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July 13, 2010

500 gold in 2 days with Skinning (Decursive World of Warcraft)

Angerclaw Maulers
Felwood, X37, Y44.

I've posted about this spot before awhile back but I'm taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) I can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you'll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) - 14s 84c each
Bear Jaw(Stackable) - 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) - 5s — 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I'm not raiding and ocasionally if there is a third day I'll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don't know if it's because my kill rate is fast or just pure luck, But I can't remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I'm going to edit this tomorrow and record all of my drops and leather intake from my 8 hours, But this is accurate. I've been making money like this for months now.

Now, On to the juicy part…

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 gold per hour.
Wipe the drool off keyboard and keep reading :P

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG'ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I'm not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g - 545g out of my mailbox. +- a few gold for randomness of drops.

I have over 5000g in my bag right now. If you want an exact number then it's 5649g.
All of that gold was made in this spot except about 600g.

Maybe some of you should thinking of switching professions :P

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July 12, 2010

Warshizzle's PvE Warrior Template (solo) (World of Warcraft account creation)

Hi, I've seen some of goose's templates and I've decided to share my own warrior PvE template.

For 2 handers

Arms Tree

Improved Heroic Strike rank 3/3

Improved Rend rank 3/3

Improved Charge rank 2/2

Tactical Mastery rank 5/5

Anger Management rank 1/1

Deep Wounds rank 3/3

Two-Handed Weapon Specialization rank 5/5

Impale rank 2/2

Axe Specialization 5/5 <— only if you have an axe, meaning dont take Sword or Mace spec if you're 2 handed, for reason scroll down

Fury Tree

Cruelty rank 5/5

Unbridled Wrath rank 5/5

Improved Cleave rank 3/3

Piercing Howl rank 1/1

Improved Battle Shout rank 5/5

Improved Execute rank 2/2

Enrage rank 5/5 <— only if you have not taken Axe Specialization

Death Wish rank 1/1

If you're 2 handed, there is no point in taking Sword/Mace Specialization since you hit slow and rarely will you stun anyone or get an extra attack. I would say avoid putting points in Specialization unless you have an Axe. Also you might want to take Sweeping Strikes (21 point talent in the Arms tree) instead of Death Wish.

For more information about the skills, search for them on www.thottbot.com or wow.allakhazam.com.

Dual-wield

Arms Tree

Improved Heroic Strike rank 3/3

Improved Rend rank 3/3

Improved Charge rank 2/2

Tactical Mastery rank 5/5

Improved Thunder Clap rank 1/3

Improved Overpower rank 1/2

Anger Management rank 1/1

Deep Wounds rank 3/3

Impale rank 2/2

Sweeping Strikes rank 1/1

Axe/Sword/Mace Specialization (depending what you have) rank 5/5

Fury Tree

Cruelty rank 5/5

Unbridled Wrath rank 5/5

Improved Cleave rank 3/3

Improved Battle Shout rank 5/5

Dual Wield Specialization rank 5/5

Improved Execute rank 2/2

If you have not taken one of the Specializations, I would suggest trying to spend the remaining points to fill Improved Overpowered, get Deathwish and Peircing Howl. You should then have 2 points left, spend them where you want.

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July 11, 2010

Kidnap the Villagers (World of Warcraft guild)

This is a fun trick to pull in the lowbie towns. Use a priest's Mind Control power on a town NPC and order him to follow you. Then start to lead him outside of town. Once the Mind Control wears off, have another player root that NPC, heal, then Mind Control again. By rotating those powers you'll be able to lead your hapless villager anywhere in the world you'd like. So take him to the middle of nowhere and lock him in so he can't just wander back.

Be sure to grab crucial quest NPCs, and go and watch the chaos when the guard captain the newbies were gathering rat tails for is nowhere to be found.

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July 10, 2010

Reputation Guide AB Reputation And Rewards (World of Warcraft map)

The wow pvp system awards time and not skill, so if you don't have 12 hours a day for PVP'ing, going for exalted with one of the factions in the battlegrounds, will most likely get you better results gear-wise. The advantage of going for exalted with the BG factions is that your reputation gains aren't reliant on others, as it is with the PVP system, so you can gain rep when you want and it doesn't decay.

There are 3 battlegrounds; Alterac Valley (AV), Arathi Basin (AB) and Warsong Gulch (WG).

Arathi Basin
AB is (up to) 15 vs. 15 and is all about capping nodes and gathering resources from said nodes. There are 5 nodes on the map and the first side to 2000 points wins. The game is bracketed in the usual brackets from lvl 20 and up: (20-29, 30-39, 40-49, 50-59, 60). horde gain reputation with "The Forsaken Defilers" and alliance with "The League of Arathor".

Reputation is rewarded as follows (from wowwiki.com):

Quote: Quests, Reputation, and Other Rewards
Near each entrance is an NPC who gives quests related to Arathi Basin. One quest can be completed simply by participating in a certain number of Arathi Basin battles, and another requires you to win the battle.
Doing battle in Arathi Basin improves your reputation with The Defilers (horde) or The League of Arathor (alliance).
When your reputation reaches Friendly, you can purchase special items from a vendor NPC near the battleground entrance. Regardless of your reputation, you can always browse the special items, have your armor repaired, and sell items to the faction vendor.
Reputation rewards
Collecting multiples of 200 resources (at 200, 400, 600, …) = 10 rep (total 100 rep if you win)
Control Four Bases Quest = 800 rep
Win an AB Quest = 50 rep
On the Battlegrounds Holiday weekend for Arathi Basin, the Reputation rewards are:

