DM West Solo Farming(1000 GoldDay) (World of Warcraft 1.8)

Not sure if this has been posted but i didnt see it anywhere. Anyways its quite simple and can easily get you a thousand gold in a day with some luck. The target is dm west and basically every mob in the first room. You have to be a ranged class with a healthy mana pool. I do it on my warlock and it works great with dots. Couple of my buddies(priest, mage) also do it fairly easily.

The spot you are going to be farming at is the ramp leading down to tendris warpwood(the big tree guy). There is a ledge on each side of this ramp. The mobs you want to target are the groups of trees and the round blue caster things. You can do the larger patrolling trees but they do punt you back so if u screw up youll get punted to the bottom and die. Simply pull a group back to the ramp then hop on either ledge on the side of the ramp near the top. They will run all the way down to the bottom then back up the ledge. If you hop to the middle they will go back to the bottom again then come after you. Then when they start getting near hop to the other ledge. During this time just start casting the second you hop on or off a ledge. Just keep repeating this till the group is dead. One thing to note though is that the tree groups have a healer called a guardian i believe who is colored purple. Do not attack him first. If you attack the regular ones a bit the healer will then begin to heal him but stays locked on him. After the first heal u can then down the healer then down everything else. It takes a bit to get used to but once u have it down its cake. Just gotta have patience with the pulls in between the patrols. Each mob drops good silver and u get greens and grey weapons a lot but the big money is with the librams.of focus that drop in here. Clearing that whole room gives you a decent chance of getting one and it only takes about 30-45 mins to clear the place. These things sell for 3-400g and they go quick.

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Easy Gold All You Need Is Patience (World of Warcraft comic)

I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade channel.

All you have to do is create a new chat window and join the orgrimmar trade channel "Trade – Orgrimmar". This way you can go about your business AND keep an eye out for good deals. When you see something you like just relog as your alt. This works especially well late at night when people become desperate to unload their rares, as nobody is on to buy them. Just make sure your Auctioneer scans are up to date.

If you dont have auctioneer…. get it. Once you have a decent amount of capital you will make money like crazy and pick up some sweet gear at even sweeter prices.

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Westfall Insta Spawn Insane Farming (World of Warcraft macro)

Yesterday my friend was using his Lev 60 hunter to help me run quests for a new char I am grinding. He took me to an amazing spot I hadn’t seen previously.

In the far Western shore/cliff there is a windmill surrounded by about 15 members of the local Derathi thieves guild. This is by no means unique in Westfall, however the amount of them are……and they all INSTA spawn after being looted. While I was running about killing boars and harvesters for a few quests he sat there and pelted these guys for about 20-30 minutes just to get linen cloth for the AH.

Lo and behold, after about 20 minutes he had 300 linen in his coiffers! So this little spot is SUPERB for low level 10-20 grinding, and also a great money maker at HIGH levels.

Let’s do the quick math on the linen for my pal. As of this morning stacks of 20 linen are selling for 50s on the Zul’Jin AH.

300/20 = 15 stacks

Now assuming he continued making that 300 linen in 20 minutes, multiply that by 3. 600 linen or 45 stacks. That’s 22 gold on the AH. Certainly nothing groundbreaking but for people at lower levels, or even higher levels who simply want no risk gold grinding.

The best part about this place is it is NON STOP. Literally NON STOP. Check it out, amazing stuff.

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Priests Guide To Killing Your Mobs the RIGHT Way (Warcraft guide)

Alright, I decided to write this little ‘mini-guide‘ because I keep hearing about people having problems with priest.

Priest is honestly not a hard class to play if you know how to play it right.

This isnt a guide to go out and kill Onyxia solo, this is for the average fight you encounter wherever, knowing how to start a fight properly, and knowing how to react to a sudden attack.

This really only applies to Soloing.

I. Starting a fight: This is for the times when you see a mob and have time to set up an attack.

1.Preparation
a. First thing you do is make sure all of your buffs are in order, Power Word: Fortitude, Inner Fire, Etc.
b. Pop on Power Word: Shield. Alot of people make the mistake of putting on PW:S after youve already hit the mob with your pulling spell..this is WRONG…so dont do it. Instead, turn on PW:S and wait until you have about 15 seconds left on it before attacking. Most mobs take down your shield within 15 to 20 seconds, this way your mana will have time to recharge plus, by the time the mob takes down your shield, you’ll be ready to pop on another one.

