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February 19, 2010

30-40 Gresting (grind quest) Horde (Warcraft 2 download)

30-40 can be a real pain in the ass, as quests dry up pretty quickly, and then you're forced to migrate to another area, which may be near or far.

30-32 -
Finish up your Tarren Mill quests, then grab the Rod of Heracular quest from the undead apprentice in the graveyard beside the ruined church. Then head over

to the Darrow Cave and grind the living crap out of those yetis. Before I got the rod, I was level 33 and the Yeti's still yielded good exp. Turn the rod

quest in for a suitable 2100-3000 exp and continue the chain if you want.

32-34 -
I fluctuated between STV and Arathi for these. Start the Mok'Thardin quest chain in Grom'gol, as you'll be working towards it for the next 6 levels. In

Arathi, do the Guile of the Raptor quests. 37 raptors should be no problem for you if you handle them right.

34-36 -
I was mainly in STV here, grinding away at the STV bloodscalp quests. I had 4 which required me to kill, kill and kill. From those 4 and the 2 hours of

grinding it took to get the items, I was 36. Fastest two levels for a long time.

36-38 -
Continue expaning on with the Nesingwary hunting quests, dont bother with the Green Hills quests, the rewards arent worth nearly as much as the time and

effort you put into it. However, if you're really interested, go grind the goblin geologists over near Lake Nazerfeti (or something like that). I had two 16

slot bags full just with pages, sold majority for around 1g each while I did a quest i picked up in the BB tavern near the FP.

38-40 -
38 wasnt so bad, as I finished the Mok'Thardin and the Nesingwary chains, getting a decent set from the reward. I mainly just grinded on ogres for the 6 or

so bubbles which remained afterwards. 39, however, is one of the longest grinds (or so it felt) i've had for a long time. I tried jungle stalkers and SM

runs. Jungle stalkers were okay, but without rest the grind is a long one, and you'll often find yourself at the wrong side of a claw/blade. I got ganked a

total number of 89 while I grinded this level, and it took me 7h and 15m to finish it.

A few quick notes about grinding:

When moving to these areas, make sure you pick up the migration quests (such as the Desolace one who gives you a horn to take to Nesingwary, which starts

that chain effectively) as they yield anywhere from 200 exp to a whopping 3000 exp (nearly 2 whole bubbles at 34).

Also, invest in enhancement potions. Elixirs of Greater <insert skill here>> are a great way to add DPS and reduce downtime. 5g for 5 EoGA knocked about 2 hours off my grinding with the quite decent 7dps buff it gave.

Everytime you visit a town, refill your ammo/knives, whatever. It isnt worth breaking the rhythm of a good grind because something broke or you're out of ammo.

Only ever pick up kill or gather from kill quests. Migration are okay, but take them just as you're done with that area.

Dustwallow Marsh is a waste of time.

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February 18, 2010

Dire Maul West And North (World of Warcraft all)

West and North Dire Maul

East Dire Maul is not included because a trained monkey can do it

Materials needed for a full run on West and North;

Crescent Key (gotten in EDM), 2 rune thread, 8 rugged leather, 4 Rune cloth bolts, 1 Thorium Widget, 1 Frost Oil

Getting to Dire Maul

Get to Theramore, and fly down to Feralas. Once there head east, stay off the main road because it runs through a horde town (you can easily avoid by hitting the water) once past the town hit the road and follow it east. Dire Maul is located almost in the middle of the zone, once you’ve found it head north into it.

Now you don’t have to fight you’re way into DM, most of the mobs have a very small agro radius, so just dodge out of the way. Follow the passageways until you come to a T crossing. Go right, and head across the passage way you should see a door, go through and you come into a big green courtyard. From here you can access East, West, and North. Also you can mount up here, so do so.

West Dire Maul; Need Crescent key or a rogue

Ok, first you need to clearing the large wandering tree elementals. These can be banished, and they do have a knock back effect.

Once all the trees have been cleared move into the middle, you will see a large pylon with elementals about it. You need to clear all of them; they use arcane missiles, have a small blink, but not much in the way of HP. These can also be banished. Once all of the mobs have been killed continue out of the middle and go right.

You will a passageway leading off to the right (at this point people will be screaming to kill the named, don’t worry you’ll be coming back). Watch out of invisible ghosts, these not to hard (See invisible is great here).

You should see an open doorway that leads to a large room full of ghostesque mobs, with a ramp leading up. You will be clearing the mobs in the middle and right hand side. They can silence so keep you healer/spell casters back. Once the middle and left is clear, hug the right wall up.

Now at the top of the ramp you will find some wandering ghosts, its best to kill them and save you’re self some hassle. Now face down the ramp, you will want to hug the right hand side of the railing. Watch out for the two caster mobs, they can be a pain. Follow round until you hit a wall, at this point you should see another pylon. Just do the same as before.

After pylon two AoE the skeletons, carry on over the bridge. Invisible ghosts here again, only a few. Grab the quest, and hit the far side. Pylon number three, rinse and repeat. Now you may find a wandering NE female and her pet bear. Off tank the NE female (she’s a hunter and uses varying shots) and kill the bear first (he charges).

Ok back to the middle of the bridge, and drop down onto the ramp below. Dismiss pets before hand or wipe central. The tree boss is a straight forward fight, he is also used in paladin epic if that’s an issue.

Down into the main courtyard and through the door. Invisible mobs again, just clear through until you come to the main chamber. You will find wandering patrols of storm elementals that need to be killed. Key is to banish the main one, and kill the lesser ones who don’t have that much HP. If no warlock, the big one can be off tanked easily enough.

At this point go left and clear pylon 4. Careful not to agro the mobs that wander around the central area. Go back to where you came in, and go right clear pylon 5. The main area is now accessible.

The fight is straightforward, just kill the eyes he spawn as they can be annoying. Now go leave the central area, and right from where you came in is a door that leads to the library. You will find a place to repair and buy drinks here, also Mooncloth Robe Pattern is available at 4 gold.