Collecting multiples of 150 resources (at 150, 300, 450, …) = 10 rep (total 130 rep if you win)

Rewards

The rewards from being exalted with Defilers/League of Arathor are shoulders mostly, with a cape, a dagger and a staff thrown in the mix:

Shoulder armour
Highlander's Chain Pauldrons (hunter): Mail, 312 armour. +20 AGI, +18 STAM, +17 INT
Highlander's Epaulets (Priest, mage, warlock): Cloth, 185 armour. +18 STAM, +17 INT. Equip: Increases damage and healing done by magical spells and effects by up to 12. Restores 4 mana per 5 sec.
Highlander's Leather Spaulders (rogue, Druid): Leather, 258 armour. +12 AGI, +17 STAM, +12 INT. Equip: +30 Attack Power.
Highlander's Leather Spaulders (rogue, druid): Leather, 258 armour. +18 AGI, +17 STAM. Equip: +30 Attack Power.
Highlander's Lamellar Spaulders (Paladin): Plate, 553 armour. +18 STR, +17 AGI, +15 STAM, +10 INT.
Highlander's Plate Spaulders (Warrior, Paladin): +18 STR, +17 AGI, +20 STAM.

Back
Cloak of the honour guard: 50 armour. +5 AGI, +11 STAM. Equip: +34 attack power.

Weapons
Ironbark Staff: Staff, 136-243 damage, 3.4s, 55.8DPS. +19 STAM, +10 INT. Equip: Improves your chance to get a critical strike with spells by 2%. Increases damage and healing done by magical spells and effects by up to 41.
Sageclaw: Dagger, 46-96 damage, 1.7s, 41.7DPS. +8 STAM. Increases damage and healing done by magical spells and effects by up to 30. Improves your chance to get a critical strike with spells by 1%.

Other rewards at lower lvls of rep can be seen at http://www.worldofwarcraft.com/info/basics/factions/arathi/index.html

And there you have it. AB games are fast, so you will need to run a lot of them, and you need to win to rep up at a decent rate. Now it's up to you if you want to dedicate the time to repping :)

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July 9, 2010

Get Past Battleground Fences Before It Starts (Warcraft map)

A little fun with model editing.
USE AT YOUR OWN RISK

* 1. Launch MyWacraftStudio.

* 2. Open Patch.mpq.

* 3. Navigate to world/wmo/PVP/fence.

* 4. Extract these to your desktop.
The correct directory structure should be like this: world/wmo/PVP/fence . If you have to, you can create it yourself.

* 5. Open wmo.mpq . Find a small .wmo file and extract it to the same folder as above. Once you have extracted it, you need to rename it as follows:

alliance fence - ArathiallianceFence.wmo

horde fence - ArathihordeFence.wmo

The files with 000 in them, delete!

* 7. You should now have something like this: world/wmo/PVP/fence and 2 files in that directory. Now, just move the whole World directory to your World of warcraft/data folder.

* 8. Log on and enjoy.

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July 8, 2010

Leveling The GRINDING Guide 21-43 XPLoot (World of Warcraft forums)

the
GRINDING
guide

Hi Guys and Gals, this is my first guide of hopefully many more,(I know the info here might be of no use to you whatsoever, but hey if u find it not worth your time to find out this info…Dont read it!)and its on grinding for newer-semi veteran players. My hopes are that you get a general idea of how grinding works in wow, and maybe some new places that you might never have thought of to grind…

Grinding has been one of the most effective, and most hated ways to level since the beginning of the MMO franchise. Grinding is simply leveling off of experience gained by killing a certain mob repeatedly. Heres my theory of grinding for noobs/semi-noobs:

Tips::
-Stock up on the highest water/food you can get…you will spend hours grinding..no use if u die alot…keep your health/mana up!

-Resupply your arrows/knives/bullets and fix your equipment…

-For Hunters: A useful tool that i have found is a macro that lets you autotarget the nearest enemy and cast Hunter's Mark.
###############################################
/script TargetNearestEnemy();
/cast Hunter's Mark(Rank #)
###############################################
(*where # is you fill in your highest rank HM)

-Effective grinding comes in three parts:

1) Knowing the mob you are killing and learning its(their) average stats. Know the mob type, whether it is a land, sea, air or combo creature, the average damage it does, if it has high or low resistances, and is it a spellcaster/healer. These stats will determine a good grinding mob from a bad one.

2) Know your stats/role. This is important in any aspect of this game, KNOW WHAT YOU ARE. If you are a hunter dont be a brave one and try to melee your way, or if you're a rogue dont try to throw knives at distance. Know your strenghts and use them for your advantage, thats why they are strenghts. In case you dont know what you should do here's a quick list of what each class is good at(*Doesn't mean they are best at it, just good enough to grind with):

########CLASS ROLES###################
Mage-Long Range DPS, you are a Bad A$$ DPS at long range…Short Range or Melee almost always weakens your full potential. Keep a distance (15-20 ft) and you will kill fast and effectively.

Hunter- Long Range DPS, Pretty good at grinding, got a number of tools to expend at your will…use them, also a key point to effective hunter grinding is button setup, you need something that works for quick shot acess and melee(For the times you aggro instead of your pet)

Rogue-Melee DPS, you put out what is commonly known as High Burst DPS. This means you are super efficient at killing at very close range, but when you get out of range you are vulnerable. Stay Close, Stealth, and Control your Aggro.