2. The Actual fight (first blow to last)
a. Many people start the fight with Mind Blast because it does the most damage and takes the longest to recharge, wrong. dont do it. Start the fight off with Smite…Yes you heard me, Smite. Nobody mentions smite in their guides because it takes FOREVER to cast. This is why you cast it in the beginning. The mob will then start rushing towards you. You want your second attack to be Mind Blast because you can cast it in the amount of time it takes the mob to get to you. From there you want to hit the mob with Shadow Word: Pain and start the DOT process. (If youre in a group, or taking damage at any point in the fight, cast Vampyric Embrace to get some health back)
b. So far your attacks should be (IN ORDER)
Smite
Mind Blast
Shadow Word: Pain
c. For the rest of the fight you want to cast in this order.
Mind Flay
Mind Flay
Mind Blast
Repeat.
And apply SW: Pain or PW:S again when necessary

II. Sudden attacks
1. Alot of the time youre going to get attacked by mobs that just spawned or ones that you didnt see. The outcome of this fight is dependant on reaction time…so the biggest tip is this. KNOW YOUR HOTKEYS. Quick reaction time can save you from certain death.
a. First things first, pop on Power Word: Shield. This thing should give you enough time to get the next couple of spells in.
b. Vampyric embrace, dont bother with Renew, Minor Heal, Flash Heal, or Heal, These take too long to cast and take up way too much mana. Rather regain health as youre attacking, your DOTs should bring you the amount of health that you need.
c. Shadow Word: Pain to start the DOT process.
d. From there just follow the steps in section 2 based on a normal fight.
Mind Blast
Mind Flay
Mind Flay
Mind Blast
Repeat.
And apply SW: Pain or PW:S again when necessary

This is really more of a guide to soloing than a group guide, its also entirely dependent on you being a shadow build.

PS: You cant cast Smite while in Shadow Form. Take that into account.

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Jewelcrafting 1-300, For Burning Crusade (World of Warcraft 1.10 download)

1-30
Rough Stone Statues (10 Rough Stone) Made 8
Delicate Copper Wire (2 Copper Bars) Made About 40
Prospecting (regular skill-ups to about 50)

30-65
Malachite Pendant (1 Delicate Copper Wire, 1 Malachite) Made about 25
Tigerseye Band (1 Delicate Copper Wire, 1 Tigerseye) Made about 25
Coarse Stone Statue (10 Coarse Stone)
Bronze Setting (2 Bronze Bars)

65-90
Elegant Silver Ring (2 Silver Bars) – Made 28

90-100
Heavy Silver Ring (2 Silver Bars) – Made 10

100-140
Ring of Twilight Shadows (2 Bronze Bars, 2 Shadowgem) Made 36
Heavy Stone Statue (10 Heavy Stone) Made 5

140-155
gold Dragon Ring (1 Jade, 2 gold, 2 Copper Wire) Made 15

155-175, 180-185
Mithril Filigree (2 Mithril Bars) – Made 25

175-180
Solid Stone Statue (10 Solid Stone) Made 5

185-215
Engraved Truesilver Ring (1 Truesilver Bar, 2 gold Bars) Made 42

215-220
Truesilver Commander s Ring (3 Truesilver Bars, 2 Star Rubies, 2 Citrine) Made 5

220-225
Aquamarine Signet (3 Aquamarine, 4 Flask of Mojo) Made 5
(Should have made this from 215 or even 210 orange the whole way to 225 – but I resisted going to farm the Mojo on the test server until I didn t have any choice.)

225-236
Dense Stone Statue (10 Dense Stone) Made 16

236-250
Thorium Setting (3 Thorium Bars) Made 20
Ended up making far more than 20, so could have squeezed a few more points out here, probably 5 or 10.