Under the ramp you came in is the prince, he hits fast but not overly hard. Once he is dead return to the quest NPC at the top for hand in. The reward chest is under the ramp in the library, by all accounts the mace sells for 7 gold.

This is West Dire Maul done, if you wish to make the most of the situation I would recommend doing North right after.

North Dire Maul

Ok in the corner of the library is a passageway that leads to North Dire Maul, follow this up. Once you reach the top of the passageway, hug the railing to the right. What you’re going to do now is to make life easy for you’re self. There is a ramp in front of you, you will want to run up it and left out of the instance, purely a time saving tool feel free to kill the ogres.

Now the overriding factor in North is NOT to kill the varying bosses you meet. The reason being, the more left alive at the end the more loot in the tribute (chest you get after killing the king).

If you do not have a rogue or an engineer you will need to go back down the ramp you ran up of and hug the right wall. Clear the dogs and continue round, you should see a named ogre. He has a key you need, once dead back out of the courtyard to instance start. If you have a rogue with 300 lock picking don’t worry

Facing out from instance entrance go left, watch out for the patrol of an ogre and two dogs. Dogs see through stealth. Clear the left area, and go up the first ramp you see. There are a few wandering patrols, its best to kill them off in case you wipe later on.

You should see a raised courtyard area, and a ramp. Clear up the ramp and be careful of adds (often best to pull down the ramp). Once this area is secure, you will notice a wandering named guard, try not to kill. Once he is safely away, grab the key from the chest in middle, and head to other side of courtyard and down ramp to locked door.

Once in the passageways look out for wandering Eyes of Zomm, they summon in two 60 elite elementals. Clear down the first passage way to the bugs, AoE these. Now you will see a set of ogres with pets to you’re right and a gnome with a quest marker. Also a wandering guard, and a broken trap on the floor. Pull the set of mobs around the fire. Then use the Thorium Widget and Frost Oil on the broken trap, this will freeze the named in place. Carry on around the corner, there’s a set of mobs in the corner but they can be safely ignored, and clear the set of mobs next to the ramp.

The gnome gives a quest for the ogre suit (you did bring the parts listed above right?) but you missing Ogre Tannin. Up the ramp and do the same again, and once more in the corner. In the corner is ogre tannin basket, looting tannin causes a mob to spawn and rush down the ramp, an easy kill

Return to the gnome and get you suit, then its back up the ramps. At the top ramp, go left and kill the two ogres at door. Carry on through and kill the other set of ogre. Now suit up and talk to the captain, only one person needs do this. He will rush off, and won’t agro other party members.

Now clear the right hand two mobs, pull them into tunnel to avoid adds. Hug the right wall, pull the dogs making sure that the patrol of dogs is no where near by. For the best result also pull dogs into the tunnel.

Now from the right wall cut across the courtyard to the broken ramp in the central ring. If you haven’t done so kill the patrol of dogs.

King fight is straight forward. Off tank the observer, making sure not to kill him, also keep him away from the king as he will heal him. The king hits hard, so have the healing ready. Have had a paladin tank him with a priest healer, and a warrior tank with a druid healer so nothing is needed. Once the king is dead, the observer becomes non-agro.

Loot the king, and hail the NPC that ran in. Talk to him twice for tribute, make sure everyone has the king buff and head back to the start, talk to the guards on the way for a 120min buffs. You will find the captain on the way, talk to him to receive a quest.

Return to the library, and behind were the prince was, is a chest. Return the gloves to the captain for you’re reward.

This is North DM done.

FAQ

Q. Why don’t we killed the named in North?
A. The more bosses left alive when the king dies, the more loot in tribute. With all alive, 3 blue items

Q. We did north but can’t get the chest behind the prince, what do we do?
A. In order to access the chest you need to kill the prince, this is done by freeing the Immotar (clear the 5 pylons)

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February 17, 2010

Azuregos Walkthrough (Mage Warcraft)

Overview
Azuregos is a dragon from the blue flight he roams around Azshara. He is a raid type mob that is is immune to arcane spells and is very frost-resistant.

Azuregos Abilities

Mark of Frost:
(You get it on death): A player who is hit with the Mark of Frost will be temporarily (15 min) frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost will persist through death and resurrection.

Reflect
Azuregos periodically puts up a magic reflection shield that bounces spells back at the caster. The state of this shield will be announced in raid shout. It is also quite visible; you will see a sparkly halo around the dragon.

Manastorm:
Azuregos will cast Blizzard spell like at random points close to him, this spell also drains mana.

Cleave:
Swipes multiple targets in melee range with his claw for 900-1600 dmg.

Teleport:
Teleports all players within 30 yards directly on top of him and completely resets aggro.

Cone of Cold:
Cone shaped like attack which will damage and slow targets for 30 seconds.

Countering Azuregos Abilities

Mark of Frost:
(You get it on death): A player who is hit with the Mark of Frost will be temporarily (15 min) frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost will persist through death and resurrection. This was put in place by blizzard to stop guilds graveyard rezzing and killing him this way there is no way to avoid this except not to die.

Reflect
Azuregos periodically puts up a magic reflection shield that bounces spells back at the caster. Just make sure all your casters keep an eye out for the blue sparks coming from his mouth. When this appears just stop casting.

Manastorm
Azuregos will cast Blizzard spell like at random points close to him, this spell also drains mana. Once he teleports everyone near him he usually does this spell so its best to run straight away from him the second you are teleported.

Teleport:
Teleports all players within 30 yards directly on top of him and completely resets aggro. This is the main trick to this whole fight. The secret is to think of this spell as a good spell for everyone to get because if everyone is getting it then noone will have agro but if a MT gets it and there are still players out of range not getting this then Azuregos will have agro on them and it may be a pain to get agro back onto the MT's.

Walkthrough

Aggro Management: Teleport and having the tank Frozen and Slowed makes for touchy aggro. Anyone with any threat built up against Azuregos *must* be caught in the teleport, else Azuregos will come straight to them after the teleport. After the teleport, others must consider that the MT is working from 0 threat, so will need a few seconds to build aggro before people start using their 1k dmg abilities. DPS needs to be well controlled.