Paladin-Gah Pallies…I only know a few good ones…What they have in common is the ability to manage their blessings, melee and healing while not running out of mana…BROKEN CLASS FOR NOW…I wouldn't suggesting grinding with pallies unless you got a pretty good and fast wep…

Shaman-JOAT-MON (Jack of All Trades-Master of None) Shammys are special in that they can do just about everything in the book…With amazing close range dps, long range spells, insta-cast shocks, healing, totems, and mail (After 40) Shamans are a resilient class that can take a beating and keep on steaming through mobs…Use your long range to get the mobs life down initially, then finish it off with up close punishment, mixing up your shocks in between swings, keep yourself alive by dropping totems…Very effective class to grind with, but somewhat boring…

Warrior- What can I say? Charge, Rend, Sunder, hit until dead…not much to say just keep your health up, and it would be good to stay in zerker stance to kill faster. You really dont have to worry about Big Damage mobs, so you can just kill and eat/drink/bandage yourself. Also very boring I find.

Druid- You are a JOAT-MON as well, but IMHO not as powerfully crafted as the Shammy…Still you can do a few things, cast long range spells, debuff, and spam MF or melee, or you could Transform into a different form and kill that way…Still your best bet is to stick with what you have been doin to kill the past 30 lvls for effectiveness…

Priest- Gah…another funny class that is hard to grind let alone solo with…best bet is to get a place where mobs are green but not too low and grind there, or better yet get off your arse and spam chat for a party and go quest…Priests really only excel in group management, they are a support class, using debuffs/fear/and healing to keep their party thriving through the worst that the wow has to offer…
#######################################
(These are basic functions of each class, I would love for anyone who has another way to effectively grind with each class to post it on my thread…)

3. Know when to hold and when to fold. This means to know when to stay for the grind or get out and quest, But also means to know when to switch grind spots…Grinding is not always the most effective way of leveling, but it can be in some cases (i.e. When you dont have a party, and the quests you have are a little tough to do solo; When you feel like taking a break from questing [not very often]). In the cases where the grind is good, go for it, but know what, where, who, and why you are grinding.

BASICALLY:
Grinding is an alternate way aside questing to get xp at a fast rate. If you grind I suggest that you get a comfortable chair, get some good music/tv shows/movies, Find your spot, and work away. you only get out what you put in, so dont sit around waiting for a heavenly signal to start grinding…Get out there and do it.

My List of Places I went to Grind (*NOTE: I didn't start grinding until 23-24 as up until then questing is much more efficient than any mob you can kill at your level, because of this I wouldn't suggest grinding until you are at least 20):

*XP-Experience *XPR-Experience when Rested *GPH-gold per hour(Fluxuates depending on mob droprate)

23-25:
Ashenvale
Mobs:Bears and Spiders
Note: The spiders of Ashenvale are some of the most effective means of getting loot at low lvl while grinding, the bears have good xp and are fairly easily handled.
XP: 120-220
XPR: 230-345
GPH: high-2g low-30s avg-1.34g

26-27:
Wetlands
Mobs: Crocolisk Family, Raptors, oozes(With a Partner)
Note: Crocs have a quest chain that is fairly simple to complete, Raptors drop good and are good for skinning, Oozes drop green items fairly often
XP: 160-230
XPR:300-360
GPH: high-3.4g low-1g avg-2.8g

28-30:
Darkshire
Mobs:Worgen and Ogres
Note: Worgen are skinnable, Ogres drop 1-2s a piece sometimes and a fair amount of greens.
XP: 190-240
XPR: 320-400
GPH: high-3.6g low-1.3g avg-2.4g

31-36
Stranglethorn Vale
Mobs: Tigers,Panthers,Raptors
Note: Do the Chain Quests given by the NPC's at Nessingwary's Expedition, Do the Kurzen Mystery chain up to going into the Kurzen Cave, Once 33 you can run through the Kurzen Camp slowly and get some relatively sellable loot. You can also switch between Panthers and Tigers w/o having to run too far(Killing one while other spawns). This is a goldmine if you get the Whiskers that the cats drop and the teeth that the raptors drop.
XP:200-270
XPR:350-420
GPH: high-4g low-2.1g avg-2.9g

36-43
Dreadmurk Shore(Theramore)
Mobs: Turtle family
Note: wow this is where I currently am, im getting great xp and loot, raking in close to 4g avg this is the ultimate grind spot, a friend of mine told me this is where the Pay for Play Powerlevelers go for levels 36-39, but I have been told that the loot is still good well after 40.
XP: 230-300
XPR: 400-445
GPH: high-4.4g low-2.6g avg-3.7g

This is it so far…When I get higher level I will test for more places to grind. The gold Per Hour Numbers are from me and a few other friends that have grinded in each of these places.

Oh BTW this is my first guide…I know you can probably find the same information posted already on the web or in this site, but I felt that if you skipped over the other ones you might find mine…So enjoi! Hunters FTW!!!

EDIT: Mages are good at AE spamming…This is a viable and efficient way to grind to date…But, who knows when blizz will pass the oh so important Nurf-Bat on to a new class…

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July 7, 2010

Fishing +Cooking 1-300 (World of Warcraft addon)

it will take you a minimum of 11 hours to complete this, but more likely about 14-15.