250-274
Ruby Pendant of Fire (1 Thorium Setting, 1 Star Ruby) Made 30
Probably worth it to keep making this until you run right out of rubies or it turns grey, since you end up with a lot of them from mithril and thorium ore.

274-281
Simple Opal Ring (2 Large Opal, 2 Thorium Bars, 1 Thorium Setting) Made 7

281-285
Glowing Thorium Band (2 Azerothian Diamonds, 1 Thorium Setting, 1 Thorium Bar) Made 4

This is the list of materials I m planning on having on-hand for when the expansion hits. Gems could be substituted for ore of the appropriate level, but some of the low level ones like Shadowgem are dirt cheap at auction now.

80 Rough Stone (4 stacks)
160 Copper Bars (8 stacks)
40 Malachite (2 stacks)
20 Tigerseye (1 stack)
80 Bronze Bars (4 stacks)
80 Silver Bars (4 stacks)
80 Shadowgem (4 stacks)
80 Heavy Stone (4 stacks)
120 gold (6 stacks)
15 Jade (.75 stacks)
50 Mithril Bars (2.5 stacks)
60 Solid Stone (3 stacks)
45 Truesilver Bars(2.25 stacks)
30 Aquamarine (1.5 stacks)
40 Flasks of Mojo (2 stacks)
160 Dense Stone (8 stacks)
20 Star Rubies (1 stack)
100 Mithril Ore (5 stacks)
~200 Thorium Bars (10 stacks)
~250 Thorium Ore (25 stacks)

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Ways To Make Money From Upcoming Expansion (WoW release date)

More people will see this coming the sooner we get to the release date, and some items might not get sold.

As all know on alliance side "nature +damage gear" suck pretty much only druids can use them, they are sold for a low price on my (and most) servers.

However what if you buy all these cheap items and enchant them and put all of them on a nice buy out price yelling "now good enchanted shammy gear on ah" on the first day of the expansion.

Same goes for horde plate with spir+int (not as easy but still good ) buy/make enchant and wait.

All know many people (including me) spend loads of money on twinking. and you can bet some might already have the gear enchanted in an alts bank slot. (i have been planing on it but im lazy thus far)

However that takes time. and stats = less chance of dying, faster kills, less downtime.

To put it simply the expansion will bring the following.
LAG (as some old players will likely join in us again)

queue to get in on servers

A Load of new shammys/pallys created, some for guilds powergrinding, some for the fun of it.
some are lv slow 1-4h a day some grind 8+h a day.

All want low lv gear at start, then climb up as time goes. Remember not all have 2+ accounts like maniacs. Therefore they have to get help from a friend to trade gear from an alt they make, then find an enchanter, and perhaps get mats for it. = about 2-5 min if "pre-planned with friend"

AH takes like 30s run

"But mail boxes…well there is a delay usually i receive a mail in 30min-1h that, unless its gold."

Players are lazy…really lazy they will happly play loads to get good special class gear.
(im not talking about the powerful 30+spell damage on a lv 15 item and demand 200g, fast but still)
——————————————-
Alchemist, you might also make some gold arcane elixir, armor pot, anything to help with dps and prevent dying. just try and up server prices for a few days/ weeks from release.
——————————————-
Blacksmith, some sharpening stones, fresh weapons on ah
——————————————-
Leather working, very nice with gear for shammys the first 39 lvs
——————————————-
Engineering….sell loads of bombs but that might be a bit expensive
——————————————-
Any gathering may experience a new flux in the AH on all mats as some/alot will whant to lv up there new profession (unless every single person takes jewelcrafting.)

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Rogue Enchant List (Warcraft server)

I always forgot which mats i needed for what enchant so i made me a list of all usefull (lvl60) rogue enchants and the mats need for them.

