR>Objectives : Collect 60 Bristleback Quilboar  Tusks<BR>Rewards : +3 Stamina, +3 Intellect Cloth Belt and XP!<BR><BR>[21]  Tribes at War<BR>Objectives : Kill 6 Bristleback Water Seekers, 12 Thornweavers  and 12 Geomancers.<BR>Rewards : XP!<BR><BR>It should be fairly easy to find this  area, if you head straight east and a little north from Camp Taurajo you can&#8217;t  miss them. <BR><BR>Make sure you keep the bloodshards as when you return to hand  in these quests, you will get another one asking for one bloodshard which will  return a nice chunk of XP. From then on you can use different quantities of  shards for different buffs, very handy.<BR><BR>After I handed those in, I flew  back to the Crossroads to hand in, and then north to complete Samoplange,  stopping on the way to kill a Zhevra and do Ishamuhal:<BR><BR>[19]  Ishamuhal<BR>Objectives : Retrieve Ishamuhale&#8217;s Fang<BR>Rewards :  XP!<BR><BR>Pretty easy this quest, kill Zhevra&#8217;s till one of them drops a fresh  carcass, and then head towards Ratchet. Just before you hit it though, head  north and you should be able see a short fat dead tree, that&#8217;s where you place  the carcass.<BR><BR>[19] Samophlange Manual<BR>Objectives : Put together the  Samophlange Manual<BR>Rewards : Sellable loot plus XP!<BR><BR>Continuing north  from Ishamuhal, I made my way to Bolder Lode Mine. When you kill your way in,  the goblins will drop Manual pages, you need 5 of these along with the manual  cover to complete this quest. Bozz copperplug can be found in the large room  that&#8217;s almost at the end of the cave area at Bolder Lode Mine.<BR><BR>Once I was  done there, I hearthed back to The Crossroads. From the Crossroads I ran west to  where The Barrens meets Stonetalon Mountain and picked up some quests there.  Heading up into Stonetalon Mountains&#8230;<BR><BR>[18] Avenge My  Village<BR>Objectives : Kill 8 Grimtotem Ruffian and 6 Grimtotem  Mercenary<BR>Rewards : XP!<BR><BR>The first area you come to, Camp Aparaje is  filled with the mobs you need to kill. I quickly did that and headed back to  Makaba Flathoof to hand in, grabbing the next step. Heading back into Stonetalon  again, I stopped off at Malaka&#8217;jin to hand in that step of the Succubus quest  and pick up the other two available there. Heading out of there, just up on the  right I found Grimtotem Post which is where you need for the second step Makaba  gave you.<BR><BR>[18] Kill Grundig Darkcloud<BR>Objectives : Kill Grundig  Darkcloud and 6 Grimtotem Brutes<BR>Rewards : XP!<BR><BR>The Brutes you will  find as you are fighting your way in, and Grundig Darkcloud was standing outside  the first main building when I approached. Easy to solo, you will find Kaya  standing behind him in the house, she would like to be escorted out.<BR><BR>[18]  Protect Kaya<BR>Objectives : Escort Kaya Flathoof to Camp Aparaje<BR>Rewards :  XP!<BR><BR>A simple escort back to Camp Aparaje, although when you get there  will you be ambushed by four mobs, easy to kill but watch your hitpoints if they  are beating on you. Since I was already so close to the border, I returned to  hand in the quests there, before venturing back into Stonetalon once  again.<BR><BR>[19] Blood Feeders<BR>Objectives : Kill 10 Deepmoss Creepers and 7  Deepmoss Venomspitters<BR>Rewards : XP!<BR><BR>[20] Deepmoss Eggs<BR>Objectives  : Collect 15 Deepmoss Eggs<BR>Rewards : XP!<BR><BR>On my way up to Sunrock  Retreat, I stopped off at Sishir Canyon where I found the Creeper and  Venomspitter spiders. Also here you will find the eggs you need, look for  jittering lootable white egg sacks. Be careful hunting around here as there is a  level 21 elite spider there, the quest for her is from the sign post just as you  enter, but as I was solo I didn&#8217;t complete this.<BR><BR>[19] Goblin  Invaders<BR>Objectives : Kill 15 Venture Co. Loggers<BR>Rewards :  XP!<BR><BR>[21] Ziz Fizziks<BR>Objectives : Speak with Ziz Fizziks<BR>Rewards :  XP!<BR><BR>[21] Super Reaper 6000<BR>Objectives : Retrieve the Super Reaper 6000  Blueprints<BR>Rewards : XP!<BR><BR>After finishing the spiders I stopped past  Windshear Crag where you will find more eggs if you didn&#8217;t get enough last time,  but you will also find Ziz Fizziks located in a little hut on the very west side  when you enter the Crag. He will give you the Reaper quest which you can do at  the same time.<BR><BR>You should be able to see a large bulldozer looking  contraption, this is where you will find lots of Venture Co. Operators which are  the ones that will drop the blueprints you need, bear in mind it might take a  few kills. The Loggers for the Goblin Invaders are all around on the  ground.<BR><BR>After I had what I need, I returned to Ziz to hand in, then onto  Sunrock Retreat. I collected all the quests available to me there, but as they  were starting to rise in level, I decided to instead hand in any other completed  quests I had, which involved running to Ratchet, The Crossroads, Orgrimmar and  Camp Taurajo. I also had a couple in Thunder Bluff so I decided to head there as  well.<BR><BR>Hillsbrad Foothills, Barrens and Stonetalon<BR><BR>Started at level  22<BR>Finished at level 26<BR><BR>By now I had a few places with level 20 to 25  quests, but the ones from Taren Mill were the lowest, and involved the lowest  mobs so I headed there first.<BR><BR>[22] Elixir of Pain<BR>Objectives : Gather  10 vials of Mountain Lion Blood<BR>Rewards : XP!<BR><BR>[22] Elixir of  Suffering<BR>Objectives : Gather 10 Gray Bear Tongues and 1 Creeper  Ichor<BR>Rewards : XP!<BR><BR>You can do the above two while running around as  Lions, Bears and Spiders are all over the place. The Spider Ichor can, and often  does have a painfully bad drop rate, but I got mine on my 6th kill so will shut  up now. I suggest for good measure you kill every spider you see!<BR><BR>[22]  The Rescue<BR>Objectives : Free Drull and Tog&#8217;thar from Durnholde  Keep<BR>Rewards : Unless you like Strength and Spirit, just sellable loot and  XP!<BR><BR>[22] Wanted : Syndicate Personnel<BR>Objectives : Kill 10 Syndicate  Rogues and 10 Watchmen<BR>Rewards : XP!<BR><BR>[23] Blood of  Innocents<BR>Objectives : Collect 5 Vials of Innocent Blood<BR>Rewards :  XP!<BR><BR>The above three can all be done in the one area, Durnhold Keep. Both  Tog&#8217;thar and Drull are being held captive in there, and you will be killing  Watchmen and Rogues to find them. Helpfully, these mobs will also drop your  Blood of Innocents, of which this quest actually comes from Thunder  Bluff.<BR><BR>If you enter the compound, head across the bridge and up the path.  