So let's start:

Go to your fishing trainer and cook and pick up Fishing and Cooking skills.
Buy a fishing rod and a stack of shiny baubles (a lure that adds +25 to your fishing skill).
Your now ready to begin.

horde

Best place to start is in Bloodhoof Village in Mulgore.
Go speak to Harn Longcast and buy Brilliant Smallfish and Longjaw Mud Snapper recipes off of him. Now start fishing in Stonebull Lake.
Equip your rod and then apply the shiny bauble lure to it, as this will make catching fish easier.You'll want to catch about 60 Brilliant Smallfish and this should take about 40 minutes. You'll find that by the time you have caught 60 Brilliant Smallfish, you'll also have about 30 Longjaw Mud Snappers. Once you have 60, cook them. You can either build your own fire or jog back to Harn Longcast and use the fire in front of him. Cook the Brilliant Smallfish, then at level 50 start cooking Longjaw Mud Snappers (after learning the recipe you bought earlier).
You'll need to go and catch Longjaw Mud Snappers now and the best place for these is the pond in Orgrimmar by Lumark the Fishing trainer (I know you've been catching quite a few where you are, but the 'drop rate' is a lot better in Orgrimmar).
Between levels 50 and 75 go learn journeyman fishing and cooking.
You'll now need to catch about 30 Longjaw Mud Snappers to get your cooking up to 100.
Now go to Tarren Mill in Hillsbrad and buy Bristle Whisker Catfish recipe off of Derak Nightfall.
Go to the river to the East of Tarren Mill and fish for Bristle Whisker Catfish. Depending on your cooking level, your going to need about 80-100 of these to get it up to 175.
Between levels 125 and 150 go learn expert cooking from trainer. You'll need to go to Booty Bay and buy a book for your Fishing level. Speak to Old Man Heming and buy the book Expert Fishing: The Bass and You.
Once your up to 175 cooking, go to Shadowprey Village in Desolace. Speak to Wulan and buy Mithril Head Trout recipe and start fishing on the pier there. Your going to need about 60 of these to get your cooking up to level 225.

At this point you should now have level 225 fishing and level 225 cooking. If your not level 35 yet, then this is as far as you can go. If you are level 35+ then you have two quests to complete before you can continue.

First quest: Cooking
Requirements: Level 35, 225 Cooking.

Go to Gadgetzan in Tanaris and speak to Dirge Quikcleave. He is in the tavern. He'll want you to bring him 12 Giant Eggs, 10 Zesty Clam Meat and 20 Alterac Swiss. You should actually be able to buy the eggs and clam meat off of AH, but in case you can't here's where to find them. Now according to the quest Giant Eggs drop off of Rocs in Tanaris or any large bird. The best place I found for the eggs, was the owlbeast in The Hinterlands. Only needed to kill about 20 of these to get my 12 eggs. They are about level 43 ish, so if your not that high a level, get help or wait till you can handle them. The clam meat comes from clams, naturally! Well to save you swimming around the sea looking for clams, your better off killing turtles at Steamwheedle Port or Raventusk Village. The drop rate is quite high and you'll have your clam meat in no time. The levels are 41 ish for Steamwheedle Port and 49-50 for Raventusk Village. The Alterac Swiss is the easiest part. Go to Hammerfall in Arathi Highlands and buy them off of the Inn Keeper. Hand them all in and you'll get your Artisan Cooking.

Second Quest: Fishing
Requirements: Level 35, 225 Fishing.

You need to go and find Nat Pagle in Dustwallow Marsh. He is standing on a small island to the West of Theramore (58,60). He'll ask you to catch four rare fishes for him. This quest is actually really easy and the only hard part is the amount of travelling involved.The fish you need to catch are:

Feralas Ahi - If you ride out West from Camp Mojache and fish the Verdantis River where the small bridge is by the Ogres, you'll soon catch one.

Sar'theris Striker - Ride a little South out of Shadowprey Village and your there. Make sure the area comes up as Sar'theris Strand.

Savage Coast Blue Saffin - Just outside Grom'gol Base Camp. Make sure the area comes up as Savage Coast.

Misty Reed Mahi Mahi - Directly East from Stonnard. Just avoid the Murlocs.

You should catch these fish within 5 to 10 casts at each location. So it wont take long. The best order I've found to do this quest in is; (assuming you don't already have all the flightpaths) From Dustwallow, ride to the Great Lift and then head West through Thousand Needles to Camp Mojache in Feralas - From Feralas, ride North West into Desolace and onto Shadowprey Village - From Desolace, fly to Thunderbluff - Fly to XR - Fly to Orgrimmar - Get Zeppelin to Grom'Gol Base Camp - Ride North to Duskwood - Ride East to Deadwind Pass - Ride through Deadwind Pass to Swamp of Sorrows.
Now go back to Nat and get your Artisan Fishing.

Ok, so your now at level 225 in both cooking and fishing and you've done your Artisan quests. Time for the home stretch.

Go to Steamwheedle port and speak to Gikkix, You'll want to buy the following two recipes: Spotted Yellowtail and Poached Sunscale Salmon.
Now go to Raventusk Village in the Hinterlands and fish for Spotted Yellowtails. You'll need about 30 to get your cooking from 225 to 250.
Now go to Bloodvenom Falls in Felwood and fish for Sunscale Salmon. You'll need about 30 to get your cooking from 250 to 275.
Now go to Camp Mojache in Feralas and speak to Sheendra Tallgrass and buy the recipe for Mightfish Steak. Whilst your there buy about 40 Hot Spices and 40 Soothing Spices as your going to be making the food that you will want as a level 60 (without going into instances that is). It gives a +10 stamina buff for 15mins which is always helpful.
Now go to Scalebeard's Cave in Azshara (its one of the islands to the East) and fish for Mightfish. You'll need about 30 to get your cooking from 275 to 300. You may need to bring some lures with you at this point, as your cooking will level up faster than your fishing and Azshara is a 250+ fishing zone. Once your cooking is a 300, keep fishing till you've maxed out that too. It will take 7 to 10 catches to get one skill up at this point, so take your time.