Boots
Greater Agility: +7 Agility.
– Greater Eternal Essence x8

Greater Stamina: +7 Stamina.
– Dream Dust x10

Minor Speed: give a slight movement speed increase.
– Small Radiant Shard
– Aquamarine
– Lesser Nether Essence

Bracer
Superior Strength: +9 Strenght.
– Illusion Dust x6
– Greater Eternal Essence x6

Superior Stamina: +9 Stamina.
– Illusion Dust x15

Chest
Greater Stats: +4 to all stats.
– Large Brilliant Shard x4
– Illusion Dust x15
– Greater Eternal Essence x10

Major Health: +100 Health
– Illusion Dust x6
– Small Brilliant Shard x1

Head/legs
Lesser Arcanum of Voracity: +8 Agility.
– Libram of Voracity
– Black Diamond
– Whipper Root Tuber x4 (Felwood)
– Crystal Force x4 (Un’goro)
Where to get: Mathredis Firestar (Burning Steppes)

Death’s Embrace: +28 AP & 1% dodge
– Arcanum of Rapidity*
– Punctured Voodoo Doll
– Primal Hakkari Kossack

*Arcanum of Rapidity: 1% haste
– Libram of Rapidity
– Pristine Black Diamond
– Large Brilliant Shard x2
– Blood of Heroes x2
Where to get: Lorekeeper Lydros (Dire Maul)

Libram of Constitution: +100 HP
– Black Diamond
– Night Dragon’s Breath x4 (Felwood)
– 1 Lung Juice $!$%tail (Blasted Lands)
Where to get: Mathredis Firestar (Burning Steppes)

Libram of Resilience: +20 FR
– Black Diamond
– Crystal Spire x4 (Un’goro)
– Burning Essence
Where to get: Mathredis Firestar (Burning Steppes)

Shoulders
Zandalar Signet of Might: +30 AP
– exalted @ Zandalar (ZG)
– Zandalar Honor Token x15

Flame Mantle of the Dawn: +5 FR
– Revered @ Argent Dawn

Nature Mantle of the Dawn: +5 NR
– Revered @ Argent Dawn

Chromatic Mantle of the Dawn: +5 Resistance to all magic schools
– Exalted @ Argent Dawn

Cloak
Lesser Agility: +3 Agility.
– Lesser Nether Essence x2

Subtlety: Threat -2%
– Nexus Crystal x4
– Large Brilliant Shard x6
– Black Diamond x2

Stealth: increase stealth
– Nexus Crystal x3
– Large Brilliant Shard x8
– Black Lotus x2

Dodge: +1% Dodge
– Nexus Crystal x3
– Large Brilliant Shard x8
– Guardian Stone x8

Greater Nature Resistance: +15 NR
– Nexus Crystal x2
– Large Brilliant Shard x8
– Living Essence x4

Greater Fire Resistance: +15 FR
– Nexus Crystal x3
– Large Brilliant Shard x8
– Essence of Fire x4

Greater Resistance: +5 to all resistances.
– Lesser Eternal Essence x2
– Heart of Fire
– Core of Earth
– Globe of Water
– Breath of Wind
– Ichor of Undeath

Gloves
Superior Agility: +15 Agility.
– Nexus Crystal x3
– Large Brilliant Shard x8
– Essence of Air x4

Greater Agility: +7 Agility.
– Lesser Eternal Essence x3
– Illusion Dust x3

Minor Haste: grants a +1% attack speed bonus
– Large Radiant Shard x2
– Wildvine x2

Weapon
Agility: +15 Agility.
– Large Brilliant Shard x6
– Greater Eternal Essence x6
– Illusion Dust x4
– Essence of Air x2

Crusader: proc heals for 75 to 125 and increases Strength by 100 for 15 sec.
– Large Brilliant Shard x4
– Righteous Orb x2

Lifestealing: often steals life from the enemy and gives it to the wielder.
– Large Brilliant Shard x6
– Essence of Undeath x6
– Living Essence x6

Superior Striking: 5 additional points of damage.
– Large Brilliant Shard x2
– Greater Eternal Essence x10

Fiery Weapon: often strikes for 40 additional fire damage.
– Small Radiant Shard x4
– Essence of Fire

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Horde Leveling 1-60 (World of Warcraft all)

horde leveling 1-60

This will be the horde section of my leveling guides, and like the alliance one, it assumes that you are on a PvP server. If you are not on a PvP server, feel free to use both guides to your advantage, though I still would suggest these places because they are more advantageous to that race just because of the cities etc.