When the path curves around, stick with it and about half way up you will see a  fallen building. That is where Tog&#8217;thar is being kept, and if you&#8217;re lucky you  will also find Jailor Marigen in there who will drop the Burnished <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">gold</a> key you  need to free Tog&#8217;thar. If the jailor isn&#8217;t in there, continue fighting up as he  will most likely be at the top tower there.<BR><BR>After you have freed  Tog&#8217;thar, you want to head into the area that&#8217;s in the pit under the bridge you  crossed. If you are standing on the bridge facing back out, I dropped down to my  right and started killing. Drull will be in one of those three buildings there,  and so will Jailor Eston, although not always in the same building. If the  jailor isn&#8217;t in either of those three, you need to clear the other side of the  bridge and he should be in one of those. Jailor Eston will drop the Dull Iron  key you need to free Drull.<BR><BR>Once you have freed both, collected your  Blood and killed your count of Watchmen and Rogues, head back to Taren Mill.  After handing those in I ran around killing Bears to complete Elixir of  Suffering and Mountain Lions for Elixir of Pain as I had really bad drop rates  with these&#8230;<BR><BR>When you hand in both the Elixirs, the second step of  Elixir of pain sends you to Hillsbrad Fields which means you can complete Battle  of Hillsbrad along with it.<BR><BR>[24] Elixir of Pain<BR>Objectives : Feed the  Elixir of Pain to Stanley.<BR>Rewards : XP!<BR><BR>[24] Battle of  Hillsbrad<BR>Objectives : Kill 6 Hillsbrad Farmhands, 6 Farmers, Farmer Ray and  Farmer Getz<BR>Rewards : XP!<BR><BR>When you reach Hillsbrad Fields, Stanley can  be found up the back to the west outside one of the houses there, be prepared  after you give him the potion though, turns a bit rabid. For the battle, the  Farmers and Farmhands can be found all over, Getz and Ray though can be a bit  trickier. <BR><BR>Most of the time they are outside somewhere, however my luck  saw that one was inside the barn, the other at the top of the house Stanley sits  out the front of. If you can&#8217;t locate either easily, use your eye to scout  around. At level 23, you will want to be careful around this are though as you  can die pretty quickly if ganged up on.<BR><BR>[25] Battle of  Hillsbrad<BR>Objectives : Kill 15 Hillsbrad Peasants<BR>Rewards :  XP!<BR><BR>[25] Souvenirs of Death<BR>Objectives : Collect 30 Hillsbrad Human  Skulls<BR>Rewards : +3 Stamina, +3 Intellect Ring and XP!<BR><BR>Once again I  headed back to Hillsbrad Fields, only this time I fought at the patch closest to  the path. Because you need only 15 Peasants but 30 skulls, just kill anything  that moves, you will probably end up there longer trying to get your skulls than  you will your peasants. Word of warning with the peasants&#8230; when they run, they  really run! I ensured I had Curse of Recklessness handy!<BR><BR>After I finished  those two and handed in, time to head back to The Barrens to finish off a couple  remaining quests there.<BR><BR>[22] Egg Hunt<BR>Objectives : Collect 12 Silithid  Eggs<BR>Rewards : +2 Intellect, +6 Spirit Cloth Robe or Mail Chest plus  XP!<BR><BR>Heading south out from Camp Taurajo, you will come to an area that  has lootable termite mounds on either side of the road. Although the mobs for  this are in the low 20&#8242;s, they have level 1 swarmers that can make it really  difficult if you are not careful. Also be careful when looting the eggs, as some  will spawn a crab protector who although starts out friendly, but turns  hostile.<BR><BR>[24] Weapons of Choice<BR>Objectives : Collect a Razormane  Backstabber, a Charred Razormane Wand and a Razormane War Shield<BR>Rewards :  Sellable loot plus XP!<BR><BR>[25] Betrayal from Within<BR>Objectives : Kill  Nak, Kuz, and Lok Orcbane and collect their skulls<BR>Rewards :  SP!<BR><BR>Moving down further south, you will come across Blackthorn Ridge, and  this is where you will find the the mobs you need. The Backstabber will drop  from the Razormane Stalkers, the Charred Wand from the seers and the War Shield  drops from the Warriors. Amongst those mobs you will find Nak, usually wandering  the south part of the camp, Kuz who wanders the north and Lok, who is actually  tucked away. To find Lok, head to the back part of the camp, and if you are  facing the back wall, there will be a slope on your left that leads up to a  single hut, Lok will be inside.<BR><BR>[23] Gann&#8217;s Reclamation<BR>Objectives :  Kill 15 Bael&#8217;dun Excavators, 5 Bael&#8217;dun Foremen and collect Khazgorm&#8217;s Journal  <BR>Rewards : XP!<BR><BR>You pick this up from Gann Stonespire who you will find  wandering the Southern <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">gold</a> Road. If you follow the road further south you  should start to see the excavation site called Bael Modan up on your left. For  this first step you need to head down into the pit, the Excavators are easily  picked off from the pit walls, the Foremen wander around, and you will find  Prospector Khazgorm drops the journal.<BR><BR>[26] Revenge of Gann<BR>Objectives  : Collect 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of  Sodium Nitrate.<BR>Rewards : XP<BR><BR>After you hand in the first step, this  second one requires you to collect Nitroglycerin, Wood Pulp, and Sodium Nitrate.  For these, head back to Bael Modan, but instead of heading down into the pit,  you want to head just to the left of it, into the building that overlooks it.  All the mobs both inside and out drop one or more of the items you  need.<BR><BR>[26] Revenge of Gann<BR>Objectives : Destroy the flying  machine<BR>Rewards : +3 Intellect, +3 Spirit Ring and XP!<BR><BR>The third and  final step is very easy, you need to blow up the helicopter at the Bael Modan.  It is located atop a tower on the right side of the pit, opposite side to where  you were just fighting. A couple of mobs guard the base, but over all very  easy.<BR><BR>Once I had done those, head back to Camp Taurajo and the Crossroads  to hand in. Voila! The Barrens is done! From the Barrens I made my way back to  Stonetalon to finish off the quests there.<BR><BR>[27] Further  Instructions<BR>Objectives : Bring the new orders to Ziz Fizziks<BR>Rewards :  XP!<BR><BR>After landing at Sun Rock Retreat, I made my way south to Windshear  Crag and to Ziz Fizziks to hand in the above quest. After seeing him and  collecting the next step, I headed out to the main area.<BR><BR>[23] The Flying  Machine Airport<BR>Objectives : Place the Toxic Fogger at the Venture Co. sky  port<BR>Rewards : XP!