alliance

Best place to start is in Elwynn Forest.
Go speak to Nyoma by Crystal Lake and buy the recipes for Brilliant Smallfish and Longjaw Mud Snappers. Now start fishing in Crystal Lake.
You'll want to catch about 60 Brilliant Smallfish to get your cooking from 1 to 50.
Now go to Stormwind City and fish the canals for Longjaw Mud Snappers. You'll need about 50 of them to raise your cooking to 100.
Between levels 50 and 75 go learn journeyman fishing and cooking.
Now go to Southshore and speak to Donald Rabonne and buy the recipes for Bristle Whisker Catfish and Mithril Head Trout.
Go to the river to the east of Southshore and fish for Bristle Whisker Catfish. You'll need about 80-100 of these to get your cooking to level 175.
Between levels 125 and 150 go learn expert cooking from trainer. You'll need to go to Booty Bay and buy a book for your Fishing level. Speak to Old Man Heming and buy the book Expert Fishing: The Bass and You.
Now go to the Lakes outside Stromgarde Keep in Arathi Highlands and fish for Mithril Head Trout. Your going to need about 60 of these to get your cooking up to level 225.

At this point you should now have level 225 fishing and level 225 cooking. If your not level 35 yet, then this is as far as you can go. If you are level 35+ then you have two quests to complete before you can continue.

First quest: Cooking
Requirements: Level 35, 225 Cooking.

Go to Gadgetzan in Tanaris and speak to Dirge Quikcleave. He is in the tavern. He'll want you to bring him 12 Giant Eggs, 10 Zesty Clam Meat and 20 Alterac Swiss. You should actually be able to buy the eggs and clam meat off of AH, but in case you can't here's where to find them. Now according to the quest Giant Eggs drop off of Rocs in Tanaris or any large bird. The best place I found for the eggs, was the owlbeast in The Hinterlands. Only needed to kill about 20 of these to get my 12 eggs. They are about level 43 ish, so if your not that high a level, get help or wait till you can handle them. The clam meat comes from clams, naturally! Well to save you swimming around the sea looking for clams, your better off killing turtles at Steamwheedle Port or Raventusk Village. The drop rate is quite high and you'll have your clam meat in no time. The levels are 41 ish for Steamwheedle Port and 49-50 for Raventusk Village. The Alterac Swiss is the easiest part. Go to the Inn in goldshire, Elwynn Forest and buy them off of the Bartender. Hand them all in and you'll get your Artisan Cooking.

Second Quest: Fishing
Requirements: Level 35, 225 Fishing.

You need to go and find Nat Pagle in Dustwallow Marsh. He is standing on a small island to the West of Theramore (58,60). He'll ask you to catch four rare fishes for him. This quest is actually really easy and the only hard part is the amount of travelling involved.The fish you need to catch are:

Feralas Ahi - West from Camp Mojache. Fish the Verdantis River where the small bridge is by the Ogres, you'll soon catch one.

Sar'theris Striker - South or North or Shadowprey Village. Make sure the area comes up as Sar'theris Strand.

Savage Coast Blue Saffin - Just outside Grom'gol Base Camp. Make sure the area comes up as Savage Coast.

Misty Reed Mahi Mahi - Directly East from Stonnard. Just avoid the Murlocs.

You should catch these fish within 5 to 10 casts at each location. So it wont take long. I haven't done this quest on my alliance character, so I'm not sure of the best order in which to do them.
Now go back to Nat and get your Artisan Fishing.

Go to Steamwheedle port and speak to Gikkix, You'll want to buy the following two recipes: Spotted Yellowtail and Poached Sunscale Salmon.
Either fish for Spotted Yellowtails at Steamwheedle Port or go to Raventusk Village (well not to it, just a little North of it) for the slightly better drop rate. You'll need about 30 to get your cooking from 225 to 250.
Now go to Bloodvenom Falls in Felwood and fish for Sunscale Salmon. You'll need about 30 to get your cooking from 250 to 275.
No go and speak to Vivianna in The Feathermoon Stronghold and buy the recipe for Mightfish Steak. Whilst your there buy about 40 Hot Spices and 40 Soothing Spices as your going to be making the food that you will want as a level 60 (without going into instances that is). It gives a +10 stamina buff for 15mins which is always helpful.
Now go to Scalebeard's Cave in Azshara (its one of the islands to the East) and fish for Mightfish. You'll need about 30 to get your cooking from 275 to 300. You may need to bring some lures with you at this point, as your cooking will level up faster than your fishing and Azshara is a 250+ fishing zone. Once your cooking is a 300, keep fishing till you've maxed out that too. It will take 7 to 10 catches to get one skill up at this point, so take your time.

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July 6, 2010

Shaman Totem Guide (Warcraft druid)

Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give a totem guide. How you get all the saptas to be able to use your totems.
Well here goes :)