Healing: This is a very long fight. Healers will run out of mana well before Azuregos is close to dead. A way to deal with this is to wait for Azuregos to teleport, so you have 0 threat and have little chance of being caught out of teleport range, and run far enough away to get out of combat (like outrunning a mob to escape combat). The healers can then drink back up to full mana and return to combat. Get a rotation going and cooridinate with others to try and make healing last longer. Healers should be healing from 25+ yards away from Azuregos.

Tanking: Tank should use high threat output and normal tanking gear. Frost Resist doesn't help much, even though over 50% of the dmg is Frost based. He should watch who is in danger of Frost Breath and Cleave and position Azuregos accordingly. After a teleport, backpedal a small amount and resume tanking. You will be facing the same way. Normal tanking operation: Defensive Stance, repeatedly apply Sunder Armor (even with 5 applications on) or Revenge, if up.

Meleers: To minimize dmg taken and preserve healer mana, melee should Range Attack from 25+ yards until they see a Chill and then engage for 20 seconds in melee and run back out to Range Attack until another Chill. Meleers should help kill adds to clear a path to escape combat and to save healers. Upon receiving dmg, possibly from a Chill/Frost Breath/Cleave following a teleport, meleers should exit combat and eat, by running away far enough immediately after a teleport. *remember to turn off attack*

Casters: Casters should wand Azuregos from 25+ yards until the notice that Magic Shield is down. Then they may cast for about 15 seconds, then return to wanding. Long lasting strong DoTs should be avoided, to avoid drawing aggro after a teleport. Casters should help kill adds to clear a path to escape combat and to save healers. Upon receiving dmg, possibly from a Chill/Frost Breath/Cleave following a teleport, casters should exit combat and eat and drink, by running away far enough immediately after a teleport.

Hunters: Hunters should auto shoot Azuregos from 25-30 yards away. It is hard to measure the distance, so Hunters should watch how far meleers run out and group up with them. Hunters may use shots at their discretion. Pets will not help much vs Azuregos, but may be used to kill adds that may patrol into the raid. Upon receiving dmg, possibly from a Chill/Frost Breath/Cleave following a teleport, casters should exit combat and eat and drink, by running away far enough immediately after a teleport.

Edited by sQren on Jun 14, 2006 at 12:21 PM

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February 16, 2010

Easy Gold (World of Warcraft paladin)

gold METHODS

Some of ways to get gold are legitimate, others are under-the-table crooked. Personally, I like to
make an honest gold coin. Ripping off other players is not my game, BUT, I'm here to deliver you
the information. Even if you are an honest player, knowing this info is good because it will keep
you on guard against the shadow players that like to scam you for a quick gold.

METHOD ONE: The AH Dupe

METHOD TWO: AH Monopoly

The AH Dupe: A Crooked way to Gain gold

'A fool and his money are soon parted.'

With so many pockets running around the game, it is very possible to scam others out of their
money. Not everyone is financially bright, and these methods take advantage of that. First of all,
don't be stupid and use your main to do these. Get a mule (a different character), or even better
yet, a mule on a completely separate account, to mask your actions.

This works. Plain and simple. It takes advantage of human psychology of repetition. And it can
get you a very rapid 100 gold.

What it is:

The AH Dupe tries to 'trick' an auction buyer who is making a BUY-OUT purchase of a routine
item that normally sells for X amount of silver, into purchasing it for X amount of gold. the AH
dupe uses monotony to lull the purchaser into repetitious clicking, causing them to pay less
attention to what they are buying, and inadvertently purchasing the item for gold instead of silver.

How it works:

Have you ever driven a car at night, staring at the white lines zooming by on the road, and
suddenly realize that 5 minutes have gone by (or longer) and you have no idea how you were
able drive? You dont have a clue what cars have or have not been around you, because you
totally spaced out. Your subconscious mind went into 'auto-pilot' and you safely drove your car.
This is called 'being human'. Anyone exposed to repeated, repetitious stimuli is subject to losing
their ability to distinguish one from another. Can happen to anyone…including a wow auction
buyer.

Look at this list:

* Do you want to purchase this item for 88 silver? Yes/No
* Do you want to purchase this item for 88 silver? Yes/No
* Do you want to purchase this item for 88 silver? Yes/No
* Do you want to purchase this item for 88 silver? Yes/No
* Do you want to purchase this item for 88 silver? Yes/No
* Do you want to purchase this item for 88 gold? Yes/No
* Do you want to purchase this item for 88 silver? Yes/No
* Do you want to purchase this item for 88 silver? Yes/No

The auction buyer sees a bunch of useful consumables (such as stacks of 20 light feathers, or
stacks of silk cloths, or free action potions, etc. Anything that is popular with players). he sees a
big list in the AH of these stacks, and they are going for the normal buy-out rate. He starts
purchasing them like he always does. One after another, clicking through each screen. He doesn't really notice that one says '88 gold' instead of '88 silver' so he clicks it anyway.

What you need to do:

Sell at least 6 or more IDENTICAL items on the AH. Make them for the normal going rate (not
cheaper or you could stand to lose money). Put them up back to back in one long list. The
buyout on the fifth item is gold instead of silver. Everything else must be identical. There is a
chance that the buyer will get 'caught' in your scam. Its not guaranteed, but there are always
dummies around that will be duped. This is a scam, and everyone who buys frequently from the
AH is susceptible to it.

Yes it does work. Numerous people have posted long rants on the official boards being
scammed like this.

METHOD TWO: Monopolize the AH

I'm just going to quote a post from the official boards that explains this rather nicely. This post is
no longer on the forums (they remove posts after a certain amount of days), so I cannot link it,
and didn't get the name of the person that wrote it. Fortunately, I did copy it the day I read it, so
its not mine, but here it is- it outlines perfectly how to make a fortune by monopolizing the
Auction House. Its cl######ic economics 101: BUY LOW, SELL HIGH. Read on:

I cancelled my account a while back for reasons there's no point in disclosing, so I figured I'd tell
everyone how they can be financially secure forever like I was.