<BR><BR>This one comes from Thunderbluff, and if you will  find the tower you need just south of the lake mentioned below. You can place  the barrel at the base of the tower, you do not need to climb it.<BR><BR>[23]  Shredding Machines<BR>Objectives : Kill the shredders XT:4 and XT:9<BR>Rewards :  XP!<BR><BR>[27] Gerenzo Wrenchwhistle<BR>Objectives : Retrieve Gerenzo  Wrenchwhistle&#8217;s Mechanical Arm<BR>Rewards : +5 Stamina, +2 Intellect Cloth Boots  or Leather Boots plus XP!<BR><BR>If you look at your map, you want to head to  the north side of the lake area there to find Gerenzo, and while running keep  your eyes out fot XT:4 and XT:9. If you are facing the lake on the south shore,  you should be able to see a path leading up starting from the right, find where  that begins and make your way up.<BR><BR>When you get to the top you should see  a series of planks and platforms, you want to make your way down these till you  come across Gerenzo, who is level 27 but solo&#8217;able, which I did at 25. Once you  have his arm, head back down (you can jump if you pick the right area) and look  for the remaining XT models if you haven&#8217;t gotten both yet.<BR><BR>[23] Cycle of  Rebirth<BR>Objectives : Gather 10 Gaea seeds<BR>Rewards : XP!</p>
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		<title>Horde Leveling 1-60  (World of Warcraft alliance)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1590/horde-leveling-1-60-world-of-warcraft-alliance.html</link>
		<comments>http://www.woweurogold.com/world-of-warcraft-gold/1590/horde-leveling-1-60-world-of-warcraft-alliance.html#comments</comments>
		<pubDate>Sat, 09 Apr 2011 12:00:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[horde leveling 1-60This will be the horde section of my leveling guides, and like the alliance one, it assumes that you are on a PvP server. If you are not on a PvP server, feel free to use both guides &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1590/horde-leveling-1-60-world-of-warcraft-alliance.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> leveling 1-60<BR><BR>This will be the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> section of my leveling <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>s,  and like the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> one, it assumes that you are on a PvP server. If you are  not on a PvP server, feel free to use both <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>s to your advantage, though I  still would suggest these places because they are more advantageous to that race  just because of the cities etc.<BR><BR>The <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> has four races: Undead, Troll,  Tauren, and Orc. Three of them start on the  <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a>  or western continent, and  the other, Undead, starts in the Eastern Kingdoms, nears the north. Both of  these places have leveling for all classes, though I will recommend traveling to  quite a few places. Like the other <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>, I recommend going through all  instances one can at their particular level, as they provide nice loot to help  in solo leveling.<BR><BR>Level 1-10<BR><BR>Like <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a>, level 1-10 is a solo  experience for all of the classes, with basically a quest-based leveling that  turns out to be very fast. All that is really necessary is to stay in the newbie  section of the zone and branch out when quests are complete. I will be going  race by race through the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>, though after level 30 I will go by zone, because  by that time it will be easy to travel throughout the world, and all races can  go through all zones.<BR><BR>Undead<BR><BR>Undead start in Tirisfall Glades,  which has good leveling till at least 10, and can be pushed to 11. You can get  quests right in the Cathedral where you start, and upon reaching level 6, one  can travel just a little to the east to Brill for more quests. They are all in  the vicinity, though a few will ask you to go to Silverpine Forest (this is for  level 10-12, so keep them). There is no threats really, just stay away from the  far northeast of the zone, as there are level 40 elite mobs there.  <BR><BR>Tauren <BR><BR>The Taurens&#8217; home is Mulgore, where players will start in  the southern part of the zone. The town there has a few quest chains to get you  started, but once you find you are out, head a little to the north to Bloodhoof  Village, which houses more quests. Upon level 8-9, one should make a trip to  Thunder Bluff for more quests as well as trainers and equipment. <BR><BR>Trolls  <BR><BR>Sen&#8217;Jin Village is the home of the Trolls, located in Durotar. It is in  the very south of the zone, and should be a good place to go through level 10.  Once you get higher up, you can head to Razor Hill, which has more quests, and  then further up to Orgrimmar. <BR><BR>Orcs<BR><BR>Orcs also start in Durotar,  but in Razor Hill. You can complete the same quests as the Trolls, and then head  to Sen&#8217;Jin for more.<BR><BR>All Classes<BR><BR>It shouldn&#8217;t take more than a few  hours to reach level 10, most of the quests are easy and require killing  monsters which give exp. You can get items that you need for killing harder  monsters. Once you reach level 10 or 11, the options are pretty tight, but still  make easy leveling.<BR><BR>Level 10-20<BR><BR><BR>These levels take a more  straightforeward approach, especially when one is playing <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a>. The classes are  a lot more centralized, giving more opportunities for leveling together with  other <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a> members and being a little safer if on a PvP server.<BR><BR>I  reccomend that all races take a trip to Ogrimmar, and go through the instance  Ragefire Chasm. It has good loot and is quick exp, especially with some quests  that you can get right outside of it, as well as in the Barrens.<BR><BR>Troll,  Orc and Tauren <BR><BR>Level 10-16/18 for these three classes is in one zone,  which is gigantic. The Barrens is home to two outposts, many many quests, and  three Instances. Technically there is a way to level from 10-22+ here, but it is  probably easier to split it up from 10-18/20 and then come back at higher levels  for two of the instances. You will want to run from Orgrimmar or Mulgore to the  Barrens which is only one zone away from each of the newbie zones. You will want  to make your way to the middle of the zone, where you will find The Crossroads.  