1. Call of Earth
(A) Earth Sapta
Go into the Brambleblade Ravine, it's the thorny cave area in the southeast corner
of Mulgore. Fight through and kill shamans until they drop the water. Take the
water back to your trainer and get the Earth Sapta.
(B) Kodo Rock
Take the Earth Sapta to Kodo Rock, east of Narache. It's a relatively small,
monolith-looking thing (it looks like a column from Stonehenge). Right-click the
Earth Sapta to drink it once you're there, and talk to the elemental that appears.
He'll give you a piece of quartz.
Earth Totem
Return to your trainer with the quartz and enjoy your Earth Totem.
2. Call of Fire (Level 10)
(A) Kranal Fiss
He's in a small building northeast of the Crossroads on the Grol'dam Farm. Note
that as you head north out of the Crossroads, you'll see a small building and a
tower on the road. This is NOT where Kranal Fiss is. Go north beyond that, the
road will split to the north and to the east. Head northeast at this point, you'll see
the farm, with two buildings. Fiss is in the far building. He'll tell you to talk to Telf
Joolam in Durotar, and give you the Torch of the Dormant Flame.
(B) Telf Joolam
From Grol'dam Farm, follow the road east out of the Barrens into Durator. You'll
cross a Bridge over the Southfury River. As soon as you cross the bridge, turn
south and follow the east shore of the river. Travel a few minutes until you run
into the mountains. There is a winding path up the mountain, it's somewhat hard
to see and follow, and it's very narrow. At one point it appears to be a sheer dropoff
dead-end, but it's not. Step carefully. When you reach the top, Telf is there,
and when you speak to him, he will tell you to get some Fire Tar and a Reagent
Pouch.
Reagent Pouch
Go back north from Telf's mountain until you reach the road, and then follow it
east to Razor Hill. Once there, travel north but do not enter the ravine, head to the
right side of the path up the hill. Keep moving north until you see a cave with
some Burning Blade mobs in it. Fight your way in until you see Burning Blade
Cultists (the ones with the imp pets). Kill them until you get your Reagent Pouch.
Only the Cultists drop the pouch, so don't waste your time on fanatics or
neophytes.
(D) Fire Tar
Go back towards the Crossroads (south to Razor Hill, west to Southfury River,
west towards Crossroads). Northeast of the Crossroads (but south of the road to
Durator, south/southeast of the farm where Fiss is) you'll find Thorn Hill.
Razormane camps line the entirety of the ridge. In the eastern-most camp (the
one with the chests for the supplies quest, if you're doing it) you will find
Razormane Geomancers. Kill them until you get the Fire Tar. Geomancers are the
only ones that drop it, target them. This camp is right at the top of the hill as
you're heading west from the Southfury Bridge, just south of the road.
(E) Back to Telf
Take your tar and pouch back to Telf. He will give you the Fire Sapta. Head up the
hill past him until you reach the rock shrine. You must defeat a level 12-13
elemental and loot an ember from his corpse. He's a piece of cake, the standard
Shaman approach to solo combat will make short work of him (drop your
stoneskin totem, melee and shock him to death, bring a heal potion if you're
worried). He drops an ember, take it and the torch you got from Fiss to the brazier
next to where the elemental spawned, light the torch.
(F) Back to Fiss
Take your Torch of the Eternal Flame back to Kranal Fiss in the Barrens to get your
Fire Totem.
3. Call of Water - Level 20
This quest is ridiculous, have your Ghost Wolf purchased and on your hotbar, you'll
be glad you did. It will also benefit you to strategically bind to reduce travel time.
Recommendations for how to do this are included.
*Note - I happened to accidentally fall into Dustwallow Marsh while exploring the
mountains in southeastern Barrens before doing this quest, and I managed to find
the ogre village (Blackenwall or something) in there and pick up the flight route to
it. This ended up saving me a TON of walking time later, as I could fly to that
village and take a short jog out of the Marsh that dumps you out right near Brine's
shack (see step B). The trouble with this approach is that the critters in
Dustwallow are hellacious at this level, I got lucky. If you're brave or stupid, give
this a shot. Head into Dustwallow from the normal entrance in southeastern
Barrens and follow the road until you hit the ogre camp, then pick up the flight
route, it cuts out that nasty long run down from Crossroads.
(A) Islen Waterseeker
Go speak to Islen Waterseeker in the Barrens. She is near the water at the
merchant coast, south of Ratchet, north of the docked Bloodsail ship. Her hut is
hard to see, it's behind a big hill. If you look on the world map there's a little
finger that juts out into the water just south of Ratchet, that's where she is. She
will tell you to talk to Brine in South Barrens.
(B) Brine
She is in a Tauren shack up on a ridge on the southwest side of the Barrens, just
south of the Field of Giants, north of Razorfen Kraul (it's closer to Thousand
Needles than it is to Taurejo). Lots of level 20-24 roaming aggros in here. Ghost
Wolf and dodge them. She has a few things for you to do, first you must collect a
water sample from the pool of water just outside her hut. Do it and return.
Tarren Mill
Next you have to go to Tarren Mill. That's right, in Hillsbrad. Eastern Kingdoms.
Before you do this, Ghost Wolf and run up to Taurejo, and bind at the Inn there.
Then run to Crossroads and catch the flight to Orgrimmar, and take the Zeppelin
to Undercity.
If you've never been to Orgrimmar, go back to Razor Hill (you went through it in
your Fire Sapta quest), and then just head due north, you'll run into it eventually.
Go in and head for the big tower in the center of the first valley. At the top is the
flight master, pick up the flight route, then head back outside and go east. The
zeppelin platform is there. There are two zeppelin routes that dock here, one goes
to Undercity, that's the one you want. Talk to the goblin zeppelin masters to see
where each flight goes. The zeppelins arrive every five minutes or so, simply hop
on when they arrive, and hop off when they dock in the Eastern Kingdoms.
(If you use the Dustwallow Ogre Village approach, bind there instead of in Taurejo,
if there's an inn. I didn't think of this when I was doing the quest so I didn't
check).
Get the bat route in Undercity if you don't have it, then head past Undercity into
Silverpine (southwest from Undercity). You can follow the roads on the world map
to figure out how to get to Hillsbrad, it's pretty easy. But! Stop at Sepulcher first
and get the bat route there. You'll be coming back here at the end of the quest to
drink the Water Sapta.
Then head to Hillsbrad. It's a contested zone with lots of stuff that'll be a bit rough
on you, ghost wolf and stay on the road. At the time of this writing (12/07/04),
alliance activity is insanely heavy in Hillsbrad on my server and they've got a
massive level advantage. You'll need speed and some luck. When you get to
Tarren Mills, fill your water flask at the well and then get the bat route here, too.
Use your hearthstone to warp to Taurejo (or Dustwallow), then Ghost Wolf and run
back to Brine.
(D) Ashenvale Water
Now you must fill your final sample. This one can be a hassle. Go to Ashenvale.
Ghost Wolf yourself and stick close to the road. Keep your eyes peeled for alliance
people. If you're in wolf form, you're likely to be able to outrun most of your
trouble.
Follow the road until it splits, take a left (west) and stay on the the road. You will
eventually run into another fork. One way leads to a less formal path (not on the
world map), the other leads to Astranaar. You don't really want to tangle with the
level 40 sentinels in Astranaar, so take the unmarked path (south). It will take you
to the Ruins of Stardust. The fountain is on an island in the center, which is
guarded by level 22-23 swamp elementals (some are casters). Bring a friend if
you have trouble. Fight to the foutnain, get the sample, go back to Brine.
Ashenvale is also frequently populated with alliance, be prepared for some
fisticuffs.
Optionally, on your way back, you can go east at the first fork you took and get
the wyvern route at Splintertree, and fly to the Crossroads from there. If you have
the Dustwallow route, you can hopscotch your way down there (fly to Crossroads
and then to Dustwallow) and skip all the running.
(E) Water Sapta
Brine will give you a sample of the purest water. Take that to Islen Waterseeker
and she will give you the Water Sapta and some of the last drops of purest water.
When I did this, the quests got a little tangled up and confused and I kept getting
'duplicate item' errors, but they can be ignored as long as you have your Water
Sapta. Islan also gives you the last remaning drops of pure water (double check
and make sure you have these, this is the #1 thing I see people reporting that
didn't go right when they did the quest). Now you go back to Sepulcher. At this
point, I made a pit stop in Ratchet and bound there, so I could warp straight back
to Ratchet once I was done in Sepulcher. Your hearthstone may not have reset if
you do all this quickly enough. It took me two shots at the Ashenvale Fountain due
to interference from alliance goons so my stone had reset. Bind in Ratchet if you
want, then go to Crossroads, fly to Orgrimmar, and ride the zeppelin back to
Undercity in the Eastern Kingdoms.
Run into Undercity and take the bat to Sepulcher (aren't you glad I made you stop
and pick it up?). Now head west past Sepulcher - it looks like there's nothing back
there, but there is, keep working at it. You want to go due west from Sepulcher
until you get to the coast. The water shrine is there. Drink the Sapta at the shrine
and the corrupt elemental appears (he's a pushover, even if he's got a few levels
on you - drop your Searing Totem and a Stoneskin Totem, have a heal potion
ready just in case, get out your Rockbiter Weapon and have at him).
The elemental drops some bracers. Place those and the pure water in the brazier
and a friendly elemental appears. Talk to him and get a shard of water. If your
hearthstone has reset, activate it to warp to Ratchet and then jog south to Islen.
Otherwise, enjoy the zeppelin ride back.
(F) Water Totem
Finally, Islen gives you the Water Totem. Exhale gladly, this is the most annoying
of the totem quests, and you're now done with it.
4. Call of Air - Level 30
(A) Air Totem
This is the easiest of the quests, and I highly suspect that it won't remain in this
form forever. Talk to your trainer (for Taurens, it's the sleeping guy in Thunder
Bluff on Spirit Rise). You'll be told to head for Thousand Needles and speak to an
NPC. Chances are that you've already been in Thousand Needles. If not, go south
of where Brine is, take the lift down, and follow the road southeast to Freewind
Post, get the wyvern route here, and then head northeast. There's a cave along
the northern wall with a ramp leading up to it (there's actually two caves on the
northern wall, you want the eastern-most cave). The NPC is right outside. There's
an NPC with a fun quest inside too that opens up a series of more quests, serveral
of which are not fun at all but decent XP.
Speak to the NPC outside and she just hands over the Air Totem, implying that
she'll have further training for you later.