I had about five active alts and a main which I kept equipment and skills up to date by the level
and had enough cash on me to afford my mount by level 25 with all my alts having about 15 gold
on them at any point in time.

I see so many people talking about how they're level 40-45 and still can't afford their mount and
blah blah blah, it's funny. These are the same people who ironically state, 'Stay away from the
auction house!' or you won't make any money.

Go ahead and go to the AH. It's as simple as buy low, sell high. Just like in the real world! Yet it
feels almost as if it's this big secret.

All I did was make level five newbie, sit him at the auction house and log on maybe once or twice
a day to bid on stuff and check mail. Took probably five minutes to do each session.

Find a product you want to do and see what the average buyout price is. Then bid on auctions
ending in Short and Medium (as there's usually little point in bidding on Long unless you wanna
collect all your outbids later), for as little as you can. Buyout other auctions for significantly less
than your Buyout. Bid on any good that's normally sold by itself that is stacked for a super
discount. A good example is Black Pearls. Normally people buy one. Every once in a while some
guy sells a stack of 16 for only like 10 gold. Usually only takes 1 bid to win it!

The only 'hard' part is keeping up with market price trends, but after a while, you won't even have
to write them down anymore as you'll be able to memorize them effortlessly with practice and the
prices don't fluctuate too drastically.

For the super lazy, here was my excel sheet of the market demand of Silver Hand a few weeks
ago. Prices will vary on your server.

Leathers
Light Leather 9s 99c
Medium Leather 19s 99c
Heavy Leather 29s 99c
Thick Leather 74s 99c

Bars
Copper Bar 39s 99c
Tin Bar 34s 99c
Bronze Bar 34s 99c
Truesilver Bar 79s 99c

Other
Moss Agate 99s 99c
Iridescent Pearl 84s 99c
Black Pearl 1g 29s 99c
Runecloth 2g 99s 99c
Turtle Scale (10)* 1g 59s 99c

Cloth
Mageweave Cloth 1g 19s 99c
Wool Cloth 39s 99s
Linen Cloth 24s 99c
Vision Dust 1g 39s 99c

New Stuff
Star Ruby 69s 99c

Enchantment
Greater magic ess. 1g 49s 99c
Small glimmering shrd 49s 99c
Large glimmering shrd 3g 49s 99c
Large glowing shard 3g 39s 99c
Soul dust 54s 99c
Strange dust 59s 99c

The bold goods are once that were in very healthy demand and supply. However, you don't even
have to limit yourself to trade goods. If you even wanted to take a bit of a risk, bid on some blue
or purple items or blacksmithing recipes. Big returns on those. Mainly, I just stuck with probably
three or four items from that list and made a fortune. And it was fun doing it! My level five guy has
demonslaying on his newb sword–it kicks ######. Here's a screenshot:
http://img123.exs.cx/my.php?loc=img123&…espimpin4xa.jpg

Good luck guys and see ya later!!

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The Recently Deceased Part 4 (World of Warcraft cheat)

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February 15, 2010

Guilds 101 (Warcraft 3 crack)

Every MMOG that has ever been made have had forms of player associations. From Planetside’s outfits to Star Wars Galaxies’ PA’s; it has been a form of encouragement for player rivalries and competitions.

World of warcraft’s guilds are created quite simply by typing /guildcreate [guild name]. That wasn’t so difficult now was it? Moving right along, the guild’s ranks are the following (In ascending order):

5) Initiate
4) Member
3) Veteran
2) Officer
1) Leader

Officers and Leaders are able to remove members from the guild. The Leader’s ability is to be able to disband the guild or change the ranks of others.

Here are a couple of guild commands:

/g – sends a chat to guild members
/ginfo – information about your guild
/o – officer chat
/ginvite <player> - invites the player to join
/gremove <player> - opposite of the above command
/gpromote <player> - promotes a player in the guild (rank-wise)
/gdemote <player> - the opposite of the above command
/gmotd <message> - sets the MOTD. This can be viewed with /ginfo
/gquit – quits the guild
/groster – the who’s who of the guild
/gleader <player> - sets a new guild leader
/gdisband – disbands the guild

One of the coolest features of a guild in wow is to be able to wear tabards. Tabards go over all armor. They hold the guild’s symbol and has to be purchased by the guild master (leader) at the right NPC. It costs 10 gold and cannot be changed.

Options available to change in the tabard are:
-Icon
-Icon color
-Border
-Border color
-Background

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February 14, 2010

How To Get Exalted With Argent Dawn (Warcraft 3 the frozen throne)

After spending hours of harvesting reputation to get to Exalted I thought I would share my experiences and what I consider the best way to get to exalted. The first thing I will recommend is never turning in Scourgestones or use Argent Dawn Valor Tokens until you are more than 50% through Revered. The best way to get reputation is at follows:

Neutral through to Friendly (50%)
Kill any undead mob within the WPL and EPL area.

Friendly (50%) through to Honoured (50%)
Kill any elite undead mob in WPL, EPL or in the instances.

Honoured (50%) through to Revered (50%)
Kill undead bosses.

Revered (50%) to Exalted
Turn in Sourgestones, cleanse the cauldron and Healthy Scales.

EXPLANATION OF HOW

Cleansing the Cauldron
To cleanse the cauldron you have to have completed all parts of the 'Target:' quests given out by High Priestess MacDonnell in Chillwind Camp.
Using your Vitreous Focuser collect Ectoplasmic Resonators off the corpses of the undead around 'Gahrron's Withering Cauldron'. The reason why you cleanse 'Gahrron's Cauldron' over and over again is because it has a higher reputation reward. You will also be collecting scourgestones but please keep these till you are pasted 1/2 through Revered with the Dawn. Once you collect 4x Ectoplasmic Resonators, 4x Runecloth go to Alchemist Arbingto in Chillwind Camp and buy 1x Arcane Quickener. Then go back to the cauldron and use it. Doing this will give the player 25 (27-28 if Human) reputation points with the Argent Dawn. I would collect around 80x Ectoplasmic Resonators at a time and cleanse the cauldron twenty times. This quest can be done over and over again. However the 'Arcane Quickeners' cost money, 45 silver. The runecloth is picked up off the corpses of the undead mobs, and you usually have more than you need.

