The Test Of Righteousness (Warcraft wallpaper)

The Test of Righteousness

I have recently completed the level 20 paladin quest and have a few tips to share. One of these is a big time saver if you have a main on the same server as your paladin. This is the quest you pick up that begins the chain ( http://www.thottbot.com/?qu=1653 ) and ultimately earns you Verigan’s Fist ( http://www.thottbot.com/?i=4190 ). The first part of the quest has you recue a woman under attack by defias thugs. This part is easy if you have a couple of people with you (tip: it is right near the exit from Deadmines – find some dungeon goers to help you for two minutes).

The next part has you go to a quest mob outside of Ironforge, who then asks you for 4 items. The first two are easily obtainable, the other two are a little harder.
1) Go into deadmines and kill a goblin woodworker to get the whitestone oak lumber. This is fairly straightforward.

2) To get the ore, go to the quest mob in the tailor’s house in thelsamar, loch modan. He will send you to the ogre camp (northeast loch modan). The crate is out in the open about halfway into the camp. You don’t need to kill more than about 4 ogres to get it.

Now the harder bits. There is unavoidably a lot of running at this point, but here are some timesavers.

3) Run to Menethil Harbour, Wetlands. Get the flightpath and then hop onto a boat to Auberdine. Here you will find a quest mob in a building to the north of the inn. Set the inn as your hearth location, then get the quest to return a Kor gem. Get the flightpath and then run south into Astranaar. Once you enter Astranaar you will see a mountain line on your west. Once you are past it go west to the coast and then north and you will reach Blackfathom Deeps. You will find a corrupted kor gem on a blackfathom naga (i only had to kill one just inside the cave to get it). Hearth back to Auberdine and hand in the quest to receive the purified kor gem.

4) Get back on the boat to wetlands, set Menethil Harbour as your hearth location, and get ready to do some more running. To me, this was the most annoying part of the quest. You need to go north into Arathi Highlands (get the flightpath there), then west into Hillsbrad Foothills. Grab the flightpath in Southshore and continue west into Silverpine. This is horde territory. The path is reasonably safe since there are dalaran alliance-friendly mobs the whole way and Silverpine mainly has horde players up to about the same level as you are.

Follow the signs to Shadowfang Keep. In my case i logged out right outside the instance and came back with my main, a 56 priest. The item you need is a hammer in the stables at the far end of the courtyard. To get there you fight through to a small cell block and free a mage who then unlocks the door to the courtyard. Clear everything up to the stables and your pally has a clear run to get the hammer. Invite a friend, who does not need to enter the instance, to join your group (i made mine leader) and then logout. Login as your pally, join the same group and go in and the instance will be right how you left it. Of course you could just do this dungeon with a group of people, but i would guess that it is tough to find people who want to trek all that way for a dungeon the level equivalent of Deadmines.

Leave the group and after 60 seconds you will get a free hearth back to Wetlands, where you can hop on a gryphon back to Ironforge. At this point you hand in the quest at Ironforge and Verigan’s Fist is yours. In case you’re wondering how long you will use it, in my own case it was replaced with a level 30 blue (Viscous Hammer – http://www.thottbot.com/?n=688759)

I hope this is some help to anyone who has a low level paladin, or who is considering starting one.

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WoW Rep Grind and Rewards (Warcraft map)

Timbermaw Hold – has rewards for enchanting / tailor / leatherworker / blacksmith / alchemy
http://www.worldofwarcraft.com/info…aw/rewards.html

Grinding faction with the Timbermaw is one of the more time consuming factions to gain. There are two zones with two or three area’s to kill mobs for faction.

The first zone is Felwood (http://www.thottbot.com/?z=67). Here you will kill Deadwood Avengers, Den Watchers, Gardeners, Shaman, Pathfinders, and Warriors. Each kill is worth 5 rep. One of the first quest you want to gain is ‘Deadwood of the North’. This quest will require you to kill X number of Deadwood mobs. Once you have completed the quest you then get a repeatable quest to turn in 5 Deadwood Headdress Feathers. Each turn in is worth 50 rep if my memory serves me correct. Also, while killing the deadwood creatures you will come upon a unique item called ‘Deadwood Ritual Totem’. Once you are neutral with the Timbermaw You can turn in the totem for even more rep.

The other location to gain Timbermaw rep is in Winterspring (http://www.thottbot.com/?z=71). Here you will kill Winterfall Totemics, Pathfinders, Den Watchers, Shaman, Ursas, Runners, and the High Chief Winterfall. The High Chief is worth 25 rep and the other mobs 5 rep. Like in Felwood you can get a quest called ‘Winterfall Activity’ to kill X number of Winterfalls for rep. Once you have done that quest you can do the repeatable quest to turn in Winterfall Spirit Beads. Also, just like in Felwood a unique item drops that starts a quest called Winterfall Ritual Totem. Once you are neutral with the Timbermaw you can turn in the totem for even more rep.

Cenarion Circle – has rewards for enchanting / leatherworker
http://www.worldofwarcraft.com/info…tions/cenarion/

I have just started working on my Cenarion Circle faction. As such this may not be a complete guide. One of the first quest that you can gain to earn faction is called ‘True Believers’ and ‘Secret Communications’. You kill humanoids called Twilight Avengers, GeoLords, Stonecallers, etc. to find Encrypted Twilight Texts. You can continue to turn in 10 pages for faction. Each Twilight you kill also gives you 1 rep point. Once you have reached friendly with Cenarion Circle you can continue on to another quest. Here you collect a Twilight Cultist set (Robe, Cowl, Mantle) in order to gain access to a lesser summon stone I think it is. Useing the stone brings forth a level 58-60 elite. Killing the elite drops another item that you collect. Sorry, only done it once so far and can’t remember the name. Collect three of these to get a token or something that is then used to move up to bigger and better summoned mobs. At the highest tier you can summon a god which is a 40 man raid boss mob.

Thorium Brotherhood – has rewards for Enchanting / Blacksmith / Leatherworking / Tailoring / Alchemy
http://www.worldofwarcraft.com/info…ium/vendor.html

Be prepared to do alot of farming or spend some $$ to gain Thorium Brotherhood faction. There are a number of quest in Searing Gorge (http://www.thottbot.com/?z=55) to get you started. Once you have done all the starter quest you can then work on a repeatable quest to get your rep up to friendly. The quest is called ‘Restoring Fiery Flux Supplies’ and will either use iron, heavy leather, or kingsblood. You will also need to collect Incendosaur Scales to add with the iron, heavy leather, or kingsblood when turning in the quest. Once you hit friendly status with the Brotherhood you need to start collecting Dark Iron Residue. There are three ways to collect residue. The easy way is to just buy residue from the AH. The other two ways is to mine
dark iron nodes that spawn randomly or to loot residue from the npc’s in the BRD instance.

Argent Dawn
– has rewards for everyone
http://www.worldofwarcraft.com/info…ent/vendor.html

Argent Dawn rep is one of the easier factions to gain. To start there are numerous quest for both the horde and alliance to perform. Once those are done you can continue to kill the undead in Western and Eastern Plaguelands, and the instances in those zones for ‘tokens’ to turn in for rep.

Major City Faction

There are three main ways to ‘farm’ a major city faction outside of your normal every day quest currently. First way is to turn in runecloth to gain rep with a specific city. The second way is to turn in supplies for the AQ war effort and then turn in the tokens for rep. The last way is to farm rep in AV. Each time you turn in a body part, mine supply, etc. in AV you not only get the AV rep but also +10 or more rep with a major city. So you can easily gain access to a cross-racial mount.


Additional Rewards
Texts add 100 rep per 10 turned in, on my server the usually go 20g/stack of 20. you can, as the OP said grind rep from the twilight guys (1 per kill, up to 5 for the ‘twilight keeper’ mobs) and collect the texts off them. turn in 10 texts and you’ve got a nice chunk of rep.

after you summon the Templars from the Lesser Windstones (the ones that need just the robe/cowl/mantle. also noted you can usually Duo these, get a tank and a healer and you’re set.) you can turn 3 of the Crests in, along with a Large Brilliant Shard, to get an item to summon Dukes. Dukes get summoned from the Regular Windstones, and require the mantle/cowl/robe and the necklace you got from turning in the 3 crests and the LBS. they can usually be 5 manned, and you will need a warrior to hold aggro. Dukes have some very interesting loot, Soulrenders are popular for Hunters/DW Fury Warriors, etc. Dukes give roughly 25 rep per kill (i think). you kill 3 of them, with each kill you get Signets. these Blue items can be turned into CH, along with 5 LBS for a ring to summon Lords. Lord summons require the mantle/cowl/robe, the Neck from summoning the Dukes, as well as the ring you got for turning in the 3 signets and the LBS’s. these lords require 20-40 people depending on your guild’s skill level and gear level. they drop some REALLY good epic quality items, one per type (Fire drops a caster ring, Water drops a healer neck, Wind drops a DPS cloak, and Earth drops a warrior shield.) these, when killed, give 50 rep (i think) and give you an Abyssal Scepter. these get turned in for rep as well… i dont know how much (usually whoever supplies a majority of the mats for summoning Lords gets it)

also, if your server has opened up AQ, AQ20 is a good place to get rep. bosses give 100 CC rep per kill, trash mobs give 1-5 per kill, but theres a lot of trash in there. so if you’ve got a good guild together, tear up AQ20 for some fun rep grinding.

most importantly, save quests for when you’re Honored or Revered, same with texts. grind the trash in Silithus until they dont give rep any more, then turn in those texts you’ve been saving as well as the quests you’ve been saving as well.


AD Rep grind: if you’re high level (upper 50′s to 60) theres a good spot in EPL you can grind on. Fungal Glade, on my server, is RARELY camped, and i can usually make constant circles around it solo. the NPCs up here drop Invaders Scourgestones, and give rep until you’re Revered with AD. after you hit Revered, go ahead and turn in those tokens (10 Invader’s gives you an honor token, which gives like 50 rep i think) and grind Scholomance (more bosses = more rep ) and turn in those quests you’ve been saving up.

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Rogue Talent Build – Max End-game DPS (daggers) (World of Warcraft burning crusade)

Alright, if you’r pretty far into the endgame part of World of warcraft you’ve probably heard about this build one way or another… Combat Daggers… I’m here to share some further information on the subject.