Cheers
Drunkie

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Find A Niche…fill It (World of Warcraft update)

As with most of my strategies, I look for "off the beaten path" type of money makers. This one is no diffrent.

We will call this one…

"Please feed the twinks."

Twinking is very popular right now with the hot spots being the 10-19 WSG and 20-29 WSG. This guide will focus on the 10-19 WSG twink crowd. Farming blues can be not only difficult because most useful ones are world drops but plain boring as hell. This guide will show you how to make it as painless as possible.

The Strat

By far the highest concentration of kick ass twink gear is found in Shadowfang Keep. Both caster and melee items that are BoE and in the 16-19 range can be found here off any of the trash mobs inside. The holy grail of twink weapons is the assassin's blade.
http://thottbot.com/?i=12802
Rogues wet themselves for one of these and will pay upwards of 150g for one. It's the single best dagger for that level and if you drop say firey (for the budget twinks) or crusader (the fat wallets) on it and you are a machine on par with the 20-29 crowd. That's why its so popular. Sadly, I GAVE this to a guildie before I became aware of it's value. I just figured it was a decent blue dagger and since I was a 60 rogue, didn't have any use for it.

Not a dagger rogue??? How about this 1 hand sword…
http://thottbot.com/?i=11366
Again, sword rogue heaven. This in your main with assassin's in your off…wow!