This place is full of quests that require you to travel around the zone and kill  many different places. You will also want to take a trip to Rachet when you are  around level 13 or 14, as there a quests for The Wailing Caverns, a great  instance for level 15-18. <BR><BR>Furthermore, once you get to level 16-18, you  can go south to Camp Taurajo, which is right near the Mulgore zone. There are  higher level quests there if you want to keep leveling in the Barrens.<BR><BR>If  you want somewhere new to go, around level 18 or 19, you can head to Stonetalon  Mountains, which is a good place to level for the upcoming  grind.<BR><BR>Undead<BR><BR>Personally, I would reccomend that Undead players  take the same path as the other three classes, and take the Zepplin outside the  Undercity to Durotar and go to Orgrimmar. Even so, Silverpine Forest serves as a  good place to go for level 12-13, as there are some quick and easy slaughter  quests. I would also reccomend that undead head to Ragefire Chasm and run the  instance inside Orgrimmar. <BR><BR>Level 20-30<BR><BR>Leveling starts to slow  down a bit, but there are plenty of zones and choices at this point. I would  assume that by now all people are in the Barrens/Stonetalon Mountains, and start  by heading to Sunrock Retreat in the middle of Stonetalon Mountains. You can  quest there which will lead you to the goblins and humans of the digging company  to the east, the Nightelf and Centaurs to the north, and to the Harpys to the  west. This should be sufficient leveling to 25 or so, but there is a second  option.<BR><BR>You can travel north of the Barrens to Ashenvale. There is a town  to the north-northeast part of the zone, a good housing to quests. You can come  here before Stonetalon, but I would suggest being at least level 25, as even  though there will be a few green quests, the majority of them will be your  level. <BR><BR>Furthermore, there is a level 28-31 instance in Ashenvale,  Blackfathom Depths. There is some nice loot, and a run or two wouldn&#8217;t be a bad  idea. If this doesn&#8217;t suit you, there is a second instance you can run at the  very south part of the barrens, Razorfen Downs. You can check loot tables for  the instances here, which is a great place to find out where you want to run to  get better equipment.<BR><BR>Level 30-40<BR><BR>You may be a little above level  30, but it should be time to move on to new zones with new quests and instances.  I am going to list zones and some good places to go (mostly where the quests  are) instead of going by race, as everything is easily acessable with a little  bit of travel.<BR><BR>First of all, since we are already out west, it would  probably be best to travel to Desolace, which is south of Stonetalon Mountains.  There are many opportunities there for questing, which can boost you up from  30-35 pretty quickly. You can head down to the southwest shoreline to find  Shadowprey Village, but if you come here at 30, you will probably want to find  the encampment in the Kodo Graveyard, on the eastern side. There you can do  quests that relate to all of the centaur tribes, and get a great deal of  grinding experience. Once you get up to 33 or so, I would reccomend Shadowprey&#8217;s  quests. There arn&#8217;t any large chains, but you can get a level or two from all of  them.<BR><BR>Another option, which is also highly reccomended is Hillsbrad  Foothills. On PvP servers this zone can be a huge zone for ganking and PvP, but  it also holds a great deal of quests to get players through 5-10 levels easily.  If you come at 30, there may be one or two green quests, but they are all quest  chains and will lead to elite quests for good exp and rewards. I reccomend going  here first and doing the quest as much as possible, then heading to other zones  such as Arathi Highlands and Stranglethron Vale.<BR><BR>As mentioned above  Arathi Highlands is a great place to level after Hillsbrad. You will recieve one  quest for this zone in Hillsbrad, and then you will be asked to turn in the  quest to somebody from Hammerfall, located in the northeast section of the zone.  Here there will be many quest chains, a lot of slaughter quests for fast exp,  and not that many opposing <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a>. In the middle of the zone there is an  <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> city, so stay away from that part as the guards are level 42.  <BR><BR>If you have gone in the order said above, you should be well on your way  to 36 or 37 if you only did quests and then left the above zones. I would head  to Straglethorn Vale. The easiest way to get there is to take the Zepplin from  either Tirisfal or Durotar, and you will end up right in the beginning town,  Grom&#8217;Gol Base Camp. There are plenty of quests that involve killing in the north  and around the base camp, a pretty safe area in general. As you get a little  higher in levels, you will have to advance further south, and eventually you can  run all the way south to Booty Bay, which is a Goblin Town. There are a lot of  options questwise there, and this should eaisly get you to 40. Even though there  are a multitude of zones, there are a few other  reccomendations.<BR><BR>Instances<BR><BR>There are a few instances you can  travel to between 30 and 40, all of which hold some nice loot for all classes. I  would definatly, as said in the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a>, suggest that all levelers go to  Scarlet Monestary , there are great loot and exp opporunities. Even so, I&#8217;ve  found that Razorfen Downs in The Barrens, as well as Uldaman in the Badlands are  host to great loot and quests as well. Although you have to travel around to  find the quests, consult the links to find out who to talk to for the quests. If  you get sick of the solo thing, definatly check out these  instances.<BR><BR>Level 40-50<BR><BR>Level 40-50 slims down a bit from 30-40 in  places to go, but there are still many quests to go. I would suggest finish up  Stranglethorn Vale if you havn&#8217;t already done so, and then taking a trip back to  the Western side of the world.<BR><BR>Feralas is a good place to level at 40,  with mobs starting at 38 and rising all the way to 48 or 50. You can stay there  for quite some time, with access coming from Thousand Needles. You can find the  encampment in the middle of the zone, just keep following the path. <BR><BR>The  other place I suggest is also next to Thousand Needles, but is to the south, not  west. If you follow the Shimmering Flats in Thousand Needles you will come to  Tanaris. Right when you arrive there you will be next to Gadgetzan, the main  base for the zone. It is another goblin city, your main place for quests etc.  