Everything I write here has been proven with math and calculations, what you see in your raids might be as I write – but it might not because a lot of it depends on other things then only the talent build – the talent build only sets the limits, after that the user, gear, knowledge e.t.c comes into play… but however, this is what math has proven (and in all raids I’ve been to so far), the build capable of producing the highest steady DPS with the current in-game weapons and armor.

Before 1.12 patch ( http://www.wowhead.com/?talent=i0eMoxZGci00yzZV0x ):
– Assasination: -
5/5 – Malice
3/3 – Ruthlessness
2/3 – Improved Slice and Dice
1/1 – Relentless Strikes
5/5 – Lethality
– Combat: -
2/2 – Improved Sinister Strike*
3/3 – Improved Gogue*
2/5 – Deflection*
3/3 – Improved Backstab
5/5 – Precision
5/5 – Dual Wield Specialization
4/5 – Dagger Specialization
1/1 – Blade Flurry
– Subtley: -
5/5 – Master of Deception*
5/5 – Opportunity

With two daggers, this is the build that (theoreticly) has the highest substained dps.
For a pratical example, Perdition’s Blade will atleast equal to Ancient Qiraji Ripper 20/31/0 build.

The talent marked with an * are so called "Fillers", for example you can skip imp gogue and deflection for 5/5 Lightning Reflexes, as long as you do not take talent points from places that’s needed to get the talents not marked with an *

Now, after 1.12, this will change a bit, with new talents – there are basically 2 choices, you either go with the highest possible steady dps with this build:

In the 1.12 patch ( http://www.wowhead.com/?talent=y0eMoxZGci00Ez0bZVb ):
– Assasination: -
5/5 – Malice
3/3 – Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 – Improved Slice and Dice
1/1 – Relentless Strikes
5/5 – Lethality
– Combat: -
2/2 – Improved Sinister Strike*
3/3 – Improved Gogue*
2/5 – Deflection*
3/3 – Improved Backstab
5/5 – Precision
5/5 – Dual Wield Specialization
5/5 – Dagger Specialization
1/1 – Blade Flurry
2/2 – Weapon Expertise
– Subtley: -
5/5 – Opportunity
2/2 – Sleight of Hand

Or you could go with the build that drops dps a bit but adds Adrenaline Rush wich has a good utility factor, it will enhance your PvP experience and add some viability to adapt to different PvE situations.

In the 1.12 patch ( http://www.wowhead.com/?talent=j0eMoLZGcy00Ez0boV ):
– Assasination: -
5/5 – Malice
3/3 – Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 – Improved Slice and Dice
1/1 – Relentless Strikes
4/5 – Lethality
– Combat: -
2/2 – Improved Sinister Strike*
3/3 – Improved Gogue*
4/5 – Deflection*
3/3 – Improved Backstab
5/5 – Precision
5/5 – Dual Wield Specialization
5/5 – Dagger Specialization
1/1 – Blade Flurry
2/2 – Weapon Expertise
1/1 – Adrenaline Rush
– Subtley: -
5/5 – Opportunity

Using these builds is pretty simple, with 2/3 improved SnD, a 5 point Slice and Dice will give you enough time to backstab 5 times to get another 5 point slice and dice off, and that’s basically it backstab backstab backstab backstab backstab slice and dice, repeat.

And ofcourse use Blade Flurry every time it’s up (on a single target aswell, it’s the +% attack speed we’re after).
Always keep instant poison on against targets that are not immune… and you’r set.

With adrenaline this changes a bit ofcourse, I’d say get a 5pt rupture running or evisc with it.

For the record I’ve been playing the rogue class for about 2 years now, and I still think it’s the most fun class to play, and this is the best endgame pve build in theory – if you will outdps the others or not depends on your computer, the equipment, that you’r not AFK, and the situation.

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Crafting Cooking Over 225 (Warcraft quest)

Ok im posting this because i was unable to find the information anywhere on our sight, and yes I did search. If I simply missed it my appologies for the repeat information

alliance: You talk to Daryl Riknussun in Ironforge near the grif platform at the forge.

horde: Start with Zamja in Orgrimmar in the third house on the right on the near the Valley of Strength in the Drag

Both send you to Gadgetzan in Tanaris where you speak to Dirge in the Inn, he sends you out to get:

12 giant eggs, 10 zesy clam meat, and 20 alterac swiss.

Giant eggs come from about anything feathered, and over lvl 44 with some rare incidences of mobs lower than that (as in the rocs in Tanaris, and some owlbeasts in Hinterlands.

Clam meat can be looted out of Giant Clams & Battered Chests (fished in Ashenvale, Darkshore, The Barrens, Darkshore, & Westfall) or from hunting.

Alterac Swiss sells for 40 silver per stack of 5 at the cheese shop just inside StormWind gates.

You have to be at least lvl 40 to aquire the quest with over 200 in cooking.

Most of this info was grabbed from the tradeskill forums on the wow website.

Nakosha

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Dire Maul (DM) Tribute Run Guide (World of Warcraft account)

Dire Maul (DM) Tribute Run guide

After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild guide to the Tribute Run.

Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer

Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor

Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge

Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance

Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don’t have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)

Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute

Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

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Making gold before level 60 (World of Warcraft pictures)

Introduction


Well, i have looked through the whole site with guides and such and i have not really found any good gold making guide for the lower levels ( level 1-59 ), so i decided i could just aswell write my own guide to help people.

First i would like to introduce myself,
Im a player from Sweden and i’ve got experience that reaches about 1.5 year back. I also have a good amount of capped level 60 chars in different classes so i think i got enough experience to write a guide like this.

The guide

The ways of moneymaking

PART ONE: THE PROFESSIONS

There are countless of ways to earn money in World of warcraft, it is not even worth to list all the ways here because it would take too much space. Also, you probably just want to know about the very best ways of gold making and not some mediocre way.

1
There is always the profession. Professions can be the most profitable way to earn money, that is if you pick the right profession for YOUR way of playing World of warcraft. But at the very beginning the best professions to start with are:

Skinning, combined with either Mining or Herbalism

Q;Why not Mining and Herbalism?
A;Because of the simple fact that both Mining and Herbalism needs a reagent-tracker to be active for you to see the spot to farm these on the minimap. Skinning doesen’t need this.

These are the core gold makers for the player between level 1-59. By selecting two of these you are most likley assured to get 100% more gold than you need for your mount at level 40 for instance ( When i was level 40 with my priest recently i had about 230 gold ). It is not hard to level up these professions either, you just have to keep grinding the mobs and stop every now and then to pick up a herb or mine a vein.

I know most of you will think ‘Hey, thats not right… Enchanting is so much better for moneymaking’. That may very well be, but the problem with professions like Enchanting are that they:
1. Slow down your grind in a way that you need to keep buying enchanting tools
2. They are not very profitable unless you get to 300, and this needs some dedication.
3. Much harder to learn the tricks about. (Skinning = Kill mob,Skin,Repeat)

So you now have decided to choose a profession?
Then its time to give some guidelines for them…

MINING

Mining IS a cool profession (atleast i think so), and i usually pick mining infront of herbalism and usually mining pays a little more than herbalism in the long run.
The rules are simple, you grind and while grinding you keep an eye on the minimap for the veins. Remember that usually you can just sell the copper, tin and sometimes even iron to vendors. Because the cost mining them, running to AH, compete with others is just not worth it. So vendor this UNLESS there is a very big demand for it on AH.
When you reach Mithril level you want to start putting it up on AH, remember to always sell in bars and when i sell i usually sell in a specific system :
1. I put up 5 single bars on AH , by this i mean that i set up 5 auctions for 5 BARS and not stacks for the simple reason that sometimes people just need 1 bar and will buy it even if you overprice it instead of having to buy a 20 bar stack.
2. I only put up 3 stacks AT MOST, to keep the listing cost down. Put the rest of the bars in your bank. Remember that if you got too much mithril bars and noone buys, either lower your price a little or sell it to vendor, no need to cry about this.
For the thorium bars i use the same strategy of putting 5 single bars and 3 stacks on AH. But instead i never sell these bars. If you really don’t have space for them, make a bankcharacter and put the bars there.
Don’t make Steel bars unless you get an order from someone to make them, these are not very profitable to sell and if you do make them… make just 1 stack at maximum.
For gold and truesilver, ONLY sell these in single bars on AH. Most people dont need a stack of truesilver on their throat and probably will be screaming WTS 1 bar instead of buying your stack. So always sell in single bars here. Same method goes for gold.

SKINNING

Skinning is easy and does not really speed down your leveling time since you need some resst after a combat and might aswell do this skinning.
Skinning is also very simple, you just try to kill more beasts than Humanoids, Undead etc.etc. so that every time that enemy mob goes down, you can skin it.

Q; If i dont kill Humanoids i dont get any cloth for my FA!
A; 1st. Unless you are a Warlock doing instances you don’t really need FA untill level 60 and at that level you can fast cap it anyways.
2nd, if you REALLY REALLY need FA, no problem. It is okay to kill some humanoids but remember to kill enough beasts later on to get your skinning skill capped.

The basic leathers that you get from levels 1-30 about is just vendor trash, no need to spend downtime going to AH. Later on when you get to the more expensive leathers, keep the amount of stacks in AH at about 4-5 and not more to make sure you dont have to pay too much keeping them there.

HERBALISM

Herbalism is good to choose if you want an income that keeps up with your expenses without you having to be all too dedicated. As the other professions, this one is just as simple.
Always remember to have your herbalism tracker on and to keep a look at it. It will eventually pop up an herb nearby and it IS okay to grind trough the mobs to get to it. Most people see this as too much work for a single herb, instead you should see it as extra exp.
For the selling part you can follow this simple system to keep AH costs as low as possible:
Put up 2-3 single herbs and 2-3 stacks of 5! yes… by 5 i mean stacks of 5 herbs.
So by setting up small stacks and single herbs you give the alchemist an oppirtunity to get more freedom to buy what herb he wants without having to buy a stack , this results in an increased profit for YOU.

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Plan Now Get Ridicously Rich In BC Exp (Warcraft 3 maps)

Ok folks, the release of Burning Crusade is a mere 9-10 weeks away!

Let’s recap your current situation. At this point you’re level 60…..a PVP king and just sitting back waiting for the BC expansion pack. Well, I’m sure you realize thousands upon thousands of players on your server(s) are sitting on a boatload of gold just waiting to get their hands on the new slotted objects/trinkets/armor that will be coming with the expansion. The question is, do you want to compete with them in the AH to purchase these items, or do you want to be the entrepreneurial chap who has stockpiled the components to make these new items? Hopefully you do realize the demand will be staggering for these components! Time to prepare to get rich! Notice I said prepare, it’s time to horde (no pun intended) reagents in preparation for the new item crafting/buying rush!