The horde has four races: Undead, Troll, Tauren, and Orc. Three of them start on the horde or western continent, and the other, Undead, starts in the Eastern Kingdoms, nears the north. Both of these places have leveling for all classes, though I will recommend traveling to quite a few places. Like the other guide, I recommend going through all instances one can at their particular level, as they provide nice loot to help in solo leveling.

Level 1-10

Like alliance, level 1-10 is a solo experience for all of the classes, with basically a quest-based leveling that turns out to be very fast. All that is really necessary is to stay in the newbie section of the zone and branch out when quests are complete. I will be going race by race through the guide, though after level 30 I will go by zone, because by that time it will be easy to travel throughout the world, and all races can go through all zones.

Undead

Undead start in Tirisfall Glades, which has good leveling till at least 10, and can be pushed to 11. You can get quests right in the Cathedral where you start, and upon reaching level 6, one can travel just a little to the east to Brill for more quests. They are all in the vicinity, though a few will ask you to go to Silverpine Forest (this is for level 10-12, so keep them). There is no threats really, just stay away from the far northeast of the zone, as there are level 40 elite mobs there.

Tauren

The Taurens’ home is Mulgore, where players will start in the southern part of the zone. The town there has a few quest chains to get you started, but once you find you are out, head a little to the north to Bloodhoof Village, which houses more quests. Upon level 8-9, one should make a trip to Thunder Bluff for more quests as well as trainers and equipment.

Trolls

Sen’Jin Village is the home of the Trolls, located in Durotar. It is in the very south of the zone, and should be a good place to go through level 10. Once you get higher up, you can head to Razor Hill, which has more quests, and then further up to Orgrimmar.

Orcs

Orcs also start in Durotar, but in Razor Hill. You can complete the same quests as the Trolls, and then head to Sen’Jin for more.

All Classes

It shouldn’t take more than a few hours to reach level 10, most of the quests are easy and require killing monsters which give exp. You can get items that you need for killing harder monsters. Once you reach level 10 or 11, the options are pretty tight, but still make easy leveling.

Level 10-20


These levels take a more straightforeward approach, especially when one is playing horde. The classes are a lot more centralized, giving more opportunities for leveling together with other horde members and being a little safer if on a PvP server.

I reccomend that all races take a trip to Ogrimmar, and go through the instance Ragefire Chasm. It has good loot and is quick exp, especially with some quests that you can get right outside of it, as well as in the Barrens.

Troll, Orc and Tauren

Level 10-16/18 for these three classes is in one zone, which is gigantic. The Barrens is home to two outposts, many many quests, and three Instances. Technically there is a way to level from 10-22+ here, but it is probably easier to split it up from 10-18/20 and then come back at higher levels for two of the instances. You will want to run from Orgrimmar or Mulgore to the Barrens which is only one zone away from each of the newbie zones. You will want to make your way to the middle of the zone, where you will find The Crossroads. This place is full of quests that require you to travel around the zone and kill many different places. You will also want to take a trip to Rachet when you are around level 13 or 14, as there a quests for The Wailing Caverns, a great instance for level 15-18.

Furthermore, once you get to level 16-18, you can go south to Camp Taurajo, which is right near the Mulgore zone. There are higher level quests there if you want to keep leveling in the Barrens.

If you want somewhere new to go, around level 18 or 19, you can head to Stonetalon Mountains, which is a good place to level for the upcoming grind.

Undead

Personally, I would reccomend that Undead players take the same path as the other three classes, and take the Zepplin outside the Undercity to Durotar and go to Orgrimmar. Even so, Silverpine Forest serves as a good place to go for level 12-13, as there are some quick and easy slaughter quests. I would also reccomend that undead head to Ragefire Chasm and run the instance inside Orgrimmar.

Level 20-30

Leveling starts to slow down a bit, but there are plenty of zones and choices at this point. I would assume that by now all people are in the Barrens/Stonetalon Mountains, and start by heading to Sunrock Retreat in the middle of Stonetalon Mountains. You can quest there which will lead you to the goblins and humans of the digging company to the east, the Nightelf and Centaurs to the north, and to the Harpys to the west. This should be sufficient leveling to 25 or so, but there is a second option.