You will want to complete those quests, and upon hitting 44 or 45, start forming  Zul&#8217;Farruk groups. It is an instance in the northwest of the zone, and like  usual, houses great exp and loot, along with some quests. These two zones alone  should take you to level 48 or 49, though if you want another zone, there is a  good alternative, although more <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> based.<BR><BR>Traveling back to  Hillsbrad Foothills, if you go to the northeast, you can find The Hinterlands.  This zone has a lot of <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a>, and the town is a little hard to get too, so I  would suggest not going until level 48 or 49. There are tons of quests for <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a>  at the town, which is located in the very southeast of the zone, below the  cliffs. There is a ramp to get down, as jumping will result in death. You may  want to find a partner, just in case there are <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> around, because this  seems to be one of their prime leveling spots for the high 40&#8242;s. <BR><BR>Level  50-60<BR><BR>These levels are more grinding instances and soloing, but there are  quite a few zones you can visit. If you are already in Tanaris, head to the  southwest and take the ramp down to Un&#8217;Goro Crater . If you head to the  central-north part of the zone, there is a town with quest givers. If you happen  to be 55+, you could head further west to Silithis, but you may need to go to a  few other zones until you hit 55 or higher. I reccomend Silithis for level 55+,  as a lot of the new quests give 6k+ exp and really good exp, they are level  59-60, and not really strong.<BR><BR>Furthermore, you can travel north in the  western continents to the three adjacent zones Azshara, Felwood, and  Winterspring. All host 50-55+ quests and plenty of them. With these five zones  there should be no problem to leveling.<BR><BR>Furthermore, instancing at 55-60  is amazing, and can even be done at 52. From 52-55, I reccomend Atal&#8217;Hakkar.  When you get 55+, you can do either Scholomance Stratholme Dire Maul or my  personal favorite Blackrock Depths. The last 10 levels have a lot of  possibilities even though they can be slow at times, just keep going and try to  get groups in Orgrimmar for the instances, or you can solo in any of those  zones, or even the Plaguelands.</p>
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		<title>Easy Gold All You Need Is Patience  (Leeroy jenkins World of Warcraft)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1589/easy-gold-all-you-need-is-patience-leeroy-jenkins-world-of-warcraft.html</link>
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		<pubDate>Fri, 08 Apr 2011 12:00:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1589/easy-gold-all-you-need-is-patience-leeroy-jenkins-world-of-warcraft.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade channel.</p>
<p>All you have to do is create a new chat window and join the orgrimmar trade channel &quot;Trade &#8211; Orgrimmar&quot;. This way you can go about your business AND keep an eye out for good deals. When you see something you like just relog as your alt. This works especially well late at night when people become desperate to unload their rares, as nobody is on to buy them. Just make sure your Auctioneer scans are up to date.</p>
<p>If you dont have auctioneer&#8230;. get it. Once you have a decent amount of capital you will make money like crazy and pick up some sweet gear at even sweeter prices.</p>
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		<title>RogueHunter Alliance Twink Template  (World of Warcraft pvp)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1588/roguehunter-alliance-twink-template-world-of-warcraft-pvp.html</link>
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		<pubDate>Thu, 07 Apr 2011 15:45:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[Rogue/Hunter alliance Twink lvl 19 Mostly Rogues as this is what I was researching. Head : Green Tinted Goggles (Engineering 150 cloth) +8sta + 7spi Or Lucky Fishing Hat +15 sta Neck : Scout&#8217;s Medallion (at honoured) Shoulder : Talbar &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1588/roguehunter-alliance-twink-template-world-of-warcraft-pvp.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Rogue/Hunter <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> Twink lvl 19<br />   Mostly Rogues as this is what I was researching.</p>
<p>Head : Green Tinted Goggles (Engineering 150 cloth) +8sta + 7spi<br />   Or Lucky Fishing Hat +15 sta</p>
<p>Neck : Scout&#8217;s Medallion (at honoured)</p>
<p>Shoulder : Talbar Mantle +6 int +3sta, 30 armor <br />   Or Feral Shoulder Pads &#8211; 60 armor</p>
<p>Back : Sentry Cloak (Random drop) &#8211; 21 armor &#8211; 4agi + 5sta<br />   Or Glowing Lizardscale Cloak &#8211; 20 armor &#8211; 6agi + 2spi (WC)</p>
<p>Chest : Blackened Defias Armor (DM)<br />   Or Tunic of Westfall (DM Reward)</p>
<p>Wrist : Forest Leather Bracers<br />   Or Wrangler&#8217;s or Bristlebark Bindings</p>
<p>Hands : Red Whelp Gloves<br />   Or Nimble Leather Gloves or Bristlebark Gloves or Scouting Gloves of Monkey</p>
<p>Belt : Deviate Scale Belt</p>
<p>Leggings : Leggings Of The Fang</p>
<p>Feet : Feet Of The Lynx (random drop) <br />   Or Forest Leather Boots or Footpads Of The Fang or Bristlebark Boots</p>
<p>Ring : Seal of Wrynn <br />   Ring : Blood Ring (Demon Band) (Lavishly Jeweled Ring) (DM) (Ring of Iron Will &#8211; Redridge Quest) (Ring of Defense)</p>
<p>Trinket : Minor Recombulator<br />   Trinket : Insignia of the <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a> </p>
<p>Main Hand : Shadowfang, Assassin&#8217;s Blade (Random Drop SFK), Cruel Barb (DM), Stinging Viper (WC) Twisted Chanter&#8217;s Staff (Hunter)</p>
<p>Off Hand : Shadowfang, Assassin&#8217;s Blade, Cruel Barb, Stinging Viper, </p>
<p>Ranged : Venomstrike (WC) Lil Timmy&#8217;s Peashooter /w Crafted Heavy Shot , Lovingly Crafted Boomstick</p>
<p>Probably missed something out, or someone can find better items, just post here. </p>
<p>Ring of Iron will doesnt have +def, you must mean Ring of Defense, I&#8217;ve put it in.<br />   Arena trinket needs at least lvl 35.</p>