Using only the Cauldron quest to gain reputation from Revered (50%) to Exalted you will need all of the following:

1680x Ectoplasmic Resonators
1680x Runecloth
420x Arcane Quickener (Total cost: 189 gold (PvP Rank 3: 168 gold))

Scourgestones
Most undead mobs in WPL, EPL and the instances drop Scourge Stones of some kind. Collect these stones and put them in your bank. They will stack to 250 so you shouldn't run out of space. As the reputation gains become harder after you get passed 50% in Revered I would keep them to use then. You will get 25 (27-28 if Human) points of reputation for each turn in of 20x Minion's Scourgestones, 10x Invader's Scourgestones, and 1x Corruptor's Scourgestones. However, the Argent Dawn quests at Revered and Exalted require some tokens (Revered: 10, Exalted: 25) so you will have to spend some for those quests. Once you turn in the stones you might as well use the tokens to gain addition reputation.

Amounts of ScourgeStones needed to get to Exalted from Revered (50%):

Minion's Scourgestones: 4200*
Invader's Scourgestones: 2100*
Corruptor's Scourgestones: 210*

*These figures include spending the Valour Token reward from turning in the stones.

Healthy Dragon Scales
This quest is from picking up Healthy Dragon Scales from within Scholomance off of Plagued Hatchlings and returning them to Betina Bigglezink at Lighthopes Chappel in EPL. Each scale is a quest itself, start the quest and then talk to Betina Bigglezink. You can carry as many of these scales as you can. The drop rate of these scales is low as the prereg quest is Plagued Hatchlings and that isn't done by many people. Each scale gives the player 50 (55 for Humans) reputation points with the Argent Dawn.

Total number of scales needed from Revered (50%) to Exalted: 210

Since the 1.11 patch there are more options for getting to exalted.

Turning in the repeatable quests for the different collectiable items:

For insignia of the crusade turn-ins:
crypt fiend parts
bone fragments

For insignia of the dawn turn-ins:
savage frond
cores of elements
dark iron scraps

gets you 10 rep with AD each turn-in of 30.

At Revered, turning in 7 each of the insignias of the dawn and crusade
will get you one of the superior armaments of the dawn (I would take the 18 slot bag) You also get 100 ad rep. for first turn in.
So, not only do you get an 18 slot bag, but you get 380 ad rep total with it.

You can repeat this 6 times for each of the unique items, for a total AD rep
of 2280

The epic line takes 45 insignias of each to turn in for an item. If you turn in all 6 of those, you get 5400 AD rep.

So, for 9360 bone/crypt items (and 9360 of the others), you can get 7680 AD rep, a nice bag, and some shardable stuff.

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February 13, 2010

Priests Guide To Killing Your Mobs the RIGHT Way (World of Warcraft comic)

Alright, I decided to write this little 'mini-guide' because I keep hearing about people having problems with priest.

Priest is honestly not a hard class to play if you know how to play it right.

This isnt a guide to go out and kill Onyxia solo, this is for the average fight you encounter wherever, knowing how to start a fight properly, and knowing how to react to a sudden attack.

This really only applies to Soloing.

I. Starting a fight: This is for the times when you see a mob and have time to set up an attack.

1.Preparation
a. First thing you do is make sure all of your buffs are in order, Power Word: Fortitude, Inner Fire, Etc.
b. Pop on Power Word: Shield. Alot of people make the mistake of putting on PW:S after youve already hit the mob with your pulling spell..this is WRONG…so dont do it. Instead, turn on PW:S and wait until you have about 15 seconds left on it before attacking. Most mobs take down your shield within 15 to 20 seconds, this way your mana will have time to recharge plus, by the time the mob takes down your shield, you'll be ready to pop on another one.

2. The Actual fight (first blow to last)
a. Many people start the fight with Mind Blast because it does the most damage and takes the longest to recharge, wrong. dont do it. Start the fight off with Smite…Yes you heard me, Smite. Nobody mentions smite in their guides because it takes FOREVER to cast. This is why you cast it in the beginning. The mob will then start rushing towards you. You want your second attack to be Mind Blast because you can cast it in the amount of time it takes the mob to get to you. From there you want to hit the mob with Shadow Word: Pain and start the DOT process. (If youre in a group, or taking damage at any point in the fight, cast Vampyric Embrace to get some health back)
b. So far your attacks should be (IN ORDER)
Smite
Mind Blast
Shadow Word: Pain
c. For the rest of the fight you want to cast in this order.
Mind Flay
Mind Flay
Mind Blast
Repeat.
And apply SW: Pain or PW:S again when necessary

II. Sudden attacks
1. Alot of the time youre going to get attacked by mobs that just spawned or ones that you didnt see. The outcome of this fight is dependant on reaction time…so the biggest tip is this. KNOW YOUR HOTKEYS. Quick reaction time can save you from certain death.
a. First things first, pop on Power Word: Shield. This thing should give you enough time to get the next couple of spells in.
b. Vampyric embrace, dont bother with Renew, Minor Heal, Flash Heal, or Heal, These take too long to cast and take up way too much mana. Rather regain health as youre attacking, your DOTs should bring you the amount of health that you need.
c. Shadow Word: Pain to start the DOT process.
d. From there just follow the steps in section 2 based on a normal fight.
Mind Blast
Mind Flay
Mind Flay
Mind Blast
Repeat.
And apply SW: Pain or PW:S again when necessary

This is really more of a guide to soloing than a group guide, its also entirely dependent on you being a shadow build.

PS: You cant cast Smite while in Shadow Form. Take that into account.