From the little bit of recipe info leaked it seems many of the new items won’t stray too far from the components already needed. Specifically thorium and arcanite crystals will be in high demand! The one item I’ve found with specific statistics which will only be able to be crafted in the expansion is an "Arcanite Sword Pendant" which you will be able to drop into a slotted sword……and get this. It will add +40 STR! Woah!

Now how many thorium bars will such a craftable item require? Not sure, but it will surely be quite a bit! So essentially it’s time to start mining thorium ore like a madman and stockpiling thorium bars! My prediction is thorium will be selling for 500% more than it currently is on the AH once crafting gets rolling on the new items. Demand will be extremely high for thorium and arcanite bars, and arcane crystals (required for the transmuting). So get to stockpiling!

Here are the locations for the RICH THORIUM VEINS all you miners should be picking away at.

http://www.thottbot.com/?i=5892

And now for the ARCANE CRYSTAL farming spots.

http://www.thottbot.com/?i=5924

Stockpile these 2 resources like madpeople for the next few months. You won’t be sorry you did! I’ll be keeping an eye out for other leaked recipes, but it’s a pretty safe bet you should be stockpiling level 60 reagents in general! Herbalists, go get that Wild Thornroot and SAVE it!

http://www.thottbot.com/?i=5924

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Rogue Talent Build – Max End-game DPS (daggers) (Warcraft studio)

Alright, if you’r pretty far into the endgame part of World of warcraft you’ve probably heard about this build one way or another… Combat Daggers… I’m here to share some further information on the subject.

Everything I write here has been proven with math and calculations, what you see in your raids might be as I write – but it might not because a lot of it depends on other things then only the talent build – the talent build only sets the limits, after that the user, gear, knowledge e.t.c comes into play… but however, this is what math has proven (and in all raids I’ve been to so far), the build capable of producing the highest steady DPS with the current in-game weapons and armor.

Before 1.12 patch ( http://www.wowhead.com/?talent=i0eMoxZGci00yzZV0x ):
– Assasination: -
5/5 – Malice
3/3 – Ruthlessness
2/3 – Improved Slice and Dice
1/1 – Relentless Strikes
5/5 – Lethality
– Combat: -
2/2 – Improved Sinister Strike*
3/3 – Improved Gogue*
2/5 – Deflection*
3/3 – Improved Backstab
5/5 – Precision
5/5 – Dual Wield Specialization
4/5 – Dagger Specialization
1/1 – Blade Flurry
– Subtley: -
5/5 – Master of Deception*
5/5 – Opportunity

With two daggers, this is the build that (theoreticly) has the highest substained dps.
For a pratical example, Perdition’s Blade will atleast equal to Ancient Qiraji Ripper 20/31/0 build.

The talent marked with an * are so called "Fillers", for example you can skip imp gogue and deflection for 5/5 Lightning Reflexes, as long as you do not take talent points from places that’s needed to get the talents not marked with an *

Now, after 1.12, this will change a bit, with new talents – there are basically 2 choices, you either go with the highest possible steady dps with this build:

In the 1.12 patch ( http://www.wowhead.com/?talent=y0eMoxZGci00Ez0bZVb ):
– Assasination: -
5/5 – Malice
3/3 – Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 – Improved Slice and Dice
1/1 – Relentless Strikes
5/5 – Lethality
– Combat: -
2/2 – Improved Sinister Strike*
3/3 – Improved Gogue*
2/5 – Deflection*
3/3 – Improved Backstab
5/5 – Precision
5/5 – Dual Wield Specialization
5/5 – Dagger Specialization
1/1 – Blade Flurry
2/2 – Weapon Expertise
– Subtley: -
5/5 – Opportunity
2/2 – Sleight of Hand

Or you could go with the build that drops dps a bit but adds Adrenaline Rush wich has a good utility factor, it will enhance your PvP experience and add some viability to adapt to different PvE situations.

In the 1.12 patch ( http://www.wowhead.com/?talent=j0eMoLZGcy00Ez0boV ):
– Assasination: -
5/5 – Malice
3/3 – Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 – Improved Slice and Dice
1/1 – Relentless Strikes
4/5 – Lethality
– Combat: -
2/2 – Improved Sinister Strike*
3/3 – Improved Gogue*
4/5 – Deflection*
3/3 – Improved Backstab
5/5 – Precision
5/5 – Dual Wield Specialization
5/5 – Dagger Specialization
1/1 – Blade Flurry
2/2 – Weapon Expertise
1/1 – Adrenaline Rush
– Subtley: -
5/5 – Opportunity

Using these builds is pretty simple, with 2/3 improved SnD, a 5 point Slice and Dice will give you enough time to backstab 5 times to get another 5 point slice and dice off, and that’s basically it backstab backstab backstab backstab backstab slice and dice, repeat.

And ofcourse use Blade Flurry every time it’s up (on a single target aswell, it’s the +% attack speed we’re after).
Always keep instant poison on against targets that are not immune… and you’r set.

With adrenaline this changes a bit ofcourse, I’d say get a 5pt rupture running or evisc with it.

For the record I’ve been playing the rogue class for about 2 years now, and I still think it’s the most fun class to play, and this is the best endgame pve build in theory – if you will outdps the others or not depends on your computer, the equipment, that you’r not AFK, and the situation.

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The Recently Deceased Part 4 (Druid Warcraft)

[48] STOLEN : Smithing Tuyere and Lookout’s Spyglass
Objectives : Find and return the Smithing Tuyere and Lookout’s Spyglass
Rewards : +10 Intellect, Restores 4 mana per 5 sec Cloth Gloves

While you are killing the Golems you can start looking out for these two items. The Tuyere drops from the Dark Iron Steamsmiths, and there are three main camps where you will find these, located along the northern edges of The Cauldron.

The Spyglass drops from the Dark Iron Lookouts, and you will find those at the towers along the west and southern sides of the cauldron. I have placed an ‘x’ beside each of the towers. Be sure not to fight up into the tower as the mob up there is elite, you don’t need to worry about him.,

Be aware that the drop out for both of these items can be extremely frustrating at times, but if you run between the towers and the three steamsmith camps, and combine it with killing the golems, it’s not too bad.

[48] JOB OPPORTUNITY : Culling the Competition
Objectives : Slay 15 Dark Iron Taskmasters and 15 Slavers
Rewards : XP!

[48] Forging the Shift
Objectives : Collect 8 Thorium Plated Daggers
Rewards : XP!

[50] What the Flux?
Objectives : Find the Secret Plans: Fiery Flux
Rewards : XP!

[49] Incendosaurs? Whateverosaur is More Like It
Objectives : Kill 20 Incendosaurs
Rewards : Luffa (Trinket) – Use: Removes one Bleed effect.

Although the Dark Iron Taskmaster’s and Slavers can be found in the camps spotted all over, I found the easiest way was to kill them in the Slag Pit, and I needed to go through there anyway so why not two birds with one stone. Any Taskmaster and Slaver will drop the Thorium Plated Dagger as well.

If you look at the map below, I have placed blue dot’s where there is a path heading down into The Cauldron. If you follow that path down, killing the patrols on the way, it will come to a small bridge and over the other side you should see an entrance into the cliff walls. If you head in through that entrance you should enter ‘The Slag Pit.’

Fighting through the miners as well as some Taskmasters and Slavers you need, curve around to your left and go over the second little bridge to where you will see a large quarry gate over the other side. Right clicking the gate will open it for you and inside you will find yet more mobs you need.

You want to kill down the passage way there, you will eventually come into a first large room followed straight away by a second, larger room. In this second room you will see a ramp leading up on the far wall, you want to go up that ramp. Be aware that there will be mobs wandering up and down the ramp and about half way you will be given a choice of straight ahead or turning around and continuing up, you want straight ahead.

At the top of the ramp, on your left you will see it enters into a room with lots of Taskmasters and Slavers. The mobs here will come in sets of two, but really aren’t that difficult to kill given they are around the mid 40′s. From this room you will see on your left a corridor lined with tables, chairs and what looks like beds along the wall. To your right will be a small lookout and that is where Overseer Maltorius and his two elite buddies will be. Behind him, the Secret Plans: Fiery Flux.

Now you probably won’t be able to take all three elites at once if you are solo, so load up Howl of Terror and be prepared to make a run for it. Howl of Terror should land on all three fairly easily, and once it does start looting the plans. After you have it in your hands, jump off the ledge, this will land you in the passage you were just clearing and you should be able to run till you drop agro.

Once you are clear, head back to the same room you were just in, only this time head across the bridge on the other side of the room. If you follow that, it will take you out into the open briefly before looping around back inside. Fighting through a couple of mobs and you should start to see lava, look to your right and you should see the first Incendosaur.

All around under there will be Incendosaurs and they are spaced well enough apart that you can single every one. Depending on how fast you kill, you may need to wait around for respawn to get all 20, but respawn is fairly fast. Pretty much every kill will drop one or more Incendosaur Scales, and these are used to hand in at Thorium Point for faction. You can either hand them in with Kingsblood, Heavy Leather or Iron Ore. Or you can sell them on the Auction House if you don’t care about faction.

Once done, fight your way out and by the time you reach the top you should have all the Taskmasters, Slavers and Daggers you need.

[47] The Key to Freedom
Objectives : Find a use for the Grimsite Outhouse Key
Rewards : XP!

Most likely in the time you are fighting down there, or looking for the Steamsmiths and Lookouts, you would have seen at least one ‘Grimsite Outhouse Key’ drop. This item begins a quest and the outhouse you are looking for is found on the south-east part of the zone, not far from where you came in from Badlands.

The Outhouse is up at the back of the camp at Grimesilt Dig Site and you will talk to the door, I’m not sure I want to see inside anyway. Once you hand in the key, Locheed is free and runs away, but there must be a few people caught inside as you can get a second quest from the Outhouse.

[45] Caught!
Objectives : Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse
Rewards : XP!

The camp just below you will have all the Dark Iron Geologists you need, however they drop Mageweave not Silk so you will need to collect that from somewhere else if you didn’t bring it with you. Once you have killed the 8 you need, head back to the Outhouse.

[46] Ledger from Tanaris
Objectives : Take the copy of Goodsteel’s Ledger and then find the items listed in it
Rewards : Charged Lightning Rod (Wand) 39 – 73 Nature Damage (37.3 DPS)

The next step involves you collecting a few items, one of them being the Goodsteel Ledger that will slide out from the Outhouse. If you don’t see it straight away you might be on the wrong side.