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		<title>Ruins Of Ahn&#8217;Qiraj Strats  (Forums Warcraft)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1587/ruins-of-ahnqiraj-strats-forums-warcraft.html</link>
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		<pubDate>Wed, 06 Apr 2011 19:15:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[This is a mix of all the information I could find on the net, and my own experience. I will update this guide as frequently as possible. All credits goes to the rightfully authors. The Ruins of Ahn&#8217;Qiraj is an &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1587/ruins-of-ahnqiraj-strats-forums-warcraft.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is a mix of all the information I could find on the net, and my own experience. I will update this <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">guide</a> as frequently as possible. All credits goes to the rightfully authors.</p>
<p>The Ruins of Ahn&#8217;Qiraj is an outdoor 20-player raid instance. It l use a similar loot system to Zul&#8217;Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).<br />   However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, Zul&#8217;Gurub has unlabelled tokens, called &#8216;paragons&#8217;).<br />   Also, from information derived from <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>guru.com (http://www.<a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a>guru.com) it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.<br />   The entrance to the Temple of Ahn&#8217;Qiraj, which is a 40-man raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.</p>
<p>Reputation for AQ20</p>
<p>You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.<br />   At revered you get 1/2 points per trash mob.</p>
<p>AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation<br />   Rajaxx encounter has extra reputation.</p>
<p>There are 7-8 trash mobs per wave, these are worth 3 points each.<br />   Each Captain or Major is worth 30 points (through honored)<br />   The usual 34&#215;3 and 34 for Rajaxx<br />   60 for every NPC who survives the fight. </p>
<p>Trash Mobs</p>
<p>For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can&#8217;t remember if it was poison or disease off hand but we didn&#8217;t have any problems curing it.</p>
<p>The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.</p>
<p>Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid. </p>
<p>Qiraji Gladiator<br />   still to come</p>
<p>Hive&#8217;Zara Stinger<br />   Hive&#8217;Zara stingers hit for 3000 damage against someone afflicted with Hive&#8217;Zara Catalyst from Hive&#8217;Zara Wasps</p>
<p>Hive&#8217;Zara Wasp<br />   Trash mob in Ruins of Ahn&#8217;Qiraj. Casts a multi targeted poison bolt that intitially causes an &#8216;itch&#8217; debuff that has no negative consequences. After 8 seconds, the afflicted targeted gets poisoned with Hive&#8217;Zara Catalyst: Movement speed reduced by 50%, 146 damage every 2 seconds. Increased damage from Hive&#8217;Zara stings (from Hive&#8217;Zara Stingers<br />   They can be rooted.</p>
<p>Hive&#8217;Zara Collector<br />   20 yard silence.</p>
<p>Kurinnaxx<br />   Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html</p>
<p>This is the first boss you have to kill i Ahn&#8217;Qiraj. He is a is a huge scorpion.</p>
<p>Abilities<br />   Mortal Wound &#8211; Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.<br />   Sandtrap &#8211; Random sandtraps spawn under player&#8217;s feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.<br />   Enrage &#8211; at 20% health.<br />   Summon &#8211; Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.</p>
<p>Strategy<br />   The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right&#8211; by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds &#8212; so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.</p>
<p>Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.</p>
<p>Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana. </p>
<p>General Rajaxx </p>
<p>Once you kill Kurinnaxx make sure no one talks to the Human NPC. Only the main tank is to talk to him, when everyone is in position and ready. The next fight is a triggered event that starts when you talk to the Human NPC. Rajaxx will yell: &quot;The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!.</p>
<p>General Rajaxx is an extremely long fight, so the only option for this battle is to conserve mana</p>
<p>Basically, waves and waves of Qiraji Warriors and flyers will keep pouring in. Once a wave dies, another is sent within only two seconds.</p>
<p>Wave 1: Center &#8211; Captain Qeez<br />   Swarmguard Needler x2 &#8211; Qiraji Warrior x4</p>
<p>Wave 2: Left side &#8211; Captain Tuubid<br />   Swarmguard Needler x3 &#8211; Qiraji Warrior x3</p>
<p>Wave 3: Right side &#8211; Captain Drenn<br />   Swarmguard Needler x5 &#8211; Qiraji Warrior x1</p>
<p>Wave 4: Further left &#8211; Captain Xurrem<br />   Swarmguard Needler x3 &#8211; Qiraji Warrior x3</p>
<p>Wave 5: Further right &#8211; Major Yeggeth<br />   Swarmguard Needler x4 &#8211; Qiraji Warrior x2</p>
<p>Wave 6: Deep left side &#8211; Major Pakkon<br />   Swarmguard Needler x4 &#8211; Qiraji Warrior x2</p>
<p>Wave 7: Deep right side &#8211; Colonel Zerran<br />   Swarmguard Needler x3 &#8211; Qiraji Warrior x3</p>
<p>You need to drink in this short lapse of time if you can. Warlocks and Mages need to put a lot of DPS here on mobs. ALL Warlocks need to fear units constantly, and dot the main tank&#8217;s target while keeping a watch on the feared mob, to recast fear on them again and again. Druids can entangle-root mobs, and priests should use their Fear-2 mobs ability, hunters might get a chance to place traps in between waves. This orchestrated mob control will ensure the survival of all the 20 players, and keep you save from too much damage. Remember to dot the main tank&#8217;s target while fearing or entangling. Once it dies, move to the next target &#8212; rinse and repeat, until everyone is dead. Making the fight last longer by crowd controlling is good &#8212; in that lapse of time your healers and DPS casters are regenerating mana.</p>
<p>Once you&#8217;ve finished all the waves, General Rajaxx will make his way to you. Looking into his room, start running towards it and make a right as soon as you pass through the door way. If you&#8217;re a healer, this is a good place to stand. Generally, the MT needs to keep his back to a wall so when Rajaxx does his AoE knockback or MT knockback, he doesn&#8217;t go flying across the room and can easily restablish aggro</p>