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February 12, 2010

Full Emote List, This will go on forever. (World of Warcraft maps)

Emotes
/agree
/amaze
/applaud
/bravo
/applause
/bark
/bashful
/beckon
/beg
/bite
/bleed
/blood
/blink
/blow
/kiss
/blush
/boggle
/bored
/bounce
/bow
/brb
/burp
/belch
/bye
/goodbye
/farewell
/cackle
/cat
/calm
/scratch
/catty
/cheer
/chew
/eat
/feast
/chicken
/flap
/strut
/chuckle
/clap
/cold
/comfort
/commend
/confused
/congrats
/congratulate
/cough
/crack
/knuckles
/cringe
/cuddle
/spoon
/curious
/curtesy
/dance
/doh
/bonk
/doom
/threaten
/wrath
/drink
/party
/shindig
/drool
/duck
/excited
/talkex
/eye
/fart
/fear
/cower
/fidget
/impatient
/flex
/strong
/flop
/food
/hungry
/frown
/disappointment
/disappointed
/gasp
/gaze
/giggle
/glad
/happy
/yay
/glare
/gloat
/greetings
/grin
/wicked
/wickedly
/groan
/growl
/guffaw
/hail
/hi /hello
/hug
/insult
/introduce
/jk
/kneel
/laugh
/lol
/lavish
/praise
/laydown
/liedown
/lick
/listen
/lost
/love
/mad
/angry
/massage
/moan
/mock
/moo
/moon
/mourn
/no
/nod
/yes
/panic
/peer
/peon
/grovel
/pick
/nosepick
/pity
/plead
/point
/poke
/ponder
/pounce
/pray
/purr
/puzzled
/question
/talkq
/raise
/volunteer
/rasp
/ready
/rdy
/rear
/shake
/roar
/rofl
/rude
/salute
/scared
/sexy
/shimmy
/shiver
/shoo
/pest
/shout
/shrug
/shy
/sigh
/sit
/slap
/sleep
/smile
/smirk
/snarl
/snicker
/sniff
/snub
/sob
/weep
/cry
/soothe
/sorry
/apologize
/spit
/stand
/stare
/stink
/smell
/suprised
/surrender
/talk
/tap
/taunt
/tease
/thanks /ty
/thirsty
/tickle
/tired
/train
/unused
/veto
/victory
/violin
/wave
/welcome
/whine
/whistle
/work
/yawn

These ones not only animation but your character will also speak.. (Eeeer stupid enough lol)
/assist
/as
/charge
/cheer
/grats
/congratulations
/congrats
/flee
/run
/flirt
/followme
/fol
/follow
/goodbye
/bye
/heal
/healme
/hello
/help
/helpme
/incoming
/inc
/silly
/no
/fire
/openfire
/oom
/outofmana
/rasp
/raspberry
/thank
/thanks
/thankyou
/wait
/waithere
/yes
/welcome
/welc

Heh that took bloody ageis. Half of them probally dont even work :). If you have any more to add, just post and add them
Cheers

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February 11, 2010

Leveling Powerlevel To 20 In Under 24 Hours (World of Warcraft community site)

O.K. before we begin let me give you my definition of Powerleveling:

Powerleveling = A method in which you acquire the greatest amount of experience points in the shortest time possible.

The method described here is for the horde side with an 8 character account, 2 of every race and 1 of every class. Although you may be playing alliance, or be playing horde with less characters the same basic principles will help you level allot faster to 20. My actual play time to level 20 with my first character(Mage) was 22 hours 57 minutes and 39 seconds, you can find this info for your character using the /played command. This time, to some, may seem really slow for wow and it is, but remember that all my characters are expert crafters(skill above 125, except for enchanting)and this in itself is a HUGE time sink. I could not imagine the time actually spent skinning every single mob I could, even the ones I did not kill myself, as well as gathering every herb regardless of the agro defending it, as well as the mining. As a side note: Bliz has done a very good job of putting most of the better material "spawns" right in the middle or very close too, allot of agro:( My crafting skill would be higher but I could not train to the next higher level, as the crafting trainers said I had to be level 20.(Most of my characters hit expert at level 15). Here is my characters and their trade skills, as well as, the order in which I leveled them:

Undead Mage - Skinning and Tailoring
Undead Priest - Herb and Enchanting
Troll Rouge - Herb and Alchemy
Troll Hunter - Skinning - Leatherworking
Tauren Warrior - Mining Blacksmithing(Armor)
Tauren Druid - Herb and Skinning
Orc Shaman - Mining and Blacksmithing(Weapon)
Orc Warlock - Mining and Engineering

Some items of interest here: As you can see I have 3 Herbalists, 3 Skinners, and 3 Miners on only 8 characters.(Remember that all characters gather cloth) As with this many gatherers I have never bought any items from another player, or the auction. The reason I have 2 peeps being blacksmiths is because at higher levels you can choose to "specialize" in Armor crafting or Weapon crafting, and since the Warrior is the only peep that can use Mail until level 40 I made him the Armor. Notice also, that I made the Druid a gatherer only, this is so that I can wipe her crafting skills and take "Woodworking" in the future, whether it is put in a patch or an expansion. No, I did not hear anything about woodworking but it is desperately needed, I mean an engineer can make bullets but not arrows? and what about staves? Having a blacksmith make staves is retarded. I also did not use the ninth and tenth character slots as they are for expansion peeps also. LOL, I did force my kids to play on the same server as the MPS guild, so if you see "Masony", "Mckenzie", or "Bluice" on Bleeding Hollow, they will be "noobing it up" so feel free to PK them, especially since they all went alliance… sigh…

General things to remember when Powerleveling to 20, DO NOT grind. Grinding might be more beneficial at higher levels but at these loobie levels, the mobs will not drop the coin or gear that you need to keep your momentum up, to keep Powerleveling. Never look over your loot, as this is a waste of time, simply "Shift-right click" everything and it will all jump into your inventory. "Shift-right click" works on dead mobs, Herb gathering, and Mining, but does not work on Skinning. By the way, you shift-right click the mob, herb or mining node, not "Shift- right click" after you open up the target. If you get a green or other decent item, they will still be there when you head to town to sell, so don't waste time now. Never buy anything from an NPC, unless it is cheap food or drink for those classes that need it, you will need all your coin for buying your skills. Never repair your items, Items are 100% effective if they have full durability or they are one point away from being useless. At these low levels you will most likely find newer better gear before your current gear wears out, however if you do have an item that turns "red" repair it the next time you go town, but do not make an extra trip now. You should level all your characters in order from level 1 to 10, then 10 to 15, then 15 to 20.