The Solid Crystal Leg Shafts come from the Glassweb Spiders that are all around the camp, be warned though, drop rate can be a real pain. After you have 20 of those, head to Dustwallow Marsh, to the crashed Zeplin there and locate the Overdue Package. Finall, you need to head to Swamp of Sorrows, to the waters edge where all the Murlocs are. You might have seen him there before, you are looking for the named Murloc; Jarquai.

Once you have all the pieces, head to Tanaris to hand in.

Un’Goro, Felwood and Linkin’s Sword Quest

Started at level 51
Finished at level 53

If you have never been to Un’Goro before, getting there is easy. From the Gadgetzan in Tanaris, you want to head South-West as if you were heading to Thistleshrub Valley. Just near there you will see two large blue / black pylons on either side of a gulley, that gulley will lead you straight to Un’Goro!

While running around in the zone, keep your eye out to pick up:
- Blood Petal Sprouts : Although the hand in will not give you XP, turning 15 of these into the Kodo at Marshal’s Refuge will yield a goodies box.
- Blue, Red, Yellow and Green Power Crystals : You need 7 of each to hand in for a quest, and then varying amounts after to receive buffs if you so choose.
- Un’Goro Dirt Pile : You need to collect 20 Un’Goro soil for Ghede in Thunder Bluff

When you get to the base of the path leading down, look to your left for a Tauren that goes by the name of Torwa Pathfinder. He will give you quests, a couple of which you can do while you are close before you move on;

[53] The Fare of Lar’Korwi
Objectives : Find the carcass of Lar’korwi’s freshest kill
Rewards : XP!

For this you need to find a carcass, and it’s actually quite close, but you do need to head into raptor territory so be alert. By level 50 you should have no problems taking these mobs solo as they are between level’s 47 – 52, just watch you don’t get too many of them. I have marked out on the map where you will find the carcass as it’s rather hard to explain, just kill your way inland mostly. Once you find the carcass, right click to loot and head back to Torwa.

While you are out in the Marshlands, you might as well look for the wrecked boat, this will begin the Linkin’s Sword quest series which is a nice chunk of XP (around 20k or so). The boat can be a little hard to find if you don’t know where it is, so I have marked it out on a map for you. After you find the boat, right click to begin the quest line!

[52] It’s a Secret to Everybody
Objectives : Look around in the pond for a clue about who this wrecked raft may belong to.
Rewards : XP!

Once you have found the boat and got the quest, stick your head under the water to find the ‘clue’. It’s a loot-able bag that will give you and item to open. When you open the item you will receive a Large Compass, a Curled Map Parchment and a Lion-headed Key.

[53] The Scent of Lar’Korwi
Objectives : Collect 2 Ravasaur Pheromone Glands
Rewards : XP!

After you hand in the carcass, the second step requires you to summon a Lar’korwi Mate, kill it and loot it’s Pheromone Gland. To summon the mate, you need to locate the little piles of eggs in amongst the Ravasaur’s. When you get close to and stand on the eggs, it will summon the Lar’kowri mate, kill and loot. You will need to do this twice, and once complete, head back to Torwa.

[52] Bone-Bladed Weapons
Objectives : Collect 8 White Ravasaur Claws
Rewards : Sellable Loot

While you are doing these above quests, you will end up killing the general Ravasaur’s around the area, you might as well grab this quest from Orgrimmar. You need to see Jes’rimon, and he can be found in The Drag, and the very top of a building not far from the end closest to Thrall’s Chamber. Locate the building that has a winding ramp up, goes up about three level’s, it’s on the right side if you are facing Thrall’s Chamber.

[52] It’s a Secret to Everybody
Objectives : Examine the items inside the pack and bring them to their owner.
Rewards : XP!

Once you have collected and handed in the Pheromone Gland’s and collected your claws, open up the pack that you got from ‘the clue’ and head right up the top of the zone to Marshal’s Refuge and find Linken. Nice chunk of XP when you hand in (5100).

[53] Crystals of Power
Objectives : Collect 7 Power Crystals of each color: red, blue, yellow, and green.
Rewards : XP!

When you get to Marshal’s Refuge and gather all your quests, be sure to head into the back of the crystal cave there and see J.D. Collie. This little gnome is the one that requires 7 of each of the colored crystals, a nice little xp jump for just collecting things.

[54] Super Sticky
Objectives : Collect 12 samples of Super Sticky Tar
Rewards : XP!

[53] The Northern Pylon
Objectives : Discover the location of the Northern Crystal Pylon
Rewards : XP

[53] The Eastern Pylon
Objectives : Discover the location of the Eastern Crystal Pylon
Rewards : XP

[51] Roll the Bones
Objectives : Collect 8 Dinosaur Bones
Rewards : +10 Stamina, +9 Agility, +9 Intellect Cloth Boots or Leather Belt

[51] Shizzle’s Flyer
Objectives : Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales
Rewards : +3 Stamina, +12 Intellect, +3 Spirit Cloth Wrist or Leather Shoulders or a Shield.

You should have the sticky tar quest from your time in Tanaris, but if you don’t it comes from Gadgetzan. In Un’Goro, heading out of Marshal’s refuge, you should see all the tar pits and elementals there. The tar elementals range from level 50 through to 54 but if you stick to the ones further east you should find mostly the lower ones. They are easy to pick of solo

If you were heading out Marshal’s refuge and looked left, you will see there will be a large boulder you can’t run over. If you go around, on the other side if you start to look up to the top of the cliffs you will come across the Northern Pylon. You need to right click and inspect the pylon to complete, and up the top there should be some Pterrordax’s.

These flying dino’s will drop the Scales you need for the Flyer quest as well as giving you the kill count for ‘Beware of the Pterrordax’ however you won’t complete that just yet as the other ones you need are level 55ish. Be aware that these Pterrordax have a three second fear, but if you are Undead you can use Will of the Forsaken to break it.

Any dinosaur in the zone will drop the Dinosaur Bones, however the Pterrordax are a little tighter with theirs . Out and around the Tar pits though you should see some Diemetradon’s, and they will drop the bones a lot more often. These are also needed for their scales.

From the Northern Pylon I usually kill my way to the East one, taking any Diemetradon’s I pass. Be sure to continually to look around you though as there are large elite dinosaurs that will think you are very tasty. You can’t miss them, they are MASSIVE, you will be lucky to reach the top of their toe nail. They have a fairly small agro range too, so moving out of their way isn’t too difficult.

Once you have visited both Pylons and collected all your tar, you might as well complete the scales and bones as it won’t take too long. From running around the tar pits you should have all the Diemetradon’s, the Pterrordax however can be a bit trickier. Along with the five or so around the Northern Pylon, there is another pocket of them further East, almost near the Pylon on that side.

You want an area called Ironstone Plateau, and here you will find eight or so more Pterrordax, only these are lower level and don’t fear. They will ‘swoop’ you which will knock you over and stun for a second or two, but must less risk of adds.

[50] Williden’s Journal
Objectives : Return the journal to Williden Marshal
Rewards : XP!

By now you will probably have had one… or 10 Mangled Journal’s Drop. The journal can be right clicked to begin a quest, which is basically handing it into Williden Marshal at Marshal’s Refuge.

Now that I had done the first few quests in Un’Goro, I decided that I would do a bit of running around for the Linkin’s Sword Quest line. You will need to do some killing in Felwood, so at the same time you can knock off some other quests there at the same time. Before you head off you might want to stop past Tanaris and Thunder Bluff to hand in. When you hand in at Thunderbluff, he sure to head into the large tent there to pick up the next stage.

If you are coming to Felwood for the first time you will enter at the Southern end of the zone from Ashenvale. There is a horde outpost at Bloodvenom Falls which is along the river there, you can grab a flight path there as well as some quests.

[48] Timbermaw Ally
Objectives : Kill 5 Deadwood Warriors, 5 Pathfinders, and 5 Gardeners.
Rewards : XP!

[51] A Husband’s Last Battle
Objectives : Kill Overlord Ror
Rewards : XP!

Timbermaw Ally comes from Grazle who will be standing along the path not far after you enter the zone from Ashenvale, but the one for Overlord Ror comes from Bloodvenom Post, so head up and grab that before coming back down.

The mobs you need for both quests are just in off the path at Deadwood Village. The Warriors, Gardeners and Pathfinders will be all over, and you will find Overlord Ror at the back in a large camp. If you are careful you can pull the smaller camps or two or three, as well as the wanderers. I side stepped the first large camp you come too and managed to pick off from the edges the ones at Ror’s camp.

Overlord Ror is level 51 and goes down pretty easy, although he will fear and call for friends so be ready. Clearing the area around him will help lessen any adds from both effects. These are the same furbolgs that you will need to kill in order to raise your faction to pass through the caves to Winterspring. If you run back up to the path and hand in to Grazle, you can continue fighting here and collecting the feathers to hand in for further faction. You will need a minimum of ‘unfriendly’ to pass through to Winterspring.

[54] Well of Corruption
Objectives : Collect a sample of corrupted water from the Jadefire Satyrs’ moonwell
Rewards : XP!

After you have finished raising your faction and are on your way back up to hand in, stop past the Ruins of Constellas to fill the vial at the corrupted moonwell there. Getting to the ruins can be a bit tricky, but basically you fight past some oozes and wolves, eventually you start seeing some fallen pillars and the like.

Enter very carefully as there are quite a few stealthed rogue’s there just waiting to jump you. The mobs are low 50′s and solo, they are easy to take, just be careful you don’t pull too many adds or back into another stealthed mob. You need to fight your way to the back of the camp which is through a narrow section lined with mobs. At the other end of this pathway will be the moonwell and I advise clearing around to the right and leaving the named till later as he comes with two friends.

Once filled, head back to Bloodvenom post to hand and continue up to the very north part of the zone on our way to Winterspring. You will enter Furbolg tunnels there and the mobs should con an orange color to you. They won’t attack, but be very careful if you use the right mouse button to manoeuvre, you don’t want to accidentally attack.

Inside the tunnels you will come to a part where it goes straight ahead, or you can loop around and head right. To start with, take the right part and it will lead you into Moonglade, there is a flight path just off to the left of the path when you enter. If you don’t care about the flight path, head straight ahead and it will lead you straight to Winterspring.