<p>If you keep the 4 Kaldorei Warriors and Human healed, you won&#8217;t have much trouble. They have tons of hit points. The challenge is if you wipe and they die. They won&#8217;t respawn for at least two more hours, so you will be left on your own without the NPCs.</p>
<p>Once you&#8217;ve killed Rajaxx and the NPCs are still up. Give it some time and they despawn and give you 1000+ reputation with Cenarion Hold. You can also pull mobs to them and let them take care of business.</p>
<p>Buru the Gorger</p>
<p>Abilities<br />   Eggs &#8211; When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damage Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.<br />   Creeping Plague &#8211; Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hit everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. When Buru is destroyed, the debuff fades from everyone.</p>
<p>Strategy</p>
<p>One thing that&#8217;s extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.<br />   This boss fight is divided into two phases: Phase 1 is where you&#8217;re destroying eggs to break his shell off. Phase 2 is where you&#8217;re going all out DPS on him. I would also suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal.<br />   Buru can&#8217;t be tanked at all by a Warrior, but walks very slow and can be kited(You can make him follow you while everyone ranges it).</p>
<p>Phase 1 is very straightforward. Players need to cause damage to the six eggs of Buru &#8212; but DO NOT destroy them. When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and destroy it while he&#8217;s on top of it. Once the eggs have 5% hit points, spam on Raid chat &quot;BRING HIM&quot;, to alert the runner to bring Buru and make him walk on top of the eggs. When a eggs is destroyed a broodling will usually pop out. Half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. Each time an egg is destroyed, he will focus on someone else. You can tell who he&#8217;s following by reading your chat. Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.</p>
<p>Phase 2 starts around 20%, Buru will start shaking and his shell will burst off. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you&#8217;re going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.</p>
<p>Special thing to note: Buru won&#8217;t get aggro if you dot him or cast spells on him. He won&#8217;t stop chasing his target until it is dead, or becomes unreachable. You should make the font color of Raid Chat blueish or green &#8212; so that you can read the Warning message in orange. When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.</p>
<p>Druids should be alert when they get Buru&#8217;s attention. They are quietly versatile to kite Buru. Turn into a Cheetah to run faster. When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower. Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.</p>
<p>All healers must run behind Buru to heal the target. Buru won&#8217;t aggro if you heal the chased player.</p>
<p>Ayamiss the Hunter</p>
<p>Abilities</p>
<p>Fly &#8211; Ayamisss is airborne for the first 50% of his health. Cannot be meleed<br />   Stinger Spray &#8211; 1000 nature damage to everyone in the raid. Approximately every 30s.<br />   Hive&#8217;Zara Swarmer &#8211; Summon roughly 20 wasps in the air. These descend simultanously. Hit cloth for about 60.<br />   Poison Stinger &#8211; 25 damage per second. Only used when Ayamiss is flying and only on the person with the most aggro. Stacks up to 100 times. Not used when Ayamiss descends.<br />   Paralyze &#8211; Shackles a player on top of the altar. A yellow grub will spawn near the bottom of the altar and head towards that player. If the grub is not destroyed that grub will kill the player and spawn an elite wasp.</p>
<p>Strategy<br />   The encounter with Ayamiss the Hunter is split into two phases: During phase 1 he is airborne and the fight is purely ranged. During phase 2 the battle is fought on the ground.<br />   However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on the grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he&#8217;s about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side, so melee need to kill it fast before it reaches the player. Otherwise, it&#8217;ll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any Nature Resistance, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.<br />   During phase 1, Hunters (at least 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.<br />   Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same: only melee can jump in, but they still need to watch for grubs. </p>
<p>Ossirian the Unscarred</p>
<p>Strategy</p>
<p>The Pull<br />   Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The Rogue should be mounted, bodypull the boss, then head back to the middle and look for a crystal that will spawn. Two crystals will be spawned at all times throughout the room. After about 2 seconds, the boss will at this point buff himself; with the buff he can hit you for 13K damage, also when buffed, Ossirian moves pretty fast, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person click on the crystal to activate it. Note, the Main Tank should not aggro Ossirian til after the crystal puts the debuff on him, otherwise the MT will be one-shotted to death.</p>
<p>Activating the Crystals<br />   Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and one-shots the Main Tank.</p>
<p>Kiting Ossirian<br />   The mounted Rogue would be responsible for calling out the next crystal to kite Ossirian to. A Druid or Shaman, or even a Paladin can be used to run ahead of the MT to the next crystal as the designated crystal activator, Druid/Shamans are preferred, since they can go in travel form towards the next crystal ahead of the main raid. The crystal activator can also be used to heal the MT just in case the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AoE Curse of Tongues. You can kite Ossirian in a clockwise manner, and the crystals should spawn in a clockwise manner. It can also be done counter-clockwise. Some crystals spawns pretty close to each other, so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to Ossirian.</p>
<p>Ossirian Damages<br />   When not debuffed, Ossirian hits for 13K, which is instant death. Highest priority is to continuously lure him to the crystals so he doesn&#8217;t get to this state. If he does, it&#8217;s likely a wipe. Otherwise Ossirian doesn&#8217;t hit that hard. However, he does have an AoE kickback that hits you for about 900HP and takes another 700 fall damage if you&#8217;re within about 10 yards. Therefore it&#8217;s wise to stay away from Ossirian and only have the MT/OT close to him.<br />   The reason why an Offtank might be needed is because there are tornadoes that randomly spawn in the room. If you get caught in a tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore, someone should be dedicated to dispelling the MT. Everyone else should also be ready to dispel any other party member that get caught up in the tornadoes.</p>