Levels 1-5

These levels should all be completed within 60 minutes, simply run around and get your quests and do them. There is little else I can help you with here.(Hopefully you have Cosmo or CT, so you do not have to view that damn scrolling text in your quests, I use a Modded form of CT that a "friend" made me)

Levels 5-10

Here is where you will go to your "next town", for Undead this will be Brill, for Orc and Troll it will be Senjinn village, for Tauren it will be Bloodhoof. O.K. here if you are an Undead do "QUEST PACK UD1"(quest packs are listed below) If Orc or Troll do "QUEST PACK OT1" If Tauren do "QUEST PACK MOO1" While doing any of the quest packs you need to remember the basics of the quests such as locations, do not waste time writing down specifics though.

QUEST PACK UD1

Coming out of the newb spawn area there will be a guy in the road that asks you to get 10 pumpkins, do this now as this opens a new quest that you will need in the general area of the scarlet. After you get the 10 pumpkins go to brill turn in the quest,(he should make a potion that you give to an NPC in the bottom of the inn) and grab all the quests that you can around brill. Make sure your inventory is as empty as you can get it keeping only the basics.(Make sure you stop at the inn to "bind" there. Go west out of brill and talk to the big fat guy he will tell you to get 3 gloom weeds, these can be found right around the bridge area, while you are here you will see a little farmyard here this is where you get the claws that you need for the "putrid task" quest. You should also get the "blood vials" from the blood hounds here as they are right in the area. At this point you might need to run to brill and empty your inventory, unless you have found a bag or 2, even so turn in the quests and go far to the north west and you can kill the scarlets here by the tower for the "kill 10 scarlet Warriors". After this if you can do the vile fin quest as these are right there on the coast, but depending on your class they may be a little hard, if they are too hard right now just mentally note their location. At this point if you turned in the gloom weeds to the NPC in the graveyard, he will ask you to get 10 doom weeds which are north by the graverobbers. Go north and get the doom weeds and kill the grave robbers, the "mongrels" that you have to kill are north by the barn next to the farm field. By this time another trip to town for quests and selling of inventory will be needed. Next go to the Amagand farm and to the south of the farm you can kill the casters to get the eyes and the tanks there drop the ribs, you will also have to kill Devlin he is a tiny bit South East of the south most tower. Back to town to turn in quests and sell, then head South west, this will take you to the first scarlet kill task, kill the named and stay there and keep killing scarlets until you complete that quest and the task to collect 10 rings.(Proof of demise) At this point you have many options of quests you can do, do not forget to go upstairs in the inn as there is a girl up there that wants you to get duskbat pelts for her as well as 1 coarse thread.(The course thread can be bought right outside the inn from the "general trade good supplier". Keep doing the quests from brill eventually you will be given the Lich's quest that will require you to go to the Undead city to talk to the Mage in the magic quarter. Make sure you dump your items in the bank here if you have any you want to keep. After you hit level 10, DO NOT go to Silverpine. For future reference Silverpine is to the south west of the UD city just follow the road. Some notes on the other quests here, make sure you go South east on the road from Brill as there is a female NPC that will give you some quests also, these quests are far to the east. If you are looking for the friars and that kill task that is also far east and a little north, the spiders that you need to kill are at the friar location as well but west about 200-300 in-game feet.

QUEST PACK OT1

When coming out of the Orc-Troll newbie area there will be an NPC on the road asking you to take a package to Razor Hill, take this quest now and go to Razor Hill, DO NOT go to Senjinn village yet. AT Razor Hill you will be given a Quest you go to the human fort a little ways SE of Razor Hill, do this quest now. After killing the named boss towards the top of the tower, take the key you get from his body, and go way up top and there will be a chest there outside. This chest has an Item in it that will open a quest to go back to razor hill do this now. After going to razor hill and turning in the quests you will be given a quest to search the human wreckage for gnomes tools, go SE from razor hill and you will see the wrecks right off the shore, swim out to them and you will find the little chests with the tools in them laying around the wreckage. Run back to razor hill and turn in this quest, then run south to Senjinn village, just follow the road way south of razor hill. Here get all the quests you can and go a little bit west here is an NPC that will give you the quest to destroy the war plans, do this quest now by going further west and into the little break in the mountains, the 3 plans are in the 3 camps there. Turn in that quest and go to the shore south of Senjinn village where you kill the yellow con crabs for the mucus and the red con bigger crabs for the eyes. O.K. now check you quest log you should have at least 5 quests, 1 of them will have you finding raptor eggs, that you get from razor hill, the cook there will give it to you. You should also have the get 4 tiger furs and a find the skull quests, and even kill the named boss,(name starts with a "Z"). Swim to the islands south of Senjinn village here on these islands you can find the raptor eggs, the tiger furs, the skull,(this is on a little hill by where the named mob spawns) and the kill quest for the hexed trolls and the voodoo peeps. Finish up any quests that you have left, but DO NOT go to the crossroads. If you are not level 10 yet then go to Razor hill, and keep going north, when you are almost to Orgrimar look to the left(right after you get out of the ravine) and there is a goblin there that will give you a "gather supply" quest, after that he will give you another kill quest. Both of these quests have you traveling back south and about halfway there make a left, you will find the bags together here. After you take these back and get the kill task go back to the same spot and go south through the little opening you will find your kill tasks here. There are 2 other quests you can do here without going to the crossroads, and without killing fizzle. Go to Org and stay just south of it looking at the entrance, now turn west and go straight you will find an NPC that is positioned, hiding in a big rock formation. This is a timed quest, after talking to him go to the shadow cleft in Org and you will get a quest to get poison sacks these are dropped by the venomtails that are located where the NPC was that you got the quest from. After this you can go to a hut by where fizzle is and there is a lady in there that lost her son cause a crok ate him, just go to the river and keep killing croks until the medallion drops.