You can travel north of the Barrens to Ashenvale. There is a town to the north-northeast part of the zone, a good housing to quests. You can come here before Stonetalon, but I would suggest being at least level 25, as even though there will be a few green quests, the majority of them will be your level.

Furthermore, there is a level 28-31 instance in Ashenvale, Blackfathom Depths. There is some nice loot, and a run or two wouldn’t be a bad idea. If this doesn’t suit you, there is a second instance you can run at the very south part of the barrens, Razorfen Downs. You can check loot tables for the instances here, which is a great place to find out where you want to run to get better equipment.

Level 30-40

You may be a little above level 30, but it should be time to move on to new zones with new quests and instances. I am going to list zones and some good places to go (mostly where the quests are) instead of going by race, as everything is easily acessable with a little bit of travel.

First of all, since we are already out west, it would probably be best to travel to Desolace, which is south of Stonetalon Mountains. There are many opportunities there for questing, which can boost you up from 30-35 pretty quickly. You can head down to the southwest shoreline to find Shadowprey Village, but if you come here at 30, you will probably want to find the encampment in the Kodo Graveyard, on the eastern side. There you can do quests that relate to all of the centaur tribes, and get a great deal of grinding experience. Once you get up to 33 or so, I would reccomend Shadowprey’s quests. There arn’t any large chains, but you can get a level or two from all of them.

Another option, which is also highly reccomended is Hillsbrad Foothills. On PvP servers this zone can be a huge zone for ganking and PvP, but it also holds a great deal of quests to get players through 5-10 levels easily. If you come at 30, there may be one or two green quests, but they are all quest chains and will lead to elite quests for good exp and rewards. I reccomend going here first and doing the quest as much as possible, then heading to other zones such as Arathi Highlands and Stranglethron Vale.

As mentioned above Arathi Highlands is a great place to level after Hillsbrad. You will recieve one quest for this zone in Hillsbrad, and then you will be asked to turn in the quest to somebody from Hammerfall, located in the northeast section of the zone. Here there will be many quest chains, a lot of slaughter quests for fast exp, and not that many opposing alliance. In the middle of the zone there is an alliance city, so stay away from that part as the guards are level 42.

If you have gone in the order said above, you should be well on your way to 36 or 37 if you only did quests and then left the above zones. I would head to Straglethorn Vale. The easiest way to get there is to take the Zepplin from either Tirisfal or Durotar, and you will end up right in the beginning town, Grom’Gol Base Camp. There are plenty of quests that involve killing in the north and around the base camp, a pretty safe area in general. As you get a little higher in levels, you will have to advance further south, and eventually you can run all the way south to Booty Bay, which is a Goblin Town. There are a lot of options questwise there, and this should eaisly get you to 40. Even though there are a multitude of zones, there are a few other reccomendations.

Instances

There are a few instances you can travel to between 30 and 40, all of which hold some nice loot for all classes. I would definatly, as said in the alliance guide, suggest that all levelers go to Scarlet Monestary , there are great loot and exp opporunities. Even so, I’ve found that Razorfen Downs in The Barrens, as well as Uldaman in the Badlands are host to great loot and quests as well. Although you have to travel around to find the quests, consult the links to find out who to talk to for the quests. If you get sick of the solo thing, definatly check out these instances.

Level 40-50

Level 40-50 slims down a bit from 30-40 in places to go, but there are still many quests to go. I would suggest finish up Stranglethorn Vale if you havn’t already done so, and then taking a trip back to the Western side of the world.

Feralas is a good place to level at 40, with mobs starting at 38 and rising all the way to 48 or 50. You can stay there for quite some time, with access coming from Thousand Needles. You can find the encampment in the middle of the zone, just keep following the path.

The other place I suggest is also next to Thousand Needles, but is to the south, not west. If you follow the Shimmering Flats in Thousand Needles you will come to Tanaris. Right when you arrive there you will be next to Gadgetzan, the main base for the zone. It is another goblin city, your main place for quests etc. You will want to complete those quests, and upon hitting 44 or 45, start forming Zul’Farruk groups. It is an instance in the northwest of the zone, and like usual, houses great exp and loot, along with some quests. These two zones alone should take you to level 48 or 49, though if you want another zone, there is a good alternative, although more alliance based.