<p>Killing Ossirian<br />   Ranged damage works best, since getting caught in the AoE knockback will cause healers to waste precious mana healing the raid. If you&#8217;re not a tank and you took damage, bandaging would help healers. DoTs also work very well, keeping DoTs on Ossirian &#8211; especially the one he is vulnerable to &#8211; will take him down. Ossirian doesn&#8217;t have a whole lot of HP, but since he is constantly kided to different locations, you don&#8217;t really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes, maybe more, and if you die early, you can run right back to the fight. Just DotT and ranged attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.</p>
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		<title>Trainers Alchemy  (World of Warcraft shirts)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1586/trainers-alchemy-world-of-warcraft-shirts.html</link>
		<comments>http://www.woweurogold.com/world-of-warcraft-gold/1586/trainers-alchemy-world-of-warcraft-shirts.html#comments</comments>
		<pubDate>Tue, 05 Apr 2011 19:45:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[Trainers: Alchemy horde Apprentice (to 75) &#8211; Carolai Anise (Trisfal Glades) &#8211; Doctor Martin Felben (Undercity) &#8211; Kray (Thunder Bluff) &#8211; Miao&#8217;zan (Durotar) &#8211; Whuut (Orgrimmar, The Drag) Journeyman (to 150) &#8211; Bena Winterhoof (Thunder Bluff) &#8211; Doctor Marsh (Undercity) &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1586/trainers-alchemy-world-of-warcraft-shirts.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Trainers: Alchemy</p>
<p><a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=7' target="_blank">horde</a></p>
<p>Apprentice (to 75)<br />   &#8211; Carolai Anise (Trisfal Glades)<br />   &#8211; Doctor Martin Felben (Undercity)<br />   &#8211; Kray (Thunder Bluff)<br />   &#8211; Miao&#8217;zan (Durotar)<br />   &#8211; Whuut (Orgrimmar, The Drag)</p>
<p>Journeyman (to 150)<br />   &#8211; Bena Winterhoof (Thunder Bluff)<br />   &#8211; Doctor Marsh (Undercity)<br />   &#8211; Jaxin Chong (Stranglethorn Vale)<br />   &#8211; Serge Hinott (Hillsbrad Foothills)<br />   &#8211; Yelmak (Orgrimmar)</p>
<p>Expert (to 225)<br />   &#8211; Doctor Herbert Halsey (Undercity)</p>
<p>Artisan (to 300)<br />   &#8211; Rogvar (Swamp of Sorrows) </p>
<p><a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">alliance</a></p>
<p>Apprentice (to 75)<br />   &#8211; Alchemist Mallory (Elwynn Forest)<br />   &#8211; Cyndra Kindwhisper (Teldrassil)<br />   &#8211; Ghak Healtouch (Loch Modan)<br />   &#8211; Lilyssia Nightbreeze (Stormwind)<br />   &#8211; Milla Fairancora (Darnassus)<br />   &#8211; Tel&#8217;Athir (Stormwind)<br />   &#8211; Vosur Brakthel (Ironforge)</p>
<p>Journeyman (to 150)<br />   &#8211; Alchemist Narett (Dustwallow Marsh)<br />   &#8211; Jaxin Chong (Stranglethorn Vale)<br />   &#8211; Kylanna (Ashenvale)<br />   &#8211; Sylvanna Forestmoon (Darnassus)<br />   &#8211; Tally Berryfizz (Ironforge)</p>
<p>Expert<br />   &#8211; Ainethil (Darnassus)</p>
<p>Artisan (to 300)<br />   &#8211; Kylanna Windwhisper (Feralas)</p>
]]></content:encoded>
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		<title>Guilds 101  (World of Warcraft realm forums)</title>
		<link>http://www.woweurogold.com/world-of-warcraft-gold/1585/guilds-101-world-of-warcraft-realm-forums.html</link>
		<comments>http://www.woweurogold.com/world-of-warcraft-gold/1585/guilds-101-world-of-warcraft-realm-forums.html#comments</comments>
		<pubDate>Mon, 04 Apr 2011 22:15:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[World of Warcraft Gold]]></category>

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		<description><![CDATA[Every MMOG that has ever been made have had forms of player associations. From Planetside&#8217;s outfits to Star Wars Galaxies&#8217; PA&#8217;s; it has been a form of encouragement for player rivalries and competitions. World of warcraft&#8217;s guilds are created quite &#8230; <a href="http://www.woweurogold.com/world-of-warcraft-gold/1585/guilds-101-world-of-warcraft-realm-forums.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Every MMOG that has ever been made have had forms of player associations. From Planetside&rsquo;s outfits to Star Wars Galaxies&rsquo; PA&rsquo;s; it has been a form of encouragement for player rivalries and competitions.</p>
<p>World of <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=6' target="_blank">warcraft</a>&rsquo;s guilds are created quite simply by typing /guildcreate [guild name]. That wasn&rsquo;t so difficult now was it? Moving right along, the guild&rsquo;s ranks are the following (In ascending order):</p>
<p>5) Initiate<br />   4) Member<br />   3) Veteran<br />   2) Officer<br />   1) Leader</p>
<p>Officers and Leaders are able to remove members from the guild. The Leader&rsquo;s ability is to be able to disband the guild or change the ranks of others.</p>
<p>Here are a couple of guild commands:</p>
<p>/g &ndash; sends a chat to guild members<br />   /ginfo &ndash; information about your guild<br />   /o &ndash; officer chat<br />   /ginvite &lt;player&gt; &#8211; invites the player to join<br />   /gremove &lt;player&gt; &#8211; opposite of the above command<br />   /gpromote &lt;player&gt; &#8211; promotes a player in the guild (rank-wise)<br />   /gdemote &lt;player&gt; &#8211; the opposite of the above command<br />   /gmotd &lt;message&gt; &#8211; sets the MOTD. This can be viewed with /ginfo<br />   /gquit &ndash; quits the guild<br />   /groster &ndash; the who&rsquo;s who of the guild<br />   /gleader &lt;player&gt; &#8211; sets a new guild leader<br />   /gdisband &ndash; disbands the guild</p>
<p>One of the coolest features of a guild in <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">wow</a> is to be able to wear tabards. Tabards go over all armor. They hold the guild&rsquo;s symbol and has to be purchased by the guild master (leader) at the right NPC. It costs 10 <a href='http://www.woweurogold.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">gold</a> and cannot be changed.</p>
<p>Options available to change in the tabard are:<br />   -Icon<br />   -Icon color<br />   -Border<br />   -Border color<br />   -Background</p>
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