[52] It’s a Secret to Everybody
Objectives : Take Linken’s Sword to Donova Snowden in Winterspring.
Rewards : XP!

Now begins the first of your running, to Winterspring. Donova is located not far from the tunnels that connect Winterspring to Moonglade, as you enter Winterspring, look to your right for a small pond of water, Donova will be there. If you are near the tunnels you should see the little yellow dot on your mini map. Watch out for the wandering level 57 pack when running around here.

[52] The Videre Elixir
Objectives : Acquire a Videre Elixir
Rewards : XP!

Once have seen Donova, you need to head over to Feralas. When you land at Camp Mojache, start heading north. Just after you pass through the Twin Colossals, there will be a open area on your right, and if you look carefully, a little white tent on a rise. That is where you will find Gregan Brewspewer.

From Gregan, purchase some ‘bait’ and then continue North to the Ruins of Ravenwind. Closer to the main path than the harpies, you should see a white ruins with a Gnoll guarding the front, that is Miblon Snarltooth. Place the bait in front of Miblon to have him move, and thus dropping the wall behind him. Once that is done you can run in and loot. Head back to Gregan to get the Elixir, then back to Donova to hand in.

[52] Meet at the Grave
Objectives : Go to the graveyard outside Gadgetzan, and use the Videre Elixir
Rewards : XP!

From Winterspring head back to Tanaris and head to the Graveyard there (south of Gadgetzan). Drink the Elixir and don’t get a fright, it is meant to kill you. Release your spirit but be very careful not to automatically click again to resurrect, you want to stay dead. As a ghost, head north to the zone wall and in the hills there you will find Gaeriyan. Speak with him then return to the graveyard and resurrect.

[52] A Grave Situation
Objectives : Resurrect, then look for the gravestone that Gaeriyan told you to find
Rewards : XP!

Once you have resurrected, there will be a large stone grave you can right click, do so.

[52] Linken’s Sword
Objectives : Deliver Linken’s Superior Sword to Linken in Un’Goro Crater
Rewards : XP!

Once you have clicked the grave, return to Linken and give him back his sword. The next step sends you to see J.D. Collie and she is the gnome at the very back of the cave at Marshal’s Refuge.

[54] Linken’s Memory
Objectives : Find Eridan Bluewind in southern Felwood
Rewards : XP!

J.D. Collie sends you back to Felwood and down to Emerald Sanctuary, the little outpost at the southern end of the zone. There you will find Eridan. Eridan will give you a quest to collect items from the North end of the zone, but let’s do a couple other quests while we are here…

[51] Forces of Jaedenar
Objectives : Kill 4 Jaedenar Hounds, Guardsmen, 6 Adepts, and 6 Cultists
Rewards : XP!

After you have seen Eridan, head up to Jaedenar, there you will find the mobs you need. The Hounds are the Felhunter type mobs and go down fairly easily, the Guardians are the same being purely melee. Adepts and Cultists are both spell casters, so be careful when you pull to ensure they won’t agro nearby mobs, you should be able to pull everything singularly.

Both when you enter, and when you get to the back of the camp, you will see entrance into two caves. Both caves are filled with the same mobs, however it can get a little more dangerous with multi-pulls so only use if the rest are already being killed.

[54] Corrupted Sabers
Objectives : Take Winna’s kitten to the corrupted moon well, release it, then bring it back to Winna
Rewards : XP!

The Moonwell you need for this is at the Ruins of Costellas, the same moonwell you filled the vial at earlier. Again fight through to the back, and when you get there, right click the cat carrier to release the kitten. It will go for a little swim in the moonwell before following you obediently so you can return it to Winna.

When you get to Winna, you have to ‘release’ the cat by right clicking it first, that will turn the question mark from silver to yellow for you. Seems a little backwards to do this after Jaedenar, but as I don’t know if the kitty has a time limit, I do it in that order just to be safe.

[54] Silver Heart
Objectives : Collect 11 Silvery Claws and 1 Irontree Heart
Rewards : XP!

[52] The Strength of Corruption
Objectives : Kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers
Rewards : XP!

The Claws will drop from any of the wolves and bears through out the zone, however you can complete both quests together if you head up north and kill the Grizzly’s. Heading North, stop in at Irontree Woods and kill a few trees to get the heart to drop. It didn’t take me very long, 5 or 6 kills only, but keep your eye out for the larger wandering tree’s, at level 56 they will take a nice chunk out of you.

Once you have your heart, continue north till you start seeing the Grizzly’s and Ravagers… kill away. You should get all the claws drop before you finish the killing of both types of mobs, and once you are done with both, hand in.

[52] Collection of the Corrupted Water
Objectives : Fill the canteen at the Moonwell in the center of Jaedenar
Rewards : XP!

Before I headed out of Felwood to continue with the Linkin’s Sword line, I headed back to Jaedenar quickly to do this step. You fill the vial at the moonwell out in the open area near the back. The next step sends out away from the zone anyway, so I decided to head onto Tanaris to find Aquementas!

[54] Aquementas
Objectives : Summon Aquementas.
Rewards : XP!

After you have collected the claws and heart, you are sent to Tanaris to summon Aquementas. You need to head into Lost Rigger Cove and head to the other side of the enclosed area. I ran around the base where they are building the ship and out again. If you agro any mobs, you can just run them off. Once you are on the other side, look inland a bit for a circle of stones.

Use the book to summon Aquementas. Now you don’t actually need to kill or even touch Aquementas (except for the fact he will be wailing on you). As soon as he is summoned he makes the totem you need, so you can just run. You can not damage Aquementas with any magical attacks, he can only be melee’d. Personally, I ran…

[54] Linken’s Adventure
Objectives : Take the Silver Totem of Aquementas to Linken
Rewards : XP!

Leads to:

[56] It’s Dangerous to Go Alone (Elite)
Objectives : Find and kill Blazerunner, acquire the golden Flame.
Rewards : XP!

This is the final step, the one that will reward you with Linken’s Sword and a Boomerang. It is elite and you probably won’t be doing it for a couple of levels, but up until this stage the XP you earn is over 20k, a nice jump for basically just running around.

Un’Goro and Felwood

Started at level 53
Finished at level 55

Now that I was back in Un’Goro from the Linkin’s Sword quest line, I decided to complete some other quests. In your running around, if you happened to pass The Undercity, head down to where they do all the testing in The Apothecarium and see Chemist Fruely.

[56] …and a Batch of Ooze
Objectives : Collect 5 of the Pure Un’Goro Samples
Rewards : XP!

As the quest says, any ooze in Un’Goro will work for this. All of them will drop an Un’Goro Slime Sample, the tricky part is you won’t know how many will net you the Pure kind until you get back to The Undercity. To be safe, collect as many as you can before heading back, I got between 10 and 15 and it worked ok.

When you get back to the Undercity, there is a small bowl with green goo in it on the table beside Fruely. Right click it to get the tested sample, and then right click the sample to see if you got a pure one. Once you have your 5 hand in, then sell the rest of the junk you get.

[52] Alien Ecology
Objectives : Use the Scraping Vial to collect a Hive Wall Sample
Rewards : XP!

To start with, I ran to the very south end of the zone. You can head straight down if you wish, but I took a little detour around the east side in a large arc for safety… and less mobs to knock me off my mount.

If you fight down the East side, you will kill through some Raptors before starting to see big green bugs and eventually enter The Slithering Scar. You are looking for the hive there and you need to kill your way just inside the entrance. As you enter the hive you will see you can go left or right, you want left, down the short tunnel into a small round room. If you clear that room and stand in the very center, you will be able to take your Hive Wall Sample.

[53] The Western Pylon
Objectives : Discover the location of the Western Crystal Pylon
Rewards : XP

[53] Expedition Salvation
Objectives : Collect the Crate of Foodstuffs and Research Equipment
Rewards : XP!

[55] Beware the Pterrordax
Objectives : Kill 10 Pterrordax and 15 Frenzied Pterrordax
Rewards : Sellable loot

After I collected my hive sample, I left the hive facing west. Mount up and make a bee line for the west wall, you will run through an area called Terror Run, and there will be level 54 and 55 mobs as well as elites, just try to run though.

Around the Western Pylon you will find the Frenzied Pterrordax’s, and you should have already completed all the normal, lower level ones last time you were in the zone. Clearing the Pterrordax from around the pylon, as well as a couple around the base of the cliffs, I was already up to 7 of the 15 needed.

There are lots more Frenzied Pterrordax along the western wall heading north, in little pockets as well as flying around in the open. You should have no trouble killing the 15 needed for these. As with the lower level versions, the frenzied have a fear, although it seems to be a single target fear and hit my pet most of the time, not really effecting me at all.

Now comes the really fun part, you need to collect a box out in the middle of Terror Run. You can try to kill your way through the non elites, but personally I just soulstoned up and made a run for it. I have marked on the map where the Research Equipment is, and you are looking for a tent of sorts with a lootable box. If you mount up you can dodge most of the mobs on the way in, and if you do get agro when close, run around a bit to loose it.

When you think you are safe, run up to the box, demount and start looting. I got one mob jump me when I got off my mount, but a quick fear got rid of it long enough for me to loot the item and run out. If you do get agro, head for the water nearby, although some of the mobs can swim, they drop agro it seems as soon as you get out a bit.

Now that I had the hardest half done, time to get the other one, and for this, you need to head up near the Tar Pits. The crate of foodstuffs is very easy to get in comparison to the one you just got and you should be able to get it without any hassles at all.

[53] Chasing A-Me 01
Objectives : Find A-Me 01
Rewards : XP!

[55] The Apes of Un’Goro
Objectives : Collect 2 Un’Goro Gorilla Pelts, 2 Stomper Pelts, and 2 Thunderer Pelts
Rewards : XP!

Since I was up the north end of the zone, I started killing the Gorilla’s at Fungal Rock. Before you head in though, ensure you have 1 x Mithril Casing as you will need it to get A-Me 01 going again. Once you have it, start fighting your way into the cave.

The Un’Goro Gorillas, Stompers and Thunderer’s occupy the cave and the drop rate for their pelts was pretty good for me, getting one nearly every time. As you fight into the cave, you want to take the first tunnel on your right, and there at the end you should see A-Me 01 lying face first.

If you have your Mithril Casing on you, you can do the escort out straight away. It’s one of the easier escorts I have done as you don’t get ambushed by mobs, only the general respawn on the way out. You need to escort the Ape to the base of Marshal’s Refuge, and after that I ran to Torwa (near path to Tanaris) to hand in the pelts.