QUEST PACK MOO1

When you get to Bloodhoof you will be given a quest to collect acorns(these are under any big tree) and tablets.(These are at the water well to the SE of Bloodhoof). From here you will get other tasks that are all very easy and include killing the plainstriders that are found everywhere. The claws needed from the cats can be found by going straight south out of blood hoof as well as another NPC here.(By the south mountains). The razormanes can be found to the south and east a little and the higher level ones are in a camp to the east a little farther. The harpies when you get this quest are even father east, still against the southern mountains though. When at Bloodhoof you can also follow the road east and run into another NPC that will start you on quests killing the members of the vulture mining team. The Caravan is straight north right across the little pond there. The quest to kill the Supervisors and the named boss can be done by going into the caves which is to the north and after you go into the entrance make the first right and keep going straight the named mob is there. The Spirit wolf that you have to follow will take you NW from Bloodhoof into a little cave with yet another NPC that will give you a quest. The humans that are mining are to the NW of Bloodhoof, you DO NOT have to access the forge there, just take the tools that they drop to ThunderBluff and destroy them there at the forge. The forge is right at the eastern elevators. The named "arreache" roams in a half moon shaped trail from the mid top of TB moving right then down through the valley and back again. When you get the quest from TB to obtain the feathers there is a named ghost wolf there that will yet open another quest which can be completed in Bloodhoof. All the other quests in this area are very close together and self explained.

Levels 10-15

By now I had all my characters send all the stacks of 20 linen to my Mage tailor, this was enough for me to level to "40 skill" on bolts of linen and then make 28 - 6 slot bags for all 8 of my characters, and even had enough left over to make a couple robes for my casters. At level 10 your hunter and warlock should do all the pet related quests to obtain them, for my shaman at level 10 the fire totem quest was still a little too hard. All of your characters now should have their bags slots full, if they do not this is really going to slow you down. Now instead of continuing in the area that your characters are do the following:

Send your Orc and Troll race classes to do the Undead Quest pack, send you Undead and Tauren to do the Orc and Troll quest pack. Why? Well what we want here is speed, you already have done the quests in these areas with your other characters, and now you are going to do them with characters that are a few levels high AND have full bags so that you only have to make half as many trips to town. Some Quests are going to be green, do these anyway as they are extremely quick and still yield the same exp when turned in. If you see any quests that are grey or black these are your option to do them, remember though, that as of now there is no penalty to "abandon" a quest so just abort it if you do not want to do it. This method also helps you out allot later, as your Undead can then add the Silverpine and crossroads flight paths, and your Orc and troll can add the Undead city and Silverpine Flight paths. You Tauren will get Orgrimar and the Crossroads flight paths. As Far as the leveling goes, after you do these quest packs with your other characters, they will not quite be 15, this is when they all go to Silverpine and do the "Selphcher" quests. Since these are meant to be started at level 10 you will already have a 2-3 level advantage when you start these and can simply breeze through them. Some notes on the Silverpine quests: The bear hearts can be dropped by any grizzled bear. When you are given the quest "lost death stalkers" go a little farther east when you arrive and there is a little shack there with an NPC in it this will be your first "escort" mission. To save time do not go get the skittering blood until you also have the quest to get the shackles from the moonrages and the gluttons, as they are basically in the same area to the north east of town. Stay away from Pyrewood and save the elite quests for the level 15-20 or simply avoid them. The "Border Crossing" can be completed by going south out of town to where the little tent of human spellcasters are simply loot a box there.(This is just north of Pyrewood) The named boss that you must kill is in a mine off the road to the east, he is in the back, it is a very small mine but allot of agro. The pendants that you must obtain are from human spellcasters that are across the road from the "border crossings" crate. The last quest I did in this area was to get the ichor from fenris Island which is due East from town across the water.(Ignore the talking head as you need a group to do that quest)

Levels 15-20

This should be the same for all your characters by now. Finish up any and all quests in the Sepulcher up to and including the rot hide ichor quest but stop here. If you have any classes like the shaman need there "get this at level 10 quest" do that now as this will simply be a breeze since you are so high of a level compared to the quest level. Now as you log on your characters to level them move 1 by 1 to the crossroads, I had tried to keep my Undead doing quests in Silverpine, but there is basically only "2 quests per level" in Silverpine compared to the "5-6 quests a level" at the crossroads and ratchet, not to mention the Tauren camp south of crossroads. You can find the level of a quest by using a third party program such as CT. When you get to the crossroads make sure you tag the flight path there, as you run around getting the quests from the NPC's there you will get a supply quest to go to Orgrimar or ThunderBluff, DO NOT go there yet as you should do this quest when you level to 16-18-20 so you can train at the same time instead of making 2 separate trips. When you start to do quests here be picky because ALL my characters hit there "20 quests limit" in the quest book and there were still plenty of quests to take. Also now since you are a few levels higher then the quests do them in "phases", for example: Do the plainstrider, raptor heads, disrupting the attacks, quests right there close to crossroads as these are all in the same area. You could also head west out of the crossroads to the little outpost there and start doing the "kolkar" quests as well as the quests that involve the little oasis to the NW of crossroads.(If you find any "booty keys", this opens the chest by the boss in the hut, that looks different from all the other tents, you can only carry one, but after you use it you can obtain a key again. Then just repeat over and over, isn't this what we all want? FREE BOOTY! - some of the items are really needed also - lots of greens) After you hit 20 if you want to do your elite quests now is the time, you will still need a group though, the elite quests that I found were: Ragefire(in Orgrimar at the Shadow Cleft) Pyrewood(South of the Sepulcher, I would not go all the way back there though unless you already had a group to do it) and Wailing Caverns, which really you should wait a few more levels for.

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