Traveling back to Hillsbrad Foothills, if you go to the northeast, you can find The Hinterlands. This zone has a lot of alliance, and the town is a little hard to get too, so I would suggest not going until level 48 or 49. There are tons of quests for horde at the town, which is located in the very southeast of the zone, below the cliffs. There is a ramp to get down, as jumping will result in death. You may want to find a partner, just in case there are alliance around, because this seems to be one of their prime leveling spots for the high 40′s.

Level 50-60

These levels are more grinding instances and soloing, but there are quite a few zones you can visit. If you are already in Tanaris, head to the southwest and take the ramp down to Un’Goro Crater . If you head to the central-north part of the zone, there is a town with quest givers. If you happen to be 55+, you could head further west to Silithis, but you may need to go to a few other zones until you hit 55 or higher. I reccomend Silithis for level 55+, as a lot of the new quests give 6k+ exp and really good exp, they are level 59-60, and not really strong.

Furthermore, you can travel north in the western continents to the three adjacent zones Azshara, Felwood, and Winterspring. All host 50-55+ quests and plenty of them. With these five zones there should be no problem to leveling.

Furthermore, instancing at 55-60 is amazing, and can even be done at 52. From 52-55, I reccomend Atal’Hakkar. When you get 55+, you can do either Scholomance Stratholme Dire Maul or my personal favorite Blackrock Depths. The last 10 levels have a lot of possibilities even though they can be slow at times, just keep going and try to get groups in Orgrimmar for the instances, or you can solo in any of those zones, or even the Plaguelands.

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Old Ironforge! (World of Warcraft quest)

So, who wants to go to Old Ironforge? i just sent a group over yesterday, and it was well worth it, too. In order to get over, you need a warlock that can summon and a mage. The other three people can be any class. However, everyone must be level 60 and have thier epic mounts. Sorry.

First, go to the bank and face it. Jump up on the right column and go behind it and have all of the people in your group do the same. You need to start a duel. It may say ‘You cannot duel here’. If it does, then just move around back there, and both who you are going to duel and you try to start the duel, its easier that way. You must duel the mage, you’ll see why later on. Once the duel is started, get on your mount and ride through either the left or the righ passageways and go to the chamber with the King of Ironforge. Make sure you run to the very back of the room, or the duel will end. If it does, just start over.

Once you are in the back of the throne room, run up to ste spot where the ramp meets the platform to the left or right of you, depending which way you went. Now, from the king’s point of view, you need to go to the right door in his chamber. The doors have large locks on them and are right next to the exit of the throne room. Now, run up aganst the door, get yourself in the center of the door, and try to run in place. Have the mage polymorph you (Polymorph: Pig will not work for this, must be sheep).

Hopefully, you will have crossed over into a hallway. do not move. turn around until you see a passageway, then walk straight. This may take some time to do, but it is do-able. Do the same for the other party members, and once there are 3 people, including the warlock, are over, have them summon you and the remaining party member. Have a nice time in Old Ironforge!

If you want to see old Ironforge but dont feel like going over, i took some pictures :D

Anything doesent work or any problems, please post on here telling what went wrong and ill try to post back with a soloution.

Have fun!

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Making gold before level 60 (World of Warcraft alla)

Introduction


Well, i have looked through the whole site with guides and such and i have not really found any good gold making guide for the lower levels ( level 1-59 ), so i decided i could just aswell write my own guide to help people.

First i would like to introduce myself,
Im a player from Sweden and i’ve got experience that reaches about 1.5 year back. I also have a good amount of capped level 60 chars in different classes so i think i got enough experience to write a guide like this.

The guide

The ways of moneymaking

PART ONE: THE PROFESSIONS

There are countless of ways to earn money in World of warcraft, it is not even worth to list all the ways here because it would take too much space. Also, you probably just want to know about the very best ways of gold making and not some mediocre way.