[55] The Mightly U’Cha
Objectives : Retrieve U’cha’s Pelt
Rewards : Sellable loot

[56] The Bait for Lar’Korwi
Objectives : Using the contents of Torwa’s Pouch, summon Lar’korwi and defeat him. Retrieve his head.
Rewards : Sellable loot

After you hand in the Gorilla pelts, you need to head back to Fungal Rock to find U’cha. If you enter the cave, stick to your right and follow the path to the back where it will curve around, and eventually at the other end curve around again. U’cha is all the way at the back. Even though he was level 55 (and myself only 52) I had no trouble taking him down, utilizing the space he was in to fear quite safely.

Once he was dead I fought my way back out and towards Torwa, stopping at the Eastern Pylon on the way to summon and kill Lar’Korwi. At the back of the pylon is a rock, and if you right click the Preserved Threshadon Meat you should have on you, it will place the meat on the rock. After the meat is down, place the Pheromone Mixture on top and with in seconds you should see Lar’Korwi running at you.

Although the large dinosaur is level 56, just like U’Cha he wasn’t really any trouble. I threw my DoT’s on him while he was running at me and feared him. By the time fear wore off he was half dead so I replaced the DoT’s and feared again… dead… easy. After I had his head, I made my way back to Torwa to hand in both.

I decided to head back to Felwood and clear up the last remaining quests I had for there. If you have made the run to Ratchet for the Corrupted Water, you can hand that in at Emerald Sanctuary when you land. For the rest of the quests though, we are heading North.

[54+] Verifying the Corruption
Objectives : Destroy 2 Entropic Beasts and 2 Entropic Horrors
Rewards : XP!

My first stop was at Shatter Scar Vale for the Beasts and Horrors. Don’t worry about the elite tag as the mobs you need to kill aren’t elite, only the wandering Infernals in the area which you can dodge with ease. Both the beasts and horrors look the same, yellow / green fire elementals and are all around the area.

[55] Cleansing Felwood
Objectives : Collect 15 Blood Amber
Rewards : XP!

Further north, just above Irontree Woods is a cave; Irontree Cavern. In the cave you will find the Warpwood Elementals and they will drop the Blood Amber, usually one every time. You should have no trouble pulling these singularly, even inside the cave.

When you hand this quest in, you get the option for further quests; Salve via Hunting, via Gathering or via Skinning. If you ask Maybess for a Cenarion Beacon, you will be able to loot Corrupted Soul Shards when killing certain mobs. The same beacon also allows those with the Herbalism ability to see Fel Creep. Skinners though will most likely already be collecting these as they can be skinned without the beacon. First time hand-ins for all three yield 4200 xp!

Each hand in nets you 2 x Cenarion Plant Salve. These plant salve’s are used on the corrupted plants around the zone, and well worth doing as each plant you use it on will yield you 550xp! Using the salve on a Corrupted Songflower will convert it to a cleansed songflower and right clicking that will give you a buff that increases your chance for a critical strike by 5% while increasing all your stats by 15.

Finding and cleansing a corrupted wildblosson will reward you with a few Wildblossom Berries that heal 1933 health over 27 sec and increases your Stamina by 10 for 10 minutes. If you manage to find a Corrupted Whipper Root you will receive an item that restores 700 to 900 health, while a Corrupted Night Dragon will result in an item that restores 394 to 456 mana and 394 to 456 health. Please note the last two are usually a little more rare than the first…

[55] Deadwood of the North
Objectives : Kill 5 Deadwood Den Watchers, 5 Avengers, and 5 Shamans.
Rewards : XP

If you run to the very north end of the main path, you will find Nafien and this furbolg will give you the quest to go and kill the Deadwood at Felpaw Village. The only difficulty really with this quest, is sometimes finding the mobs. These are the higher level furbolgs to the ones you killed last time, and like their lower level friends, they are also killed to raise Timbermaw faction, a faction a lot of people go after.

If there are people there just ask to join up for the quest killing, or come back later. The Shaman’s will be the toughest mobs to kill as they nuke, but a cast of Curse of Tongues will help solve that pretty quick.

[55] Deadwood Ritual Totem
Objectives : Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item
Rewards : XP!

While killing the furbolgs, you may see a Deadwood Ritual Totem drop, this item begins the quest. The tricky part though, is you need to be at least neutral faction with the furbolg to hand in. If you do raise your faction high enough, you need to find Kernda inside the tunnels that join Felwood to Winterspring.

[55] Dousing the Flames of Protection
Objectives : Douse the flames of the four braziers of protection
Rewards : XP!

If, last time you were in Felwood, you collected the water sample from the moonwell for the Collection of the Corrupted Water quest, you would have done the running around the barrens etc. After all of that, you need to head into Shadow Hold which is the back cave at Jaedenar.

If you head into the cave, the first main area you come to will have the brazier of pain, and just a little further in, the brazier of Hatred. Watch out for the Legionnare’s as they have a knockback effect which can not only interrupt your spells, but knock you into adds.

The tunnel is fairly easy to navigate, there’s only one real way to go. Continue down the main path and eventually you will come into a large open room which has both the Suffering and Malice braziers. Once you have got those, head back out to hand in and get the next step.

[55] A Strange Red Key
Objectives : Search through Jaedenar to discover what the Blood Red Key is used for
Rewards : XP!

While fighting in the cave, you may see a Blood Red Key drop, this is to free Captured Arko’narin who is inside the cage where the brazier of pain is. Handing in the key eventually leads to an escort quest in which you escort Arko’narin down to where the last two brazier’s are and then back up. It is up to you if you choose to do this, but even if you don’t, handing in the key alone nets you over 5k xp!

[58] A Final Blow
Objectives : Kill Moora and Salia, and retrieve Shadow Lord Fel’dan’s Head
Rewards : +10 Intellect, +10 Spirit, +9 Agility Cloth Belt

After you have doused all the flames and handed in, the next step requires you to head back into Shadow Hold, only this time further in. If you head back down to where the last two braziers are, you should see a small water area there with oozes. Fight through the oozes and up the other side, continueing down the tunnels where you will enter a large room with lots of mobs.

The first mob you will most likely encounter in this room is Rakaiah who you will need to kill if you decided to do the escort quest. Either way, you need to clear this entire room to continue on, and most of the mobs seem to come singularly even though they are so close.

Once you have cleared that room, continue fighting down the tunnels where you will come to a round-ish room that leads you left or over a bridge… go left. Eventually you will come to a larger room and be facing the three mobs you need. Clear all around this room before engaging the trio as you may need the space to fear.

I focused on the two Succubi first as they were lower level, and then honed in on Shadow Lord Fel’dan. It’s handy to ensure you are soulstoned here as you can have a bit of trouble, but if you are prepared, and don’t get any adds, you should have little trouble slaughtering them. Once done, head back up and hand in!

The following two quests are the start of An Imp’s Request, the level 50 Warlock only quest. It is completely up to you if you start it now, but these two steps net you about 10k xp… so worth it.

[52] Hot and Itchy
Objectives : Bring a piece of felcloth to Impsy
Rewards : XP!

[52] The Wrong Stuff
Objectives : Collect 10 Rotting Wood and 4 Bloodvenom Essence
Rewards : XP!

For the piece of felcloth, you can just head up to Jadefire Run, it should drop relatively quickly. The Rotting Wood are from the Ironwood Tree’s and the Essence from the slime right near Impsy. Overall I had a pretty good drop rate and it was nice and easy xp. The next step requires you to retrieve items from Sunken Temple. If you did decide to do these, you can combine ‘The Wrong Stuff’ with the ooze quest from The Undercity;

[52] A Sample of Slime
Objectives : Collect 5 of the Corrupted Felwood Samples
Rewards : XP!

Just like in Un’goro, any slime will do. And just like before, you need to collect samples before testing them back in The Undercity, only this time you want the small bowl full of orange goo. I had a lot better conversion rate with this one, only taking 6 samples to get the 5 pure.

[55] Melding of Influences
Objectives : Bring a Merged Ooze Sample to Chemist Fuely
Rewards : XP!

After you have completed the Un’goro and Felwood slime samples, you are given the next step which takes you back to Un’Goro to …um … mate oozes. As much of a pain as it is to run all the way back to Un’Goro, the 7000 xp I got at level 54 makes it totally worth it.

You need to find a Primal Ooze, these are the browny colored ones. When you get close to one, right click the barrel to release the Felwood Ooze and then kill the result. Return to Chemist Fuely to complete. Done.

Azshara and Burning Steppes

Started at level 55
Finished at level 56

Wanting to delay my travels in the Plaguelands, I decided to check out Azshara, and although I was probably a tad high for most mobs, it made for quick and easy killing. Before you head out there though, run and see Belgrom Rockmaul outside the Hall of the Brave in the Valley of Honor in Orgrimmar. He will give you a quest that sends you to Azshara, as will Chemist Cruely in The Apothecarium in The Undercity.

If this is your first trip to Azshara, take a flight from Orgrimmar to Splintertree Post in Ashenvale. From there you will run east where you will eventually cross a small bridge and end up in Azshara. Just in on the right you should see a small camp of sorts, this is the alliance Flight Path / Outpost, but there is a Tauren named Loh’atu there that will give you two quests.

[47] A Land Filled with Hatred
Objectives : Kill 6 Haldarr Satyr, 2 Tricksters, and 2 Felsworn
Rewards : XP!

[47] Spiritual Unrest
Objectives : Kill 6 Highborne Apparitions and 6 Highborne Lichlings
Rewards : XP!

Just across the path from Talrendis Point, the alliance outpost, you will find Shadowsong Shrine and the Highborne you need to kill. They are scattered all over the area from basically the river across to Haldarr Encampment, which is the camp you need for the Satyr’s. Both quests are quick and easy, and although slightly lower level, still net you some ok XP.

After you have done those two, time to move onto the horde Outpost to pick up another quest and our flight path. I have marked it out on the map, and basically any route in land will take you to it. You will have to run past mobs however.

[52] Stealing Knowledge
Objectives : Find the Tablets of Beth’Amara, Jin’yael, Markri, and Sael’hai
Rewards : XP!

If you make your way back to the main path and continue along, you will eventually come to the Ruins of Eldarath. When you see the path fork, you want to take the right one that leads down and around, the straight ahead route is a dead end. The tablets are scattered all over the ruins, usually in multiple places at once so keep your eyes open. You are looking for:

Sael’hai is a large yellow crystal
Jin’yael is small and light blue
Beth’Amara is a bight pink and
Markri is green

[52] Seeping Corruption
Objectives : Fill all 4 Empty Vials
Rewards : XP!