But Cowboy, I'm not a rogue… /cry Fear not.
Here's is the warrior's version of the assassin's blade.
http://thottbot.com/?i=12599

I personally sold one of these for 60g. Gave the other to my warrior. Again, drop a crazy 300 level enchant on it ON TOP of the nice proc and you've got a death stick to be proud of.
Slightly lower in the food chain but still a nice proc is this.
http://thottbot.com/?i=11109
Another nice 2 hander for a warrior or a pally.

If for some reason you want to carry a shield (I dunno why) and need a heavy hitting 1 hander try this (also great for hunters).
http://thottbot.com/?i=11691
This is aonther one I've personally sold. I set the buyout at 35g and it went in less then 2 hours. Probably could have gotten more but oh well. Looks cool as hell too.

Casters kinda get the hose in SFK but there are a few nice BoEs for you guys too.

This is mainly for the stats and a lock would enjoy this much me thinks…
http://thottbot.com/?i=9069

Not exactly what you want in WSG but the intel is very high for the level.
http://thottbot.com/?i=11136
Yeah, that says NEGATIVE 5 stamina

That's ALOT of specific level blues in 1 place and all are BoE. The drop rates are low just like any blue item but the mob density and relative small size of the instance makes it much nicer then grinding world mobs hoping for a specific item. Also, if youre an enchanter, all the boss blues DE into large glowing shards which sell for about 1g. I average about 3-5 blues (BoP) per run and anywhere from 6-15 green drops that I can sell on the AH from 50s to 1g50s depending on the item. That means I'm making about 8-16g for around 30-45 minutes work. If a twink item drops then it's a whole diffrent story.

Good luck and happy twinking!

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July 5, 2010

Reputation Guide AB Reputation And Rewards (Warcraft)

The wow pvp system awards time and not skill, so if you don't have 12 hours a day for PVP'ing, going for exalted with one of the factions in the battlegrounds, will most likely get you better results gear-wise. The advantage of going for exalted with the BG factions is that your reputation gains aren't reliant on others, as it is with the PVP system, so you can gain rep when you want and it doesn't decay.

There are 3 battlegrounds; Alterac Valley (AV), Arathi Basin (AB) and Warsong Gulch (WG).

Arathi Basin
AB is (up to) 15 vs. 15 and is all about capping nodes and gathering resources from said nodes. There are 5 nodes on the map and the first side to 2000 points wins. The game is bracketed in the usual brackets from lvl 20 and up: (20-29, 30-39, 40-49, 50-59, 60). horde gain reputation with "The Forsaken Defilers" and alliance with "The League of Arathor".

Reputation is rewarded as follows (from wowwiki.com):

Quote: Quests, Reputation, and Other Rewards
Near each entrance is an NPC who gives quests related to Arathi Basin. One quest can be completed simply by participating in a certain number of Arathi Basin battles, and another requires you to win the battle.
Doing battle in Arathi Basin improves your reputation with The Defilers (horde) or The League of Arathor (alliance).
When your reputation reaches Friendly, you can purchase special items from a vendor NPC near the battleground entrance. Regardless of your reputation, you can always browse the special items, have your armor repaired, and sell items to the faction vendor.
Reputation rewards
Collecting multiples of 200 resources (at 200, 400, 600, …) = 10 rep (total 100 rep if you win)
Control Four Bases Quest = 800 rep
Win an AB Quest = 50 rep
On the Battlegrounds Holiday weekend for Arathi Basin, the Reputation rewards are:

Collecting multiples of 150 resources (at 150, 300, 450, …) = 10 rep (total 130 rep if you win)

Rewards

The rewards from being exalted with Defilers/League of Arathor are shoulders mostly, with a cape, a dagger and a staff thrown in the mix:

Shoulder armour
Highlander's Chain Pauldrons (hunter): Mail, 312 armour. +20 AGI, +18 STAM, +17 INT
Highlander's Epaulets (Priest, mage, warlock): Cloth, 185 armour. +18 STAM, +17 INT. Equip: Increases damage and healing done by magical spells and effects by up to 12. Restores 4 mana per 5 sec.
Highlander's Leather Spaulders (rogue, Druid): Leather, 258 armour. +12 AGI, +17 STAM, +12 INT. Equip: +30 Attack Power.
Highlander's Leather Spaulders (rogue, druid): Leather, 258 armour. +18 AGI, +17 STAM. Equip: +30 Attack Power.
Highlander's Lamellar Spaulders (Paladin): Plate, 553 armour. +18 STR, +17 AGI, +15 STAM, +10 INT.
Highlander's Plate Spaulders (Warrior, Paladin): +18 STR, +17 AGI, +20 STAM.

Back
Cloak of the honour guard: 50 armour. +5 AGI, +11 STAM. Equip: +34 attack power.

Weapons
Ironbark Staff: Staff, 136-243 damage, 3.4s, 55.8DPS. +19 STAM, +10 INT. Equip: Improves your chance to get a critical strike with spells by 2%. Increases damage and healing done by magical spells and effects by up to 41.
Sageclaw: Dagger, 46-96 damage, 1.7s, 41.7DPS. +8 STAM. Increases damage and healing done by magical spells and effects by up to 30. Improves your chance to get a critical strike with spells by 1%.

Other rewards at lower lvls of rep can be seen at http://www.worldofwarcraft.com/info/basics/factions/arathi/index.html

And there you have it. AB games are fast, so you will need to run a lot of them, and you need to win to rep up at a decent rate. Now it's up to you if you want to dedicate the time to repping :)

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