1
There is always the profession. Professions can be the most profitable way to earn money, that is if you pick the right profession for YOUR way of playing World of warcraft. But at the very beginning the best professions to start with are:

Skinning, combined with either Mining or Herbalism

Q;Why not Mining and Herbalism?
A;Because of the simple fact that both Mining and Herbalism needs a reagent-tracker to be active for you to see the spot to farm these on the minimap. Skinning doesen’t need this.

These are the core gold makers for the player between level 1-59. By selecting two of these you are most likley assured to get 100% more gold than you need for your mount at level 40 for instance ( When i was level 40 with my priest recently i had about 230 gold ). It is not hard to level up these professions either, you just have to keep grinding the mobs and stop every now and then to pick up a herb or mine a vein.

I know most of you will think ‘Hey, thats not right… Enchanting is so much better for moneymaking’. That may very well be, but the problem with professions like Enchanting are that they:
1. Slow down your grind in a way that you need to keep buying enchanting tools
2. They are not very profitable unless you get to 300, and this needs some dedication.
3. Much harder to learn the tricks about. (Skinning = Kill mob,Skin,Repeat)

So you now have decided to choose a profession?
Then its time to give some guidelines for them…

MINING

Mining IS a cool profession (atleast i think so), and i usually pick mining infront of herbalism and usually mining pays a little more than herbalism in the long run.
The rules are simple, you grind and while grinding you keep an eye on the minimap for the veins. Remember that usually you can just sell the copper, tin and sometimes even iron to vendors. Because the cost mining them, running to AH, compete with others is just not worth it. So vendor this UNLESS there is a very big demand for it on AH.
When you reach Mithril level you want to start putting it up on AH, remember to always sell in bars and when i sell i usually sell in a specific system :
1. I put up 5 single bars on AH , by this i mean that i set up 5 auctions for 5 BARS and not stacks for the simple reason that sometimes people just need 1 bar and will buy it even if you overprice it instead of having to buy a 20 bar stack.
2. I only put up 3 stacks AT MOST, to keep the listing cost down. Put the rest of the bars in your bank. Remember that if you got too much mithril bars and noone buys, either lower your price a little or sell it to vendor, no need to cry about this.
For the thorium bars i use the same strategy of putting 5 single bars and 3 stacks on AH. But instead i never sell these bars. If you really don’t have space for them, make a bankcharacter and put the bars there.
Don’t make Steel bars unless you get an order from someone to make them, these are not very profitable to sell and if you do make them… make just 1 stack at maximum.
For gold and truesilver, ONLY sell these in single bars on AH. Most people dont need a stack of truesilver on their throat and probably will be screaming WTS 1 bar instead of buying your stack. So always sell in single bars here. Same method goes for gold.

SKINNING

Skinning is easy and does not really speed down your leveling time since you need some resst after a combat and might aswell do this skinning.
Skinning is also very simple, you just try to kill more beasts than Humanoids, Undead etc.etc. so that every time that enemy mob goes down, you can skin it.

Q; If i dont kill Humanoids i dont get any cloth for my FA!
A; 1st. Unless you are a Warlock doing instances you don’t really need FA untill level 60 and at that level you can fast cap it anyways.
2nd, if you REALLY REALLY need FA, no problem. It is okay to kill some humanoids but remember to kill enough beasts later on to get your skinning skill capped.

The basic leathers that you get from levels 1-30 about is just vendor trash, no need to spend downtime going to AH. Later on when you get to the more expensive leathers, keep the amount of stacks in AH at about 4-5 and not more to make sure you dont have to pay too much keeping them there.

HERBALISM

Herbalism is good to choose if you want an income that keeps up with your expenses without you having to be all too dedicated. As the other professions, this one is just as simple.
Always remember to have your herbalism tracker on and to keep a look at it. It will eventually pop up an herb nearby and it IS okay to grind trough the mobs to get to it. Most people see this as too much work for a single herb, instead you should see it as extra exp.
For the selling part you can follow this simple system to keep AH costs as low as possible:
Put up 2-3 single herbs and 2-3 stacks of 5! yes… by 5 i mean stacks of 5 herbs.
So by setting up small stacks and single herbs you give the alchemist an oppirtunity to get more freedom to buy what herb he wants without having to buy a stack , this results in an increased profit for YOU.

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