Chemist Cruely would have given you a box, that if you open, will contain four empty Vials. You need to fill one at each of the pools that are along the coast. They are right along the water’s edge, and fairly easy to spot. Kill your way through the Naga and fill Vial 1 at Pool 1, 2 at 2, so on and so forth. Pools 2, 3 and 4 are actually all near each other.

[53] Betrayed
Objectives : Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori’s camp.
Rewards : XP!

[53] Kim’jael Indeed!
Objectives : Search for Kim’jael’s Compass, Scope, Stuffed Chicken and Wizzlegoober
Rewards : XP!

Both of these can be done in the same area. If you head around to the North part of the zone, you should be able to find Thalassian Base Camp relatively easily. Before you start killing though, head to the top of the hill not far from it to find Kim’Jael. You can access the top via the North side of the kill, and Kim’Jael is the Goblin at the top.

Once you have both quests you can head in. The Reclaimers and Surveyors are all around and you should have no trouble with the kill count. Once done, you want to head to the cliff edge where you will find a Kaldorei Tome of Summoning. Once you have completed your kill count, this Tome will complete your quest for you.

[56] Betrayed
Objectives : Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her
Rewards : XP!

The Tome gives you the following step in which you need to attack one of the three crystals around the edges, doesn’t matter which one. When you have destroyed it, a Blood Elf guard will spawn, and once he is near death, Magus Rumtori will follow.

A fairly easy fight, she will ice root you at one point, but DoT’s make pretty short work of her. Once dead, loot her head and you’re done. If you have collected the items needed for Kim’jael, found inside crates all around the camp, return to the top of the hill to hand that in, and then head back to Valormok.

[52] Delivery to Archmage Xylem
Objectives : Bring the Tablet of Sael’hai to Archmage Xylem in Azshara
Rewards : XP!

[52] Delivery to Jes’rimon
Objectives : Bring the Tablet of Jin’yael to Jes’rimon in Orgrimmar
Rewards : XP!

[52] Delivery to Magatha
Objectives : Bring the Tablet of Beth’Amara to Magatha in Thunder Bluff
Rewards : XP!

[52] Delivery to Andron Gant
Objectives : Bring the Tablet of Markri to Andron Gant in Undercity
Rewards : XP!

After you turn in the four tablets to Jediga, you are asked to make four deliveries. Before you hearth off, run along the base of the cliffs and not far along you will come across Sanath Lim-yo, an Elf that will teleport you up to the top of the cliffs. From there you will see a path leading further up, eventually to a tower. At the top of the tower you will find the Archmage Xylem.

Jes’rimon can be found in The Drag in Orgrimmar, this is the same guy you got the white claws for in Un’Goro. Magatha is on the Elder Rise in Thunderbluff while Androm Grant is in The Apothecarium in The Undercity. At 54 I got 2550xp for delivering the tablets and 3100 for each letter they give you to take back to Jediga, not bad.

[53] Kim’jaei’s ‘Missing’ Equipment
Objectives : Find Some Rune
Rewards : XP!

After I had returned to Jediga, I made my way back up to the Ruins of Eldarath to look for the Rune. You need to be killing the Spitelash Siren’s, Myrmidon’s, Enchantress’ and Battlemaster’s. I got my rune off a Siren, and they are said to have the higher drop rate. Note that the Spitelash Guard’s will not drop it for you.

Once you have it, hand it into Kim’jaei. That’s it, Azshara done!

Burning Steppes doesn’t really have a lot of quests, most of them sending you into Blackrock Depths and Spire, but it’s a quick zone to get out of the way.

If you haven’t been there before, it can be a bit confusing. You want to head to Thorium Point in Searing Gorge and then run South. If you run straight south from Thorium Point you should be able to see a path leading up into the mountains, and if you follow that you will see large double doors.

You need to head through those doors, into Blackrock Mountain and then follow the path around. When you come to the main open area, turn left and follow the path around, under the chain and then go through the second opening, basically opposite where you came in. Don’t go through the first, lots of elites.

If you go through the second, you should come out in Burning Steppes, so follow the ramp down to the path, take it to your left and follow it along. Eventually it will fork off, you want to take the left again and then head across country when it ends. You are looking for Flame Crest (see map).

[52] Dreadmaul Rock
Objectives : Find out what became of Sha’ni Proudtusk
Rewards : XP!

You pick this quest up from Badlands, and once you are at Flame Crest, you want to head off to the left to Dreadmaul Rock. You will see the big red ogre’s, and hopefully the path that leads to the top of the mountain there. At the very top, in front of the small cave there you will find Sha’ni’s remains, and if you right click them, her ghost will appear for you to complete the quest.

[53] Krom’Grul
Objectives : Recover Sha’ni’s Nose-Ring from Krom’Grul
Rewards : +10 Stamina, +6 Spirit Ring

After you speak to Sha’ni’s ghost, she will ask you to recover her ring. It drops from Krom’Grul and he can spawn in multiple locations. The first place to check is the large cave on the ground level, usually in the back room. If he’s not in there, he may be in the small cave up the top or around the back of the mountain, make good use of your eye.

The ring is handed back in at Kargath so hold onto it for now.

[54] Rise of the Machines
Objectives : Collect 10 Fractured Elemental Shards
Rewards : XP!

The shards drop from the War Reavers scattered around the Ruins of Thaurissan. Drop rate is on the good side which is great because these can be a real pain. They have a knockback effect which, if you get multiple reavers on you, makes it almost impossible to get off non-instant spells. I killed these as I came across them while doing other quests.

[50] Tablet of the Seven
Objectives : Find the tablet, copy its text
Rewards : XP!

In amongst the Ruins of Thaurissan will be a statue, and at the base of the statue, the tablet you need. You may have to kill a few dwarves to get into it.

[52] Broodling Essence
Objectives : Collect 8 Broodling Essence
Rewards : XP!

This is the fun quest… The mobs you need are in the west part of the zone, the dragon whelp broodlings. Unfortunately they are amongst roaming elites, but they are slow and you can keep our of their way. The tricky part though, is you need to use the Draco-Incarcinatrix 900 on them before you start attacking as any hit from them interrupts the casting. The hard part is you also need to be directly on top of them in order to cast it.

I used my Succubus for it, sent her in to get agro while I used the Draco-Incarcinatrix 900, and then once it landed pulled agro back. If the broodling dies while the Draco-Incarcinatrix 900 is still active, it will spawn a crystal, which when looted will give you the essence. Just keep your eyes peeled for the elites…

That’s pretty much it, the rest of the quests send you into the Blackrock Mountain instances. Head back to Kargath to hand in, and when you hand in Rise of the Machines, the second step sends you out to Lotwil, he’s the guy out near the rock elementals.

Western Plaguelands

Started at level 56
Finished at level 57

To get to Western Plaguelands, you simply have to run to the eastern end of Tirisfal Glades. You will see an encampment on the borders edge, and before you go starting any quests, be sure to see Argent Officer Garush. He will give you an Argent Dawn Commission which is a Trinket you will want to wear while fighting in either of the Plaguelands.

When you kill mobs wearing this trinket, they have a chance to drop scourgestones which you can hand in for Argent Dawn Faction. There are three types of scourgestones : Minion’s Scourgestone’s which drop off the lower level mobs (51-55 ish), Invader’s Scourgestone’s which drop off the mid level mobs (55-58 ish), and Corruptor’s Scourgestone’s which drop off level 59+ mobs.

Up until ‘honored’ you will gain Argent Dawn faction from simply killing the non elite mobs in the Plaguelands, Scholomance, and Stratholme, so a lot of people will advice to hold onto the scourgestones until honored before starting to hand them in. Thankfully they stack up to 100! (Elite mobs give you faction until you reach Revered status. Named Elite mobs always give you faction.)

Ok, so once you have your Argent Dawn Commission, throw it on and lets get to questing!

[53] Scarlet Diversions
Objectives : Destroy the command tent and place the Scourge banner at the Scarlet Crusade’s base camp
Rewards : XP!

When you start in Western Plaguelands, you will do a bit of running back and forth between camps in the zone and the Bulwark, this is the first. Just between Felstone Field (first farm) and Dalson’s Tears (second) you will find the Scarlet Crusade’s base camp. Before you go running in though, ensure you have collected the ‘Flame in a Bottle’ from the crate at the quest givers feet!

When you are ready, make your way into the camp and start clearing. A little word of advice : clear all around the camp before heading in. The Invokers will be the hardest if you get multiple of as their nukes bring you and pet down extremely quickly, and of course Medics are a pain, they heal. the Hunter’s are ok, but as they send the pet in and stand back, they can agro nearby mobs.

Once you are ready, and the camp is clear, go and right click on the tent there to burn it, and once you have done that you can right click the banner in your inventory to plant it. Head back and hand in. Once you have handed in, you will be sent to Shadow Priestess Vandis who is on the other side of the path.

[53] Target : Felstone Field
Objectives : Defeat the Cauldron Lord at Felstone Field and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[52] Better Late Than Never
Objectives : The ramblings of the ghostly woman indicated that she needed a package delivered
Rewards : XP!

The first of the Cauldron quests is oddly enough, at the first field on your left as you pass through W.Plaguelands. You should have no troubles at all with this field as the mobs are low 50′s and easily single pulled. If you fight close to the big cauldron in the middle, eventually Cauldron Lord Bilemaw will spawn, he is who you need to kill. When he’s dead he will drop a key that will now allow you to open up the Cauldron and collect a sample. Complete the quest at the cauldron and be sure to right click again to get the quest that sends you back to Vandis.

Before you go running off though, head to the top back room of the farm house on the edge of the farm. You will need to clear your way up, and if you play with sound on, will probably hear a female voice calling out for help. Upstairs you will find a ghost of Janice Felstone who will mention something about a package she needs delivered.

The package she is talking about is inside the barn next to the house and after right clicking it, you will need to head to the Undercity. Once there, speak with a census officer located near guild and tabard registration, who will then direct you to Jeremiah Felstone just near there. Jeremiah gives you half of a good luck charm which you are to return to Janice so make your way back to Felstone Field, stopping past The Bulwark to hand in the cauldron quest and collect the next one.

[54] Two Halves Become One
Objectives : Locate the other half of the Good Luck Charm somewhere on the Felstone Farm
Rewards : +13 Shadow Resistance Necklace

On your way back into W.Plaguelands, stop off again at Felstone Field and return the half-charm to Janice. Now you need to find the other half of the charm, this drops from a Jabbering Ghoul who spawns outside in the field, not far from the Scarlet pack. If he’s not up, hang around as the Scarlet mobs like to attack and kill him. When he spawns, kill and loot the other half of the charm, right click either part to make it complete and then give it to Janice.

[55] Target: Dalson’s Tears
Objectives : Defeat the Cauldron Lord at Dalson’s Tears and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] Mrs. Dalson’s Diary
Objectives : Locate the contents inside the Dalson Cabinet
Rewards : XP!

The second cauldron quest is just like the first, fight close to the cauldron until Cauldron Lord Malvinious spawns, loot the key and then see the cauldron to complete the quest and complete the second stage. Although the mobs at Dalson’s Tears will also be green, don’t become too lax as these can still kill you if you’re not paying attention. Some of the mobs spawn worms when they die, that if you don’t attend to quickly, will soon munch away your health. Other’s lower your stamina while another lot again will give you a disease that can really hurt!

Once you are done at the cauldron, you want to fight inside the barn to locate a diary lying on the barn floor. Getting in here can be a little trickier than the last camp as the Scarlet like to wander directly in front of the entrance. I actually came in from behind the barn and hugged the wall to the entrance. Once inside, right click the book to get the ‘completed’ message. Note : No quest enters your log for this series, no idea why.

Once you have seen the diary, head outside to behind the barn and farmhouse till you see a Wandering Skeleton. Again he may not be up straight away so hang around and kill to you see him. If you have seen the diary, when you kill him he will drop a Dalson Outhouse Key, you use this key on the outhouse there. When you use the key, Farmer Dalson will spawn and attack you, kill him.

Farmer Dalson will also drop a key, a Dalson Cabinet Key. The Cabinet you are looking for is in the top back room of the farmhouse there, and when you open the cabinet you will get the XP (only xp for this quest it seems) as well as a couple of green items. Once done, head back to the Bulwark to hand in the Cauldron quest.

[55] Target: Writhing Haunt
Objectives : Defeat the Cauldron Lord at the Writhing Haunt and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] The Wildlife Suffers Too
Objectives : Kill 8 Diseased Wolves
Rewards : XP!

The third in the Cauldron series sends you to the Writhing Haunt, which is basically on the opposite side of the main path to Dalson’s Tears. The mobs here start raising in level a bit, and the ‘freezing ghouls’ can cause a bit of trouble if you have multiple mobs on you as they will do just what their name says… freeze you. Once you see Cauldron Lord Razarch, kill, loot and speak to the Cauldon.

Now, just to be tricky, this farm has two houses. If you stand in between the two houses facing the cauldron, you want the house that will be on your left. Inside will be Mulgris Deepriver, a Tauren face down on the floor. She will ask you to kill the diseased wolves which can be found all over. You will find some just north of the Writhing Haunt, but if you are having trouble, head to the cliff area just above Dalson’s Tears. I have marked the spots I found the most wolves with ‘W’ on the map.

[56] The Wildlife Suffers Too (Part 2)
Objectives : Kill 8 Diseased Grizzlies
Rewards : XP!

After you have killed the wolves, you need to head back to Mulgris to hand in, and this time she will ask you kill the Grizzlies. These are much easier to find, located just behind the Writhing Haunt up to the path and just on the other side. I have marked them out as ‘G’ on the map.

After you have killed the bears and handed in to Mulgris again, the next step sends you to Thunder Bluff. A simple hand in, you need to head to the Elder Rise. The result is a 36 Armor, +6 Agility, +6 Intellect, +6 Spirit, +7 Stamina Cloak.

[58] Target: Gahrron’s Withering
Objectives : Defeat the Cauldron Lord at Gahrron’s Withering and secure a sample of the poisons used inside the cauldron
Rewards : XP!

The fourth and final cauldron you have to complete, these mobs are a step higher again, but overall I had little trouble, just take your time.

When you have completed all four cauldron quests, and handed in the final one to Shadow Priestess Vandis, head over to High Executor Derrington. He has a simple two click quest that will not only net you around 9300xp for doing nothing, but you get to choose between a +11 Stamina Sword, or a +11 Intellect Sword. No matter which sword you choose, you will receive a +12 Stamina, +5 Spirit neck item. Not bad for walking about 5 feet!

Also, after completing all four cauldron quests, you can do further xp / faction quests at each farm. If you see Apothecary Dithers at the Bulwark, she will give you a Vitreous Focuser, this will allow you to collect Osseous Agitators, Somatic Intensifiers, and Ectoplasmic Resonators. These items, along with Runecloth and an Arcane Quickener which Apothecary Dithers also sells, will allow you to use the cauldrons for a little extra XP as well as faction.

Felstone Field
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 6 x Osseous Agitators

Dalson’s Tears
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Writhing Haunt
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Gahrron’s Withering
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 4 x Ectoplasmic Resonators

Just like the scourgestones, these drop off varying level mobs. The Osseous Agitators’ drop from your lower level mobs, the Ectoplasmic Resonators from the higher, and the Somatic Intensifiers from everything in between. These stack up to 20 and I usually don’t worry about handing them in till either the end of a run or when I am running out of inventory room. The Arcane Quickener’s don’t stack, so you can’t carry too many of these on you at one time.

Each hand in at the cauldron’s will net you around 500 or so xp each time, as well as varying amounts of Argent Dawn faction, the higher cauldron’s obviously giving more.

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Midgame Guide Paladin Leveling (Warcraft strategy)

This is a guide for leveling your paladin

The class
The paladin is the ultimate support class; they can buff, dispel and heal and are extremely mana-efficient. On top of this they have seals and judgments, that adds more utility to them. They also have their infamous bubbles, which can save your bacon or make you able to do that quest in a hot landing zone. In short, paladins are hard to kill and good to have on your team. Downside is their lack of (burst)-DPS.

Leveling methods
Paladins have a DPS problem compared to other classes. They have the lowest DPS in the game, so questing is the best way to go about leveling your paladin. You can grind, just not for XP (since doing quest yield so much more XP). Grinding can be done, but even then you are better off duoing with some DPS.

Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.

The traditional ways are:

Grinding:
Not much to say about this. You kill mobs, they give XP, you lvl. If you don’t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.
It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind :)

The following is pretty good list of where to grind which mobs. It is however from a horde perspective and you need to scroll down a bit to get to the guide :) If you read the whole bit, there are some suggestions for alternatives, which work just as well…if not better.
http://www.mpsgames.com/ms/index.cfm?page=topic&topicID=31653&categoryid=20&forumid=63

And the following lists some nice alliance spots for grinding. Also are some suggestions on questing.
http://www.wow-pro.com/Knowledge_Base/op=show/kid=515.html

Questing:
If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent horde guides are few and far between (there are some on this site), alliance have it a lot better.

horde – if you are horde, use Joana’s guide. That will take you from 1-60 in 5 days /played. It’s written from a hunter perspective, so my suggestion is staggering your progress in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat section. An idea is to try and modify the following alliance guide.
http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text guide (thanks Bay_Cassius
http://video.google.com/videosearch?q=wow+world+of+warcraft+levels are links to all the videos (thanks sQren)

alliance – if you are alliance, you got it made! The following guide will quickly and easily take you from 30-60. Reason it’s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.
http://www.wow-pro.com/Knowledge_Base/cat=135.html

Talent specs
First of all, you need to figure out how you are gonna level up? Do you prefer to solo all the way, solo 90% of the time or solo 10% of the time and do instances 90% of the time? If you plan on going solo most of the time, there is no need to go heavy in holy and the other way around if you plan on doing instances.

The following spec is a 90% solo spec. It focuses on improving your melee damage with 2Hers (for SOC), while also allowing you to heal yourself reliably in a tight spot. With concentration aura on, you have uninterruptable heals and your Aura of devotion gives 20% more armour, since you won’t be using shields. If you prefer shields, go with redoubt and shield specialization instead of imp. devo aura.

http://www.wowhead.com/?talent=axxuZxGz0hZVoet0c

The following build is if you plan on doing instances, where you will probably be expected to heal. It’s very holy heavy (35 pts), but with 16 points in Ret, you can still swing some hurt. This is the build I am using on my paladin atm.

http://www.wowhead.com/?talent=sExh0gstZV0xt

This is also the build that works well until you start raiding seriously, at which point you should switch to the last spec.
This last spec is focused on support and not on DPS….at all. Surprisingly, it’s less holy-heavy, but that is because of losing divine strength. It uses protection mostly for BOK and guardian’s favour.

http://www.wowhead.com/?talent=aVxhbgstVMtc0h

Gear
Again, your gear choices depend on your chosen leveling style…or your wallet. I carry two sets of gear on my pally; one for soloing/DPS’ing and one for healing. For solo/DPS play you should go for STR or AP, since you will do controlled pulls (and have bubbles) or you won’t be hit much (in a group). For heal-bot duty, go for INT and don’t be afraid to throw in leather, chain and cloth (you’ll still have higher armour than a priest).

Mana-efficiency…and gear
Paladins have the most mana-efficient heal in the game and it’s on a 1.5 sec cast too boot. Flash of light (FOL) makes you able to continually throw out small heals, so do this when you heal. Because you are casting all the tim, and you don’t have any talents to allow you to benefit from SPI, you need to go about your gear a bit different from a priest.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-paladin&t=932370&p=1&tmp=1#post932370 has a brilliant discussion on gear, which I will summarize below.

The starting raiding healadin, should go for INT to boost his mana-pool to the max. Once you start raiding and get access to better gear (lvl 60 blues and up), you should start to consider mana per 5 secs (MP5) and +heal. With enough MP5, you can virtually cast forever and with +heal you can cast even longer. Once you get enough +heal you can start to drop down in ranks of FOL and when you get short on mana, switch to lower ranks of longer casting heals, since they take more advantage of +heal and allows MP5 more time to work.

Conclusion
Paladin is a fun class to play, if you don’t mind supporting. If you want to be a tankadin, or a casting DPS-adin or a ret-noob, prepare to be met with some sceptical glances and don’t be too bent on doing it your way, since people have a tendency to type-cast…..besides, you have the most mana-efficient heal in the game, so use it! :)

I know paladins are a popular class, so there will probably be differing opinions on my layout of the class. This is my take on the class, but feel free to chime in below and I’ll add the good